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Four Lands - Gallery of Heros
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<blockquote data-quote="Scott DeWar" data-source="post: 4915373" data-attributes="member: 49929"><p>Goal: Sacred fist Prc Reqm: </p><p>BAB 4, knowledge Religeon 8 ranks, </p><p>Feats: Combat casting; <s>combat reflexes, improved unarmed strike, stunning fist</s></p><p>Able to cast divine spells as first level caster</p><p></p><p></p><p>Player: D. Johannes on line name: Scott DeWar</p><p>Campain setting: The Four Lands- J. Alexander's homebrew</p><p><a href="http://thefourlands.wikispaces.com/The+Four+Lands" target="_blank">The Four Lands</a></p><p>Campain: The Intellegence Service <a href="http://www.enworld.org/forum/playing-game/264438-four-lands-intelligence-service.html" target="_blank"> IC thread </a> <a href="http://www.enworld.org/forum/talking-talk/226158-call-four-lands-occ-47.html#post4943132" target="_blank"> OOC thread </a></p><p>System: 3.5 D&D</p><p></p><p><strong><u>Spell casting information:</u></strong></p><p>domains: Protection, Healing</p><p></p><p>spells for the day: (x) denotes # to cast; '*' denotes number of times have to cast)</p><p>0: (4) * Create Water (6 gallons); *Detect Magic; * Light; * Mending</p><p>1: (3) Cure light wounds (d8+3) (domain); *Comp Lang; ** Magic Weapon</p><p>2: (2) cure mod wounds (2d8+3) (domain); *Bull's Str; * Make whole</p><p></p><p>[code]</p><p>[b]Basic Information[/b]</p><p>[u]Character name:[/u] Arie [u]ECL[/u]:5</p><p>[u]Class:[/u] Monk2/Cleric 3 Alingment : Lawful neutral</p><p>[u]Diety:[/u]The light [b]Rank[/b] Monk-Brother</p><p>[u]Race:[/u] Human [u]Size:[/u] Medium [u]Gender:[/u] Male</p><p></p><p>[b]Appearence[/b]</p><p>[u]Age:[/u] [u]Height:[/u] [u]Weight:[/u]</p><p>[u]Hair:[/u] [u]Eyes:[/u] [u]Skin:[/u]</p><p>[u]Clothing/General looks[/u]: Bald,as his order dictates, </p><p>with a plain black cloth scull cap. He wears a simple</p><p>black robe with a simple black sash, a set of prayer</p><p>beads hanging off the sash.</p><p></p><p>[b]Statistics and proof[/b]</p><p></p><p>[b][u]Str[/b][/u]11 +0 </p><p>[b][u]Dex[/b][/u]16 +3 </p><p>[b][u]Con[/b][/u]12 +1 </p><p>[b][u]Int[/b][/u]14 +2 </p><p>[b][u]Wis[/b][/u]19 +4 </p><p>[b][u]Chr[/b][/u]12 +1 </p><p>[b][u]???[/b][/u]11 +0</p><p></p><p>[sblock=proof]</p><p> [url=http://invisiblecastle.com/roller/view/2230843/]</p><p>4d6=13, 4d6=12, 4d6=17, 4d6=13, 4d6=12, 4d6=22, </p><p>4d6=17, 4d6=12[/url]</p><p>[dropped lowest]</p><p>4d6 → [1,5,5,2] = (13),[12]</p><p>4d6 → [2,3,3,4] = (12),[10]</p><p>4d6 → [6,3,3,5] = (17),[14]</p><p>4d6 → [4,6,1,2] = (13),[12]</p><p>4d6 → [1,5,4,2] = (12),[11]</p><p>4d6 → [6,4,6,6] = (22),[18]</p><p>4d6 → [5,1,5,6] = (17),[16]</p><p>[s]4d6 → [4,3,2,3] = (12)[/s] (dropped lowest)</p><p>[/sblock]</p><p></p><p>[b]Saves Base Abil Misc Total[/b] </p><p>[u]Fort[/u] +6 +1 +0 +7</p><p>[u]Reflex[/u] +4 +3 +0 +7</p><p>[u]Will[/u] +6 +4 +0 +10</p><p></p><p>class breakdown of base saves</p><p></p><p>Monk</p><p>Fort +3</p><p>Reflex +3</p><p>Will +3</p><p></p><p>Priest</p><p>Fort +3</p><p>Reflex +1</p><p>Will +3</p><p></p><p></p><p>[b]Feats[/b]</p><p>[u]Human[/u] combat reflexes</p><p>[u]cl 1[/u] Improved Inititive</p><p>[u]cl 3[/u] Weapon Finesse</p><p>[u]cl 6[/u] ---</p><p>[u]Monk 1[/u] stunning fist</p><p>[u]Monk 2[/u] Deflect Arrows</p><p></p><p>class features</p><p></p><p>Monk:</p><p>Improved Unarmed strike, Flurry of blows, Evasion, </p><p>Fast Movement</p><p></p><p>Cleric:</p><p>Turn Undead</p><p></p><p></p><p>[b]Weapon