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Four Lands - Gallery of Heros
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5231619" data-attributes="member: 29558"><p><strong>Katherine Brightlaw (PF: The Marshalls)</strong></p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">IC Posting Conventions:</span></p><p> <span style="font-size: 9px"><span style="color: Olive">"Color & Quotes"</span> = Speech</span></p><p> <span style="font-size: 9px"><span style="color: Olive"><em>Color & Italics</em></span> = Thoughts</span></p><p></p><p>[code]</p><p> Name: Katherine Brightlaw Age: 24</p><p> Class: Bard 01/Rogue 02/Sorcerer 02 Height: 5'1" </p><p> Race: Human Weight: 100 lbs</p><p> Size: Medium Hair: Black</p><p>Gender: Female Eyes: Jade</p><p> Align: Neutral Good Skin: Olive Brown</p><p> Deity: The Light</p><p></p><p></p><p>Str: 10 +0 (00 p) Level: 05 XP: 10000</p><p>Dex: 15 +2 (03 p)* BAB: +2 HP: 41</p><p>Con: 13 +1 (03 p) CMB: +2 CMD: 14</p><p>Int: 16 +3 (07 p)* Speed: 30' Dmg Red: 0/anything</p><p>Wis: 14 +2 (05 p) Init: +6 Spell Res: None </p><p>Cha: 15 +2 (07 p) ACP: -0 Spell Save: NA</p><p> ASF: 15%</p><p></p><p>* Dex: +2 (Human), Int: +1 (4th Level)</p><p></p><p></p><p> AC: Total Base Armor Shld Dex Size Def Nat Dodge Misc</p><p> 21 10 +9 +0 +2 +0 +0 +0 +0 +0</p><p></p><p> Touch AC: 12 Flatfooted AC: 19</p><p></p><p></p><p>Saving Throw Total Base Mod Misc Special</p><p>Fort: 01 0 +1 </p><p>Ref: 07 5 +2 </p><p>Will: 07 5 +2 </p><p></p><p></p><p>Weapon Attack Damage Critical Special</p><p>Knight +4 1d6+2 19-20/x2 Inf Mod Wnds on Nat 20</p><p>Knave +4 1d6+2 19-20/x2 Sever Limb on Nat 20</p><p>Dagger +4 1d4 19-20/x2 </p><p>Javelin (Thrown) +0 (4) 1d4 20/x2</p><p>Shortbow (Comp MW) +5 1d6 20/x3</p><p></p><p></p><p>Languages: Aram, Common, Confederation, Dashai, Dashai (Imperial),</p><p> Gaullic (Northern), Gaullic (Southern), Illum, Old Tongue</p><p></p><p></p><p>Racial Traits:</p><p> * +2 Ability Score: Dexterity</p><p> * Bonus Feat: Improved Initiative</p><p> * Skilled: +1 Skill Rank/Level</p><p> * Languages: Any Language other than 'Secret' available as Background</p><p></p><p></p><p>Character Traits:</p><p> * Magical Knack (Bard): Bard Caster Level is +2</p><p> * Magical Knack (Sorc): Sorcerer Caster Level is +2</p><p></p><p></p><p>Class Abilities:</p><p> [U]Bard[/U]</p><p> * Bardic Knowledge: +½ Lvl to KS Checks; Make KS Checks Untrained</p><p> * Bardic Performance: 6 Rnds/Day</p><p> * Countersong</p><p> * Distraction</p><p> * Fascinate</p><p> * Inspire Courage (+1)</p><p> * Cantrips/Spells</p><p></p><p> [U]Rogue[/U]</p><p> * Evasion (No Damage if Save vs. Save for ½ Damage)</p><p> * Rogue Talent: Combat Trick (Two Weapon Fighting)</p><p> * Sneak Attack: +1d6 Damage vs. Flanked/Flat-Footed</p><p> * Trapfinding (+ 1/Lvl to Find/Disable Traps)</p><p></p><p> [U]Sorcerer[/U]</p><p> * Bloodline Power (Celestial)</p><p> * Heal is Class Skill</p><p> * Summoned Creatures gain DR 1/Evil</p><p> * Heavenly Fire: 1d4+1 Damage (Evil)/Healing (Good) 5x/Day</p><p> 30' Ranged Touch