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Four Lands - Gallery of Heros
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<blockquote data-quote="Dragonwriter" data-source="post: 4910431" data-attributes="member: 54988"><p><strong>DW's Orion Brightmane</strong></p><p></p><p>(For "The Intelligence Service")</p><p>Name: Orion Brightmane</p><p>Player: Dragonwriter</p><p></p><p>Race: Human</p><p>Class: Binder 5</p><p>Level: 5</p><p>ECL: +0 mod/total 5</p><p>XPs: 10,000 current/15,000 next level</p><p></p><p>Patron Saint: None in particular…</p><p>Alignment: Lawful Neutral</p><p>=================================== </p><p>Str: 16 (15+1 level)</p><p>Dex: 13</p><p>Con: 16 (15 +1 training)</p><p>Int: 13</p><p>Wis: 9</p><p>Cha: 15</p><p>Special: 12</p><p>=================================== </p><p>HP: ?? (average numbers give this: 41=8+4+5+4+5+15)</p><p>AC: 15 (+1 Dex, +4 Armor) (AC 20 with DR 2/piercing when using Savnok’s Called Armor)</p><p>Init: +1</p><p>Speed: 30 feet</p><p>BAB: +3</p><p>Mel: +6</p><p>Rng: +4-2</p><p>Fort: +4+2</p><p>Refl: +1+1</p><p>Will: +4-1</p><p>=================================== </p><p>Special Abilities </p><p>Race: Bonus Skill Point, Bonus Feat</p><p></p><p>Class: Soul Binding (1 vestige), Pact Augmentation (2 abilities), Suppress Sign, Bonus Feat (4th)</p><p></p><p>Other: Flaw: Murky-Eyed (roll twice for miss chance, use worse result) for Bonus Feat, Flaw: Shaky (-2 on ranged attacks) for Bonus Feat, 1/encounter use Crusader’s Strike maneuver (heals 1d6+2)</p><p>=================================== </p><p>Feats: Improved Binding (1st), Ignore Special Requirements (Human), Weapon Focus (Quarterstaff) (Flaw), Martial Study (Crusader’s Strike) (Flaw), Expel Vestige (3rd), Skilled Pact Making (bonus, 4th)</p><p>Brew/Create Poison (bonus, training)</p><p></p><p>=================================== </p><p>Languages: Trade Language, Ilum, </p><p></p><p>=================================== </p><p>Skills (1st=16, +4 per level, total 32)</p><p>Trained or Untrained: +X (=Rank + Stat Mod + Other)</p><p>Bluff +6 (=4+2+0)</p><p>Diplomacy +10 (=8+2+0)</p><p>Gather Information +6 (=4+2+0)</p><p>Intimidate +6 (=4+2+0)</p><p>Sense Motive +3 (=4-1+0)</p><p></p><p></p><p>Trained Only: +X (=Rank + Stat Mod + Other)</p><p>Decipher Script +5 (=4+1+0)</p><p>Knowledge (religion) +5 (=4+1+0)</p><p>(Use Magic Device has +10 bonus)</p><p>=================================== </p><p>Magic Items (location, weight): Tooth of Savnok (ToM 79, mouth, 0 lbs, not slowed by med or heavy armor or load when activated, 2,000 GP)</p><p></p><p>=================================== </p><p>Other Equipment:</p><p>Weapons: Masterwork Quarterstaff +8 melee (or +4/+0), 1d6+3 (/1d6+1) damage, x2 crit, 302 GP</p><p></p><p>Armor, Clothes: Masterwork Chain Shirt, Scholar’s Outfit, Explorer’s Outfit</p><p></p><p>----------------------------------- </p><p>Container: Backpack</p><p></p><p>Contents: 3 candles, 7 pieces of chalk, 4 sheets of parchment, 2 ink pens, 3 sealable inkwells (1 oz. each), 2 waterskins, 6 days of trail rations, 2 sunrods, bedroll</p><p></p><p></p><p>Container: Belt Pouch 1</p><p></p><p>Contents: Nothing so far…</p><p></p><p></p><p>Container: Belt Pouch 2</p><p></p><p>Contents: Coinage</p><p></p><p></p><p>----------------------------------- </p><p>Money (spent 2,585 GP)</p><p>PP: 40 (so, 1,000 GP worth?)</p><p>GP: 64</p><p>SP: 98 ( plus the CP, another 1 GP, right, given your SP-GP ratio?)</p><p>CP: 20</p><p>Gems/Other: 10 gems worth 100 GP each, 7 gems worth 50 GP each, </p><p>----------------------------------- </p><p>Load </p><p>Light: 0-76 lbs.</p><p>Medium: 77-153 lbs.</p><p>Heavy: 154-230 lbs.</p><p>Current: ~68 lbs.