Att Dam Crit Type[/b]</p><p>Fists, +6 1d6 20/X2 B</p><p>single attack</p><p>Fists, +4/+4 1d6 20/X2 B</p><p>Flurry of blows</p><p></p><p>(BAB: Cleric +2, Monk +1; Weapon Finesse)</p><p></p><p>[b]Inititive: [/b]+7 [b]BAB:[/b] +3 [b]Grapple:[/b] +3</p><p>[b]move: [/b] 40 [b]A/C: 14 </p><p> </p><p>A/C Info Spell[/b]</p><p>[b]Armour ACP Fail Total FF Touch[/b]</p><p>un-armoured -0 -0 +4 11 14</p><p></p><p>[b]Skills:[/b]</p><p></p><p>skill points: 50</p><p>(4+2)*4+4=28</p><p>4+2+1=7</p><p>2+2+1(X3)=15</p><p></p><p>[b]Skill Ranks Abil misc Total[/b]</p><p>Balence (m) 3 3 0 +6</p><p>Climb (m) 3 0 0 +3</p><p>Concentration (m,c) 3 1 0 +4</p><p>Craft (m,c) 1 2 0 +3</p><p>leather working</p><p>Diplomacy (m.c) 1 1 0 +2</p><p>Escape Artist (m)</p><p>Heal (c) 3 4 0 +7</p><p>Hide (m) 4 3 0 +7</p><p>--------</p><p>Knowledge:</p><p>Arcana (m,c) 3 2 0 +5</p><p>History (c) 1 2 0 +3</p><p>Religeon (m,c) 7 2 0 +9</p><p>The Planes (c) 1 2 0 +3</p><p>----------</p><p>Listen (m) 4 4 0 +8</p><p>Move silent (m) 3 3 0 +6</p><p>Profession (m,c) 2 4 0 +6</p><p>(investigator)</p><p>Sense motive (m) 3 4 0 +7</p><p>Spellcraft (c) 1 2 0 +3</p><p>Spot (m) 3 4 0 +7</p><p>Swim (m) 1 0 0 +1</p><p>Tumble (m) 3 3 0 +6</p><p>-----spycraft skills-----</p><p>survelliance</p><p>information gathering</p><p>forgery</p><p>interrogation</p><p></p><p>[b]Equipment:[/b] 5000 gp with 1 item being a magic item</p><p></p><p>Heward's Handy Haversack 2000.0 5.0 lb</p><p>Cleric's vestments 5.0 --- (w)</p><p>Caltrops X 5 5.0 10.0</p><p>Candel X 10 0.1 ---</p><p>Scroll Case 1.0 0.5</p><p> Paper X 25 10.0 ---</p><p> Ink X 3 24.0 ---</p><p> Pen X 2 1.4 ---</p><p>Flint and steel 1.0 ---</p><p>Hammer X 3 1.5 6.0</p><p>Lanturn, Bullseye 12.0 3.0</p><p> Oil X 5 0.5 5.0 </p><p>mantacals, mwk X 2 100.0 4.0</p><p>Piton 1.0 5.0</p><p>pouch, belt X 2 2.0 1.0</p><p>Rations X 10 5.0 10.0</p><p>Rope, silk 100' 20.0 10.0</p><p>Waterskin X 4 4.0 16.0</p><p>Alchemist's fire X 2 40.0 2.0</p><p>Antitoxin X 5 250.0 ---</p><p>Everburning Torch 110.0 1.0</p><p>Holy water X 10 250.0 10.0</p><p>Smokestick X 2 40.0 1.0</p><p>Sunrod X 5 10.0 5.0</p><p>Tanglefoot bag X 2 60.0 2.0</p><p>tindertwig X 20 20.0 ---</p><p>Leatherworking tools, mwk 55.0 5.0</p><p>Climbing Kit 80.0 5.0</p><p>Healer's kit X 2 100.0 2.0</p><p>Holy symbol. silver 25.0 1.0</p><p> Mwk qualities 400.0 ---</p><p>Blend cream * (a) X 5 250.0 5.0</p><p>prayer beads 1.0 ---</p><p> Flash Pellets * (b) X 10 250.0 ---</p><p>Healer's balm * (c) X 10 100.0 ---</p><p> mwk (+150 each) !! X2 300.0 ---</p><p> Mwk (+50 each) !! X 8 400.0 ---</p><p>Sure grip * (d) X 5 20.0 ---</p><p>Monks Robe 5.0 2.0 </p><p> Hidden flaps # (a) X 2 2.0 ---</p><p> mwk effects: excep. ! 300.0 ---</p><p>Hollow boot heal # (b) X 2 40.0 ---</p><p></p><p>* denotes complete adventurer</p><p>a: +1 Alchem bonus to hide for 1 hr </p><p>b: See page 118 for description. Items disgusided as</p><p>prayer beads.</p><p>c: +1 Alchem bonus to heal checks for 1 minute</p><p>d: +1 Alchem bonus to climb for 1 minute</p><p></p><p># Denotes Complete Scoundral</p><p>a: hidden on medium item gives space of 1'x1'x1"</p><p>b: gives space of 2"x2"x2"</p><p></p><p>! denotes exceptional quality mwk effects:</p><p></p><p>well crafted:This item provides a +1 quality bonus to </p><p>move silent</p><p></p><p>well crafted:This item provides a +2 quality bonus hide</p><p></p><p>!! Denotes mwk quality (excellent)</p><p></p><p>concealble: +4 quality bonus to Sleight of Hand checks </p><p>to hide this item on his person. </p><p>( only 2 of these balms are hidden)</p><p></p><p>Well Crafted: +1 to heal (quality bonus) (all 10 </p><p>have this quality)</p><p></p><p>!!! Denotes Mwk quality (Exceptional)</p><p></p><p>DECORATIVE gives a +2 quality bonus to Diplomacy </p><p>checks while displaying ownership.