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Four Lands - Gallery of Heros
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<blockquote data-quote="Evilhalfling" data-source="post: 4043859" data-attributes="member: 16991"><p><strong>Jennifer Waters - Divine Avenger</strong></p><p></p><p><span style="font-size: 9px"><em>Chaotic Good Human Female Cleric 1/Sorcerer 2</em></span></p><p></p><p>[sblock]</p><p><span style="font-size: 9px"><em>XPs: 3000</em></span></p><p></p><p><strong>Age:</strong> 20</p><p><strong>Gender:</strong> female</p><p><strong>Height:</strong> 5'3"</p><p><strong>Weight:</strong> 120lb</p><p><strong>Eyes:</strong> gray</p><p><strong>Hair:</strong> Brown, curly </p><p><strong>Skin:</strong> Fair</p><p></p><p><strong>STR:</strong> 11 [+0] (3 points) </p><p><strong>DEX:</strong> 16 [+3] (10 points)</p><p><strong>CON:</strong> 14 [+2] (6 points)</p><p><strong>INT:</strong> 13 [+1] (5 points)</p><p><strong>WIS:</strong> 14 [+2] (6 points)</p><p><strong>CHA:</strong> 14 [+2] (6 points)</p><p><em>36 point buy</em></p><p></p><p><strong>HP: <span style="color: green">22</span></strong> (Max Hit Points: 16+6 CON)</p><p><strong>Armor Class:</strong> 14 (10 base +1 armor + 3 Dex) 18 (with shield spell) <span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Flat-footed AC: 11</span></p><p><span style="font-size: 9px">- Touch AC: 13</span></p><p><strong>Initiative:</strong> +7</p><p><strong>BAB:</strong> +1</p><p><strong>Atttack:</strong>(+1/+1 if in 30’)</p><p>- Sling +5 (1d4) or touch +3 (1d4 fire) DC 15 burning </p><p>- Ranged Touch +4 fire orb (1d8) </p><p>- Staff +1(1d6) </p><p></p><p><strong>Speed:</strong> 30' </p><p></p><p><strong>FORT:</strong> +4 (2 base + 2 con)</p><p><strong>REFL:</strong> +3 (0 base + 3 dex)</p><p><strong>WILL:</strong> +6 (4 base + 2 wis)</p><p></p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">- <em>Human Bonus Feat</em></span></p><p><span style="font-size: 9px">- Human Bonus Skill Points</span></p><p><span style="font-size: 9px">- Turn Undead 5/day (d20+2chr+2syrgy)</span></p><p><span style="font-size: 9px">- Turn Fire / Water elementals[/i]</span></p><p><span style="font-size: 9px">- Greater turning 1/day </span></p><p><span style="font-size: 9px"></span></p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1st Level</span></p><p><span style="font-size: 9px">- <em>Point Blank Shot</em></span></p><p><span style="font-size: 9px">- <em>Precise Shot</em></span></p><p><span style="font-size: 9px">3rd Level</span></p><p><span style="font-size: 9px">- <em>Improved Initiative</em></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u><strong>Skills:</strong></u><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- <em>Concentrate +8 (6 ranks, +2 con)</em></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- <em>Bluff +7(5 ranks, +2 str)</em></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- <em>Knowledge: Religion +7 (5 rank, +1 int)</em></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- <em>Profession: teacher +6 (4 ranks+ 2 wis )</em></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">- <em>Common/Trade Tonuge</em></span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">- <em>?? </em></span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">-</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">-</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">-</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px"><strong>Melee weapons</strong></span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">Staff (4lbs) </span></span></span></p><p> <span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px"></span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px"><strong>Ranged weapons</strong></span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">Masterwork Sling (301gp) </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px"></span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px"><strong>Equipment</strong> – 2297 sp spent (300 remaining) </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">- Backpack (2gp, 2lb)</span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">----- Bedroll (1sp, 5lb)</span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">----- Trail rations, 5 days (25sp, 5lb)</span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">----- Flint & steel (1gp, -)</span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">----- Lantern hooded, 2 oil flasks (8gp, 5 lbs)</span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">----- 4 sunrods, 10 tinder twigs (18 gp) </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">- padded Beltpouches (6gp, 1.8 lbs)</span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">----- 6 alchemical flame bullets (150gp, 3 lbs)</span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">----- 4 bullets