</p><p>===================================</p><p>Soul Binding </p><p>Effective Binder Level & Binding Check: 5 (7 for determining available vestiges) & +11</p><p>Save DCs for any Vestige Abilities: 14</p><p>Vestiges Bound: 1</p><p>Maximum Vestige Level: 4</p><p>Vestige(s) Typically Bound: Naberius (or Savnok, if he expects trouble)</p><p>Typical Pact Augmentations: +1 insight bonus on attack rolls, +2 insight bonus on Initiative checks (not included in statistics above)</p><p>===================================</p><p>Description (include Age, gender, height, weight, physical description): </p><p>Orion is a 22 year old human man, standing at about 5’4” and weighing around 140 pounds and is a native of Stanton. He’s usually reasonably cheerful, though his focus seems to wander at times. His short blond hair is usually messy and wild, and with his growing stubble of a beard and muttonchops, it tends to give him the slight appearance of a mane, which he only laughs at if his name is pointed out in conjunction with this. However, one of his teeth seems out of place when he grins or laughs, though at least it isn’t right in the front of his mouth, instead a little back from his canines. It’s large, blocky and has a slight red and metallic sheen to it…</p><p></p><p>Oftentimes in the city, he simply wears his light scholar’s robes, not seeing himself so much a priest as the others of the Church of Light. When on the road or expecting a tough time, though, he wears the simple but sturdy clothing of an explorer, with a chain mail shirt over it. In either case, he walks with a sturdy staff to support him, and defend himself with if need be.</p><p>===================================</p><p>History:</p><p>Orion was the third son, and fifth child, of a middle-class farmer. However, the lad was never one for working the fields or tending the animals. He would always try to be inside the farmhouse. And he wasn’t helping his mother or sisters clean or cook, either… No, he took to hiding and reading whatever he could get his grubby little hands on. His parents or siblings would eventually find him, then drag him back out to the fields to work after a quick swat, but it never deterred the child from grabbing another scroll, parchment, pamphlet or book and doing it again at the next opportunity. He also loved listening to the stories of olden times, of great heroes and monsters, and the various beings that composed the Light. He enjoyed, listened and remembered…</p><p></p><p>Years later, he began to ask detailed questions of the priests of the Light concerning the various beings that made up the Light itself. Due to his inquisitive nature, memory, aptitude and persistence, they began to teach him in more detail of the spirits. Orion decided to take up the vestment’s and receive training as a priest, which sparked quite the argument with his father, who accused Orion of being lazy, weak and a work-dodger because of this choice. Orion left the area shortly after that, bearing a letter to a larger Church holding in a different locale that said he was to be trained in the priesthood.</p><p></p><p>However, his priestly training didn’t quite go as planned. He focused more on the spirits within the Light than praying for guidance and strength. And while he tried to be helpful (as long as it didn’t involve too much hard labor), he was more of a smooth talker than a helping hand oftentimes. Eventually, he stumbled upon writings of a small order that contacted and channeled the spirits of the beings within the Light. He obtained permission from his superiors to seek out this order and train there (they agreed since his priestly training wasn’t going anywhere, and he had a tendency to distract folk with his questions).</p><p></p><p>The order he sought out took him in, satisfying many of his questions, and even teaching him how to contact the Light beings himself, and how to make pacts with them. Since then, he has followed this path, though he has also toyed with the idea of swearing service to a single vestige as some of the other members of the order did. But even now, with many desires fulfilled, he likes new opportunities and is always interested in the goings-on of the world, especially the goings-on that happen out of sight. His easy demeanor and open, searching mind (as well as his unusual talents) recently attracted the attention of the Intelligence Service…</p><p></p><p>[sblock=Training Results]</p><p>Added Gather Information and Forgery to class skill list. (unsure of Interrogation, spycraft, etc.