</p><p></p><p>Ornate: adds 100.0 to cost plus mwk cost and a </p><p>+2 quality bonus to Diplomacy checks when </p><p>given as a gift.</p><p></p><p></p><p>[b]money[/b]</p><p>spent so far:</p><p> 4500.7</p><p>Weight Allowence:</p><p>X</p><p>X</p><p>X</p><p>[/code]</p><p></p><p>[sblock=Feat:Ascetic Priest]</p><p>Prerequisites: Improved Unarmed Strike, Ability to cast 2nd level divine spells</p><p>Benifits:</p><p>1. Sacrifice an uncast spell to give a benifit of att and damage bonus equal to the level of the spell sacrificed for one round. the spell is lost as if you had cast it.</p><p>2. the levels of divine caster and monk stack for the purpose of deturmining A/C bonus.</p><p>3. You can multiclass freely between the monk and the divine casting class. However, you must remain Lawful for the monk and Neutral for the Druid Class.</p><p></p><p>multiclass penalties still apply if the classes are more then one apart, as normal.</p><p>[/sblock]</p><p></p><p>[sblock=Society for Service to the Faithful]</p><p>Society for Service to the Faithful – The Religious Order of the Society for the Service of the Faithful is one of the largest in the Church. Originally the mission of the Society was to help all members of the church regardless of their circumstances in times of trouble. Therefore the Society has a well established system of orphanages, work houses, hospitals, etc to which the faithful may turn in times of need. An unanticipated result of their mission was the development of a strong finical network for the church. As the Society’s presence is felt in almost every geographic region in which the Church is allowed, they have become in efficient “Bankers of the Light” as given their existing network of facilities and contacts, the Society has the ability to honor drafts for cash which have been issued by the Society or other ecclesiastic entities.</p><p>[/sblock]</p><p>[sblock=Society for the Preservation of the Faith] Society for the Preservation of the Faith - The Religious Order of the Society for the Preservation of the Faith is charged with and dedicated to doctrinal and liturgical consistence and purity. The principal mission of this order is to investigate all charges of heresy and magic use within the reach of the “Church”. Given this mission, the order is often at odds with the local religious hierarchy, especially in the Borderlands, and even strains the bonds of Church/State relations in many political divisions. The society is sometimes referred to as “The Hounds of Faith”[/sblock]</p><p></p><p>[sblock=Background]</p><p>Background: </p><p></p><p>Raised as a monk, this young man was orphaned when his family and property was over ran by fell creatures of the hills. The Local noble of the manse nearby felt that this area was not a good place for a young child so he was sent to a Monistary of The Light-Society for the service of the Faithful.While at the monestary where he read and studied history he happened upon sacred documents of the religeos order of ~The Scociety of the Preservation of the Faith~ and felt his holy calling. With the leave of the Father Abbot (ranking monk of a particular monistary) he set forth on a journy to the nearest temple to begin his tutalage and training as a servent of the society of the Preservation of the Faith, heretofe to be known as a BlackRobe, called as a personl guard and message delivery to beginn with. </p><p></p><p>In later times we was called upon to complete a task of holy calling and upon his successful completion, he is now granted a bit more leeway in his actions at the temple.