Attack</p><p> Healing Effective 1/Day/Beneficiary</p><p> * Bonus Feat: Eschew Materials</p><p> * Cantrips/Spellcasting</p><p></p><p></p><p>Feats:</p><p> * Improved Initiative (Human Bonus)</p><p> * Skill Focus: Diplomacy (Lvl 01)</p><p> * Weapon Finesse (Level 03)</p><p> * Two Weapon Fighting (Rogue Trick)</p><p> * Eschew Materials (Sorcerer Bonus)</p><p> * Precise Strike (Level 05)</p><p></p><p></p><p>Spellbooks:</p><p> [I]Bard[/I]</p><p> * 0 Level * 1st Level</p><p> * Daze * Hideous Laughter</p><p> * Lullaby * Hypnotism</p><p> * Message</p><p> * Read Magic</p><p></p><p> [I]Sorcerer[/I]</p><p> * 0 Level * 1st Level</p><p> * Detect Magic * Pattern Recognition</p><p> * Disrupt Undead * Shield</p><p> * Prestidigitation</p><p> * Resistance</p><p> * Touch of Fatigue</p><p></p><p></p><p>Skill Points: 47 (6/8/2 + INT Mod/Lvl; 1 Pt FC)</p><p></p><p>Skills Total Rank CS Ability ACP Misc</p><p>Acrobatics 6 1 3 2 0 </p><p>Appraise 7 1 3 3 0 </p><p>Bluff 6 1 3 2 0 </p><p>Climb 4 1 3 0 0 </p><p>Craft ( ) 3 0 0 3 0 </p><p>Diplomacy 12 4 3 2 0 +3 (SF)</p><p>Disable Device 7 1 3 2 0 +1 (CB)</p><p>Disguise 6 1 3 2 0 </p><p>Escape Artist 6 1 3 2 0 </p><p>Fly 6 1 3 2 0 </p><p>Handle Animal 3 1 0 2 0 </p><p>Heal 6 1 3 2 0 </p><p>Intimidate 6 1 3 2 0 </p><p>Knowledge (Arcana) 8 1 3 3 0 +1 (CB)</p><p>Knowledge (Dngnrng) 8 1 3 3 0 +1 (CB)</p><p>Knowledge (Engnrng) 8 1 3 3 0 +1 (CB)</p><p>Knowledge (Geography) 8 1 3 3 0 +1 (CB)</p><p>Knowledge (History) 8 1 3 3 0 +1 (CB)</p><p>Knowledge (Local) 8 1 3 3 0 +1 (CB)</p><p>Knowledge (Nature) 8 1 3 3 0 +1 (CB)</p><p>Knowledge (Nobility) 8 1 3 3 0 +1 (CB)</p><p>Knowledge (Planes) 8 1 3 3 0 +1 (CB)</p><p>Knowledge (Religion) 8 1 3 3 0 +1 (CB)</p><p>Linguistics 11 5 3 3 0 </p><p>Perception 8 3 3 2 0 </p><p>Perform (Acting ) 6 1 3 2 0 </p><p>Perform (Oratory) 6 1 3 2 0 </p><p>Perform (Singing) 6 1 3 2 0 </p><p>Profession (Courier/Envoy) 6 1 3 2 0 </p><p>Ride 3 1 0 2 0 </p><p>Sense Motive 8 3 3 2 0 </p><p>Slight of Hand 6 1 3 2 0 </p><p>Spellcraft 7 1 3 3 0 </p><p>Stealth 6 1 3 2 0 </p><p>Survival 3 1 0 2 0 </p><p>Swim 4 1 3 0 0 </p><p>Use Magic Device 6 1 3 2 0 </p><p></p><p> * Situational Bonus not included in Total</p><p></p><p></p><p>Money</p><p>PP: 00 GP: 150 SP: 00 CP: 00</p><p></p><p></p><p>Equipment Cost Weight</p><p>Explorer's Outfit </p><p>Slabhra Dragan 05 lb</p><p> (Chain Shirt)</p><p>Holy Symbol (Silver) 25 gp 01 lb</p><p>Signet Ring (Brightlaw) 05 gp </p><p>Knight (Short Sword) 02 lb</p><p>Knave (Short Sword) 02 lb</p><p>Dagger (02) 04 gp 02 lb</p><p>Efficient Quiver 1800 gp 02 lb</p><p> Shortbow (MW Composite) 375 gp </p><p> Arrows (60) 03 gp </p><p> Javelins (05) 05 gp </p><p>Handy Haversack 2000 gp 05 lb</p><p> Cold Weather Outfit 08 gp </p><p> Entertainer's Outfit 03 gp </p><p> Nobles Outfit 75 gp </p><p> Scholar's Outfit 05 gp </p><p> Bedroll 01 sp </p><p> Winter Blanket 05 sp </p><p> Climber's Kit 80 gp </p><p> Disguise Kit 50 gp </p><p> Thieves' Tools (MW) 100 gp </p><p> Everburning Torch 110 gp </p><p> Rope (100' Silk) 20 gp </p><p> Grappling Hook 01 gp </p><p> Flint