</p><p></p><p>Also added +10 to Use Magic Item/Device checks, +1 CON, Brew/Create Poison feat, from these posts: <a href="http://www.enworld.org/forum/playing-game/264438-four-lands-intelligence-service-16.html#post5214177" target="_blank">Instructions</a> and <a href="http://www.enworld.org/forum/playing-game/264438-four-lands-intelligence-service-16.html#post5214241" target="_blank">Results</a>.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 4910431, member: 54988"] [b]DW's Orion Brightmane[/b] (For "The Intelligence Service") Name: Orion Brightmane Player: Dragonwriter Race: Human Class: Binder 5 Level: 5 ECL: +0 mod/total 5 XPs: 10,000 current/15,000 next level Patron Saint: None in particular… Alignment: Lawful Neutral =================================== Str: 16 (15+1 level) Dex: 13 Con: 16 (15 +1 training) Int: 13 Wis: 9 Cha: 15 Special: 12 =================================== HP: ?? (average numbers give this: 41=8+4+5+4+5+15) AC: 15 (+1 Dex, +4 Armor) (AC 20 with DR 2/piercing when using Savnok’s Called Armor) Init: +1 Speed: 30 feet BAB: +3 Mel: +6 Rng: +4-2 Fort: +4+2 Refl: +1+1 Will: +4-1 =================================== Special Abilities Race: Bonus Skill Point, Bonus Feat Class: Soul Binding (1 vestige), Pact Augmentation (2 abilities), Suppress Sign, Bonus Feat (4th) Other: Flaw: Murky-Eyed (roll twice for miss chance, use worse result) for Bonus Feat, Flaw: Shaky (-2 on ranged attacks) for Bonus Feat, 1/encounter use Crusader’s Strike maneuver (heals 1d6+2) =================================== Feats: Improved Binding (1st), Ignore Special Requirements (Human), Weapon Focus (Quarterstaff) (Flaw), Martial Study (Crusader’s Strike) (Flaw), Expel Vestige (3rd), Skilled Pact Making (bonus, 4th) Brew/Create Poison (bonus, training) =================================== Languages: Trade Language, Ilum, =================================== Skills (1st=16, +4 per level, total 32) Trained or Untrained: +X (=Rank + Stat Mod + Other) Bluff +6 (=4+2+0) Diplomacy +10 (=8+2+0) Gather Information +6 (=4+2+0) Intimidate +6 (=4+2+0) Sense Motive +3 (=4-1+0) Trained Only: +X (=Rank + Stat Mod + Other) Decipher Script +5 (=4+1+0) Knowledge (religion) +5 (=4+1+0) (Use Magic Device has +10 bonus) =================================== Magic Items (location, weight): Tooth of Savnok (ToM 79, mouth, 0 lbs, not slowed by med or heavy armor or load when activated, 2,000 GP) =================================== Other Equipment: Weapons: Masterwork Quarterstaff +8 melee (or +4/+0), 1d6+3 (/1d6+1) damage, x2 crit, 302 GP Armor, Clothes: Masterwork Chain Shirt, Scholar’s Outfit, Explorer’s Outfit ----------------------------------- Container: Backpack Contents: 3 candles, 7 pieces of chalk, 4 sheets of parchment, 2 ink pens, 3 sealable inkwells (1 oz. each), 2 waterskins, 6 days of trail rations, 2 sunrods, bedroll Container: Belt Pouch 1 Contents: Nothing so far… Container: Belt Pouch 2 Contents: Coinage ----------------------------------- Money (spent 2,585 GP) PP: 40 (so, 1,000 GP worth?) GP: 64 SP: 98 ( plus the CP, another 1 GP, right, given your SP-GP ratio?) CP: 20 Gems/Other: 10 gems worth 100 GP each, 7 gems worth 50 GP each, ----------------------------------- Load Light: 0-76 lbs. Medium: 77-153 lbs. Heavy: 154-230 lbs. Current: ~68 lbs. =================================== Soul Binding Effective Binder Level & Binding Check: 5 (7 for determining available vestiges) & +11 Save DCs for any Vestige Abilities: 14 Vestiges Bound: 1 Maximum Vestige Level: 4 Vestige(s) Typically Bound: Naberius (or Savnok, if he expects trouble) Typical Pact Augmentations: +1 insight bonus on attack rolls, +2 insight bonus on Initiative checks (not included in statistics above) =================================== Description (include Age, gender, height, weight, physical description): Orion is a 22 year old human man, standing at about 5’4” and weighing around 140 pounds and is a native of Stanton. He’s usually reasonably cheerful, though his focus seems to wander at times. His