</p><p>[/sblock]</p><p></p><p>[sblock=level based atribute advancement]</p><p>+1 wisdom</p><p>while wrongfully incarcerated in a watch's guard house for 21 days, in a cell of many others who they too were wrongfully incarcerated, he chose not to run, not to whine, but instead spent his waking moments in a deep mcontemplative meditation. at the end of the time he came to a new enlightenment, just in time for the group to be released.</p><p>[/sblock]</p><p></p><p>[sblock= post 315]</p><p></p><p></p><p>my 3 d 20 rolls</p><p>03 - +1 to strength</p><p></p><p>09 - +5 skill points to forgery</p><p></p><p>11 - + 5 base hit points</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 4915373, member: 49929"] Goal: Sacred fist Prc Reqm: BAB 4, knowledge Religeon 8 ranks, Feats: Combat casting; [s]combat reflexes, improved unarmed strike, stunning fist[/s] Able to cast divine spells as first level caster Player: D. Johannes on line name: Scott DeWar Campain setting: The Four Lands- J. Alexander's homebrew [url=http://thefourlands.wikispaces.com/The+Four+Lands]The Four Lands[/url] Campain: The Intellegence Service [url=http://www.enworld.org/forum/playing-game/264438-four-lands-intelligence-service.html] IC thread [/url] [url=http://www.enworld.org/forum/talking-talk/226158-call-four-lands-occ-47.html#post4943132] OOC thread [/url] System: 3.5 D&D [b][u]Spell casting information:[/u][/b] domains: Protection, Healing spells for the day: (x) denotes # to cast; '*' denotes number of times have to cast) 0: (4) * Create Water (6 gallons); *Detect Magic; * Light; * Mending 1: (3) Cure light wounds (d8+3) (domain); *Comp Lang; ** Magic Weapon 2: (2) cure mod wounds (2d8+3) (domain); *Bull's Str; * Make whole [code] [b]Basic Information[/b] [u]Character name:[/u] Arie [u]ECL[/u]:5 [u]Class:[/u] Monk2/Cleric 3 Alingment : Lawful neutral [u]Diety:[/u]The light [b]Rank[/b] Monk-Brother [u]Race:[/u] Human [u]Size:[/u] Medium [u]Gender:[/u] Male [b]Appearence[/b] [u]Age:[/u] [u]Height:[/u] [u]Weight:[/u] [u]Hair:[/u] [u]Eyes:[/u] [u]Skin:[/u] [u]Clothing/General looks[/u]: Bald,as his order dictates, with a plain black cloth scull cap. He wears a simple black robe with a simple black sash, a set of prayer beads hanging off the sash. [b]Statistics and proof[/b] [b][u]Str[/b][/u]11 +0 [b][u]Dex[/b][/u]16 +3 [b][u]Con[/b][/u]12 +1 [b][u]Int[/b][/u]14 +2 [b][u]Wis[/b][/u]19 +4 [b][u]Chr[/b][/u]12 +1 [b][u]???[/b][/u]11 +0 [sblock=proof] [url=http://invisiblecastle.com/roller/view/2230843/] 4d6=13, 4d6=12, 4d6=17, 4d6=13, 4d6=12, 4d6=22, 4d6=17, 4d6=12[/url] [dropped lowest] 4d6 → [1,5,5,2] = (13),[12] 4d6 → [2,3,3,4] = (12),[10] 4d6 → [6,3,3,5] = (17),[14] 4d6 → [4,6,1,2] = (13),[12] 4d6 → [1,5,4,2] = (12),[11] 4d6 → [6,4,6,6] = (22),[18] 4d6 → [5,1,5,6] = (17),[16] [s]4d6 → [4,3,2,3] = (12)[/s] (dropped lowest) [/sblock] [b]Saves Base Abil Misc Total[/b] [u]Fort[/u] +6 +1 +0 +7 [u]Reflex[/u] +4 +3 +0 +7 [u]Will[/u] +6 +4 +0 +10 class breakdown of base saves Monk Fort +3 Reflex +3 Will +3 Priest Fort +3 Reflex +1 Will +3 [b]Feats[/b] [u]Human[/u] combat reflexes [u]cl 1[/u] Improved Inititive [u]cl 3[/u] Weapon Finesse [u]cl 6[/u] --- [u]Monk 1[/u] stunning fist [u]Monk 2[/u] Deflect