and 2 with continual light (221 gp, 3 lbs)</span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">----- 2 flasks alchemist fire, 1 holy water (45gp. 3lbs)</span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">- Waterskin (1gp, 4lb)</span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">- Clerical Outfit (5 gp 6 lbs)</span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">- Religious Vestments (25 gp, 6lbs) </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">- silver holy symbol (25 gp) </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px"></span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px"><strong>Other Goods & Gear</strong> </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">Potion Lesser restoration (300gp)</span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">Bracers of Armor +1 (1000gp)</span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px"></span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px"></span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px"><strong>Weight Carried: </strong></span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px"><strong>Remaining money:</strong> gp</span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 9px">[/sblock]</span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 10px"><strong>Spells </strong> </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 10px"></span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 10px"><em>Sorcerer </em> 5 / 5 </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 10px">0th - Dancing lights, Flare, Daze (dc 12), Light </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 10px">1st – Lesser Fire Orb, Shield </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 10px"></span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 10px"><em>Clerical </em> 3 / 2+1 Domains: Sun and Fire </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 10px">0th - Cure minor wounds, detect magic, mending </span></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-size: 10px">1st - Endure elements (D), Magic Weapon, Cure light wounds </span> </span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><em><strong>Further details:</strong></em> [sblock] </span></p><p><span style="font-size: 9px"><strong>Occupation & History:</strong> </span></p><p><span style="font-size: 9px">Most recently her job was the teacher of young children in a supervised setting. </span></p><p><span style="font-size: 9px">She was born then left as an unnamed infant in an Orphanage run by Society for Service to the Faithful. The orphanage gave the surname Waters to all those children whose parentage is unknown. As she grew there would be occasional fires. A perceptive parish priest name Father Baynon noticed her obsession and taught her several important lessons, including that the Light is the heart of all flame, and that it was the cleansing and mystical power of the light that she was drawn to, not the destructive power of flame. In this he was wrong, but persuasive, and she still believes it. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">When she passed out of the orphanage, it burned down. Jessica fearlessly helped rescue many of the children, dashing back into the building. Protected from the heat but not the flames she was badly burned but magic healed her with no scars. Neither she nor her superiors are sure she caused the fire, but both suspect it, and Jessica still carries some guilt for the lives that were lost. She was then sent to one of the monasteries that specialized in the training of sorcerer/priests. From there she got a job teaching children the basics of religion. After a few accidents which luckily did not lead to serious injury or deaths, her supervisors decided that some other role would suit her better. Each time she moved on to a different part of the church, the word of warning went with her “Be careful, she likes fires too much” </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Characteristics and Skills</strong>: Agile, Charismatic and Strong willed. Her knowledge of religion and ability to lie,have helped her in teaching young children the religious basics. Her accuracy with sling or targeted spells at close range is well known. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Values and Motivations:</strong> Jessica is fascinated with fire and also obsessed with “the light”. She is protective of those under her care, and cares about her close friends. She also believes that the (non-human) enemies of the church can only be purified by fire. It was drilled into her head that burning humans is wrong. (Mostly in self defense of her teachers and students.) If she learns otherwise it is the beginning of a slippery slope. As a pyromaniac that was caught early, her future will not be peaceful. Either a Angel of War bringing fire to the darkness, the founder of a cult of witch (mage) burners, or a secretive arsonist. Developing her should be fun. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Interactions:</strong> She is somewhat naïve, and prone to simplistic analysis of people. If asked to explain she may simplify and use small words, a legacy from two years teaching the under 8 set. Jessica is generally optimistic and upbeat. Jessica gets excited by grand ideas and idealistic visions, growing bored without a greater purpose. She is easy to talk into crusades to stamp out evil or the enemies of the church. </span></p><p><span style="font-size: 9px">She is young yet, all this may change over time. She thinks boys are okay, but not where her passion lies. She has had no serious relationships, but many friends. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Useful Knowledge:</strong> One of her friends is an alchemist named old Mr. Tatterson. She buys most of her supplies from him. She has been willing to help him test new formulas, and has occasionally provided under the table healing. She still writes letters to her retired parish priest, Father Baynon, who is great with understanding people, and knowledgeable about history and religion. Although as a lay priest he knows little of magic. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Tactics:</strong> Rain fire on foes, unless they are human. Alchemical sling bullets, vials of alchemist fire, or sling bullets with continual light on them. She is willing to cast clerical spells before and after combat, but is mostly drawn to burning foes. Facing human foes she will dither, cast defensive or hindering spells and eventually resort to weapons. She carries a staff, but may get better weapons if expecting violence. </span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Future Development:</strong> Sor4/cleric1 - then either consider theurge or head for fireball.</span></p><p><span style="font-size: 9px">[/sblock]</span></p><p><span style="font-size: 9px"><strong><u>Description</u></strong></span></p><p><span style="font-size: 9px">Always smiling, friendly, and optimistic. Jessica has large eyes, a round face, curly hair. Although she has cute face, her figure is quite plain. She only dresses in clerical garb. Either of the order of the Society for Service to the Faithful, or what ever order she is attached to as the game begins.</span></p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 4043859, member: 16991"] [b]Jennifer Waters - Divine Avenger[/b] [Size=1][I]Chaotic Good Human Female Cleric 1/Sorcerer 2[/i][/size] [sblock] [size=1][i]XPs: 3000[/i][/size] [B]Age:[/B] 20 [B]Gender:[/B] female [B]Height:[/B] 5'3" [B]Weight:[/B] 120lb [B]Eyes:[/B] gray [B]Hair:[/B] Brown, curly [B]Skin:[/B] Fair [B]STR:[/B] 11 [+0] (3 points) [B]DEX:[/B] 16 [+3] (10 points) [B]CON:[/B] 14 [+2] (6 points) [B]INT:[/B] 13 [+1] (5 points) [B]WIS:[/B] 14 [+2] (6 points) [B]CHA:[/B] 14 [+2] (6 points) [i]36 point buy[/i] [B]HP: [color=green]22[/color][/b] (Max Hit Points: 16+6 CON) [B]Armor Class:[/B] 14 (10 base +1 armor + 3 Dex) 18 (with shield spell) [size=1] - Flat-footed AC: 11 - Touch AC: 13[/size] [B]Initiative:[/B] +7 [B]BAB:[/B] +1 [b]Atttack:[/b](+1/+1 if in 30’) - Sling +5 (1d4) or touch +3 (1d4 fire) DC 15 burning - Ranged Touch +4 fire orb (1d8) - Staff +1(1d6) [B]Speed:[/B] 30' [B]FORT:[/B] +4 (2 base + 2 con) [B]REFL:[/B] +3 (0 base + 3 dex) [B]WILL:[/B] +6 (4 base + 2 wis) [u][B]Abilities:[/B][/u][size=1] - [i]Human Bonus Feat[/i] - Human Bonus Skill Points - Turn Undead 5/day (d20+2chr+2syrgy) - Turn Fire / Water elementals[/i] - Greater turning 1/day [/size] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Point Blank Shot[/i] - [i]Precise Shot[/i] 3rd Level - [I]Improved Initiative[/I] [u][B]Skills:[/B][/u][size=1] - [i]Concentrate +8 (6 ranks, +2 con)[/i] - [i]Bluff +7(5 ranks, +2 str)[/i] - [i]Knowledge: Religion +7 (5 rank, +1 int)[/i] - [i]Profession: teacher +6 (4 ranks+ 2 wis )[/i] [u][B]Languages:[/B][/u][size=1] - [i]Common/Trade Tonuge[/i] - [i]?? [/i][/size] - - - [U][B]Equipment:[/B][/U][size=1] [b]Melee weapons[/b] Staff (4lbs) [b]Ranged weapons[/b] Masterwork Sling (301gp) [b]Equipment[/b] – 2297 sp spent (300 remaining) - Backpack (2gp, 2lb) ----- Bedroll (1sp, 5lb) ----- Trail rations, 5 days (25sp, 5lb) ----- Flint & steel (1gp, -) ----- Lantern hooded, 2 oil flasks (8gp, 5 lbs) ----- 4 sunrods, 10 tinder twigs (18 gp) - padded Beltpouches (6gp, 1.8 lbs) ----- 6 alchemical flame bullets (150gp, 3 lbs) ----- 4 bullets and 2 with continual light (221 gp, 3 lbs) ----- 2 flasks alchemist fire, 1 holy water (45gp. 3lbs) - Waterskin (1gp, 4lb) - Clerical Outfit (5 gp 6 lbs) - Religious Vestments (25 gp, 6lbs) - silver holy symbol (25 gp) [b]Other Goods & Gear[/b] Potion Lesser restoration (300gp) Bracers of Armor +1 (1000gp) [b]Weight Carried: [/b] [b]Remaining money:[/b] gp [/sblock][/size] [SIZE=2][b]Spells [/b] [I]Sorcerer [/I] 5 / 5 0th - Dancing lights, Flare, Daze (dc 12), Light 1st – Lesser Fire Orb, Shield [I]Clerical [/I] 3 / 2+1 Domains: Sun and Fire 0th - Cure minor wounds, detect magic, mending 1st - Endure elements (D), Magic Weapon, Cure light wounds [/SIZE] [/SIZE] [I][B]Further details:[/B][/I] [sblock] [B]Occupation & History:[/B] Most recently her job was the teacher of young children in a supervised setting. She was born then left as an unnamed infant in an Orphanage run by Society for Service to the Faithful. The orphanage gave the surname Waters to all those children whose parentage is unknown. As she grew there would be occasional fires. A perceptive parish priest name Father Baynon noticed her obsession and taught her several important lessons, including that the Light is the heart of all flame, and that it was the cleansing and mystical power of the light that she was drawn to, not the destructive power of flame. In this he was wrong, but persuasive, and she still believes it. When she passed out of the orphanage, it burned down. Jessica fearlessly helped rescue many of the children, dashing back into the building. Protected from the heat but not the flames she was badly burned but magic healed her with no scars. Neither she nor her superiors are sure she caused the fire, but both suspect it, and Jessica still carries some guilt for the lives that were lost. She was then sent to one of the monasteries that specialized in the training of sorcerer/priests. From there she got a job teaching children the basics of religion. After a few accidents which luckily did not lead to serious injury or deaths, her supervisors decided that some other role would suit her better. Each time she moved on to a different part of the church, the word of warning went with her “Be careful, she likes fires too much” [B]Characteristics and Skills[/B]: Agile, Charismatic and Strong willed. Her knowledge of religion and ability to lie,have helped her in teaching young children the religious basics. Her accuracy with sling or targeted spells at close range is well known. [B]Values and Motivations:[/B] Jessica is fascinated with fire and also obsessed with “the light”. She is protective of those under her care, and cares about her close friends. She also believes that the (non-human) enemies of the church can only be purified by fire. It was drilled into her head that burning humans is wrong. (Mostly in self defense of her teachers and students.) If she learns otherwise it is the beginning of a slippery slope. As a pyromaniac that was caught early, her future will not be peaceful. Either a Angel of War bringing fire to the darkness, the founder of a cult of witch (mage) burners, or a secretive arsonist. Developing her should be fun. [B]Interactions:[/B] She is somewhat naïve, and prone to simplistic analysis of people. If asked to explain she may simplify and use small words, a legacy from two years teaching the under 8 set. Jessica is generally optimistic and upbeat. Jessica gets excited by grand ideas and idealistic visions, growing bored without a greater purpose. She is easy to talk into crusades to stamp out evil or the enemies of the church. She is young yet, all this may change over time. She thinks boys are okay, but not where her passion lies. She has had no serious relationships, but many friends. [B]Useful Knowledge:[/B] One of her friends is an alchemist named old Mr. Tatterson. She buys most of her supplies from him. She has been willing to help him test new formulas, and has occasionally provided under the table healing. She still writes letters to her retired parish priest, Father Baynon, who is great with understanding people, and knowledgeable about history and religion. Although as a lay priest he knows little of magic. [B]Tactics:[/B] Rain fire on foes, unless they are human. Alchemical sling bullets, vials of alchemist fire, or sling bullets with continual light on them. She is willing to cast clerical spells before and after combat, but is mostly drawn to burning foes. Facing human foes she will dither, cast defensive or hindering spells and eventually resort to weapons. She carries a staff, but may get better weapons if expecting violence. [b]Future Development:[/b] Sor4/cleric1 - then either consider theurge or head for fireball. [/sblock] [b][u]Description[/u][/b] Always smiling, friendly, and optimistic. Jessica has large eyes, a round face, curly hair. Although she has cute face, her figure is quite plain. She only dresses in clerical garb. Either of the order of the Society for Service to the Faithful, or what ever order she is attached to as the game begins.[/size] [/QUOTE]
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