short blond hair is usually messy and wild, and with his growing stubble of a beard and muttonchops, it tends to give him the slight appearance of a mane, which he only laughs at if his name is pointed out in conjunction with this. However, one of his teeth seems out of place when he grins or laughs, though at least it isn’t right in the front of his mouth, instead a little back from his canines. It’s large, blocky and has a slight red and metallic sheen to it… Oftentimes in the city, he simply wears his light scholar’s robes, not seeing himself so much a priest as the others of the Church of Light. When on the road or expecting a tough time, though, he wears the simple but sturdy clothing of an explorer, with a chain mail shirt over it. In either case, he walks with a sturdy staff to support him, and defend himself with if need be. =================================== History: Orion was the third son, and fifth child, of a middle-class farmer. However, the lad was never one for working the fields or tending the animals. He would always try to be inside the farmhouse. And he wasn’t helping his mother or sisters clean or cook, either… No, he took to hiding and reading whatever he could get his grubby little hands on. His parents or siblings would eventually find him, then drag him back out to the fields to work after a quick swat, but it never deterred the child from grabbing another scroll, parchment, pamphlet or book and doing it again at the next opportunity. He also loved listening to the stories of olden times, of great heroes and monsters, and the various beings that composed the Light. He enjoyed, listened and remembered… Years later, he began to ask detailed questions of the priests of the Light concerning the various beings that made up the Light itself. Due to his inquisitive nature, memory, aptitude and persistence, they began to teach him in more detail of the spirits. Orion decided to take up the vestment’s and receive training as a priest, which sparked quite the argument with his father, who accused Orion of being lazy, weak and a work-dodger because of this choice. Orion left the area shortly after that, bearing a letter to a larger Church holding in a different locale that said he was to be trained in the priesthood. However, his priestly training didn’t quite go as planned. He focused more on the spirits within the Light than praying for guidance and strength. And while he tried to be helpful (as long as it didn’t involve too much hard labor), he was more of a smooth talker than a helping hand oftentimes. Eventually, he stumbled upon writings of a small order that contacted and channeled the spirits of the beings within the Light. He obtained permission from his superiors to seek out this order and train there (they agreed since his priestly training wasn’t going anywhere, and he had a tendency to distract folk with his questions). The order he sought out took him in, satisfying many of his questions, and even teaching him how to contact the Light beings himself, and how to make pacts with them. Since then, he has followed this path, though he has also toyed with the idea of swearing service to a single vestige as some of the other members of the order did. But even now, with many desires fulfilled, he likes new opportunities and is always interested in the goings-on of the world, especially the goings-on that happen out of sight. His easy demeanor and open, searching mind (as well as his unusual talents) recently attracted the attention of the Intelligence Service… [sblock=Training Results] Added Gather Information and Forgery to class skill list. (unsure of Interrogation, spycraft, etc. Also added +10 to Use Magic Item/Device checks, +1 CON, Brew/Create Poison feat, from these posts: [url=http://www.enworld.org/forum/playing-game/264438-four-lands-intelligence-service-16.html#post5214177]Instructions[/url] and [url=http://www.enworld.org/forum/playing-game/264438-four-lands-intelligence-service-16.html#post5214241]Results[/url]. [/sblock] [/QUOTE]
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