Arrows class features Monk: Improved Unarmed strike, Flurry of blows, Evasion, Fast Movement Cleric: Turn Undead [b]Weapon Att Dam Crit Type[/b] Fists, +6 1d6 20/X2 B single attack Fists, +4/+4 1d6 20/X2 B Flurry of blows (BAB: Cleric +2, Monk +1; Weapon Finesse) [b]Inititive: [/b]+7 [b]BAB:[/b] +3 [b]Grapple:[/b] +3 [b]move: [/b] 40 [b]A/C: 14 A/C Info Spell[/b] [b]Armour ACP Fail Total FF Touch[/b] un-armoured -0 -0 +4 11 14 [b]Skills:[/b] skill points: 50 (4+2)*4+4=28 4+2+1=7 2+2+1(X3)=15 [b]Skill Ranks Abil misc Total[/b] Balence (m) 3 3 0 +6 Climb (m) 3 0 0 +3 Concentration (m,c) 3 1 0 +4 Craft (m,c) 1 2 0 +3 leather working Diplomacy (m.c) 1 1 0 +2 Escape Artist (m) Heal (c) 3 4 0 +7 Hide (m) 4 3 0 +7 -------- Knowledge: Arcana (m,c) 3 2 0 +5 History (c) 1 2 0 +3 Religeon (m,c) 7 2 0 +9 The Planes (c) 1 2 0 +3 ---------- Listen (m) 4 4 0 +8 Move silent (m) 3 3 0 +6 Profession (m,c) 2 4 0 +6 (investigator) Sense motive (m) 3 4 0 +7 Spellcraft (c) 1 2 0 +3 Spot (m) 3 4 0 +7 Swim (m) 1 0 0 +1 Tumble (m) 3 3 0 +6 -----spycraft skills----- survelliance information gathering forgery interrogation [b]Equipment:[/b] 5000 gp with 1 item being a magic item Heward's Handy Haversack 2000.0 5.0 lb Cleric's vestments 5.0 --- (w) Caltrops X 5 5.0 10.0 Candel X 10 0.1 --- Scroll Case 1.0 0.5 Paper X 25 10.0 --- Ink X 3 24.0 --- Pen X 2 1.4 --- Flint and steel 1.0 --- Hammer X 3 1.5 6.0 Lanturn, Bullseye 12.0 3.0 Oil X 5 0.5 5.0 mantacals, mwk X 2 100.0 4.0 Piton 1.0 5.0 pouch, belt X 2 2.0 1.0 Rations X 10 5.0 10.0 Rope, silk 100' 20.0 10.0 Waterskin X 4 4.0 16.0 Alchemist's fire X 2 40.0 2.0 Antitoxin X 5 250.0 --- Everburning Torch 110.0 1.0 Holy water X 10 250.0 10.0 Smokestick X 2 40.0 1.0 Sunrod X 5 10.0 5.0 Tanglefoot bag X 2 60.0 2.0 tindertwig X 20 20.0 --- Leatherworking tools, mwk 55.0 5.0 Climbing Kit 80.0 5.0 Healer's kit X 2 100.0 2.0 Holy symbol. silver 25.0 1.0 Mwk qualities 400.0 --- Blend cream * (a) X 5 250.0 5.0 prayer beads 1.0 --- Flash Pellets * (b) X 10 250.0 --- Healer's balm * (c) X 10 100.0 --- mwk (+150 each) !! X2 300.0 --- Mwk (+50 each) !! X 8 400.0 --- Sure grip * (d) X 5 20.0 --- Monks Robe 5.0 2.0 Hidden flaps # (a) X 2 2.0 --- mwk effects: excep. ! 300.0 --- Hollow boot heal # (b) X 2 40.0 --- * denotes complete adventurer a: +1 Alchem bonus to hide for 1 hr b: See page 118 for description. Items disgusided as prayer beads. c: +1 Alchem bonus to heal checks for 1 minute d: +1 Alchem bonus to climb for 1 minute # Denotes Complete Scoundral a: hidden on medium item gives space of 1'x1'x1" b: gives space of 2"x2"x2" ! denotes exceptional quality mwk effects: well crafted:This item provides a +1 quality bonus to move silent well crafted:This item provides a +2 quality bonus hide !! Denotes mwk quality (excellent) concealble: +4 quality bonus to Sleight of Hand checks to hide this item on his person. ( only 2 of these balms are hidden) Well Crafted: +1 to heal (quality bonus) (all 10 have this quality) !!! Denotes Mwk quality (Exceptional) DECORATIVE gives a +2 quality bonus to Diplomacy checks while displaying ownership. Ornate: adds 100.0 to cost plus mwk cost and a +2 quality bonus to Diplomacy checks when given as a gift. [b]money[/b] spent so far: 4500.7 Weight Allowence: X X X [/code] [sblock=Feat:Ascetic Priest] Prerequisites: Improved Unarmed Strike, Ability to cast 2nd level divine spells Benifits: 1. Sacrifice an uncast spell to give a benifit of att and damage bonus equal to the level of the spell sacrificed for one round. the spell is lost as if you had cast it. 2. the levels of divine caster and monk stack for the purpose of deturmining A/C bonus. 3. You can multiclass freely between the monk and the divine casting class. However, you must remain Lawful for the monk and Neutral for the Druid Class. multiclass penalties still apply if the classes are more then one apart, as normal. [/sblock] [sblock=Society for Service to the Faithful] Society for Service to the Faithful – The Religious Order of the Society for the Service of the Faithful is one of the largest in the Church. Originally the mission of the Society was to help all members of the church regardless of their circumstances in times of trouble. Therefore the Society has a well established system of orphanages, work houses, hospitals, etc to which the faithful may turn in times of need. An unanticipated result of their mission was the development of a strong finical network for the church. As the Society’s presence is felt in almost every geographic region in which the Church is allowed, they have become in efficient “Bankers of the Light” as given their existing network of facilities and contacts, the Society has the ability to honor drafts for cash which have been issued by the Society or other ecclesiastic entities. [/sblock] [sblock=Society for the Preservation of the Faith] Society for the Preservation of the Faith - The Religious Order of the Society for the Preservation of the Faith is charged with and dedicated to doctrinal and liturgical consistence and purity. The principal mission of this order is to investigate all charges of heresy and magic use within the reach of the “Church”. Given this mission, the order is often at odds with the local religious hierarchy, especially in the Borderlands, and even strains the bonds of Church/State relations in many political divisions. The society is sometimes referred to as “The Hounds of Faith”[/sblock] [sblock=Background] Background: Raised as a monk, this young man was orphaned when his family and property was over ran by fell creatures of the hills. The Local noble of the manse nearby felt that this area was not a good place for a young child so he was sent to a Monistary of The Light-Society for the service of the Faithful.While at the monestary where he read and studied history he happened upon sacred documents of the religeos order of ~The Scociety of the Preservation of the Faith~ and felt his holy calling. With the leave of the Father Abbot (ranking monk of a particular monistary) he set forth on a journy to the nearest temple to begin his tutalage and training as a servent of the society of the Preservation of the Faith, heretofe to be known as a BlackRobe, called as a personl guard and message delivery to beginn with. In later times we was called upon to complete a task of holy calling and upon his successful completion, he is now granted a bit more leeway in his actions at the temple. [/sblock] [sblock=level based atribute advancement] +1 wisdom while wrongfully incarcerated in a watch's guard house for 21 days, in a cell of many others who they too were wrongfully incarcerated, he chose not to run, not to whine, but instead spent his waking moments in a deep mcontemplative meditation. at the end of the time he came to a new enlightenment, just in time for the group to be released. [/sblock] [sblock= post 315] my 3 d 20 rolls 03 - +1 to strength 09 - +5 skill points to forgery 11 - + 5 base hit points [/sblock] [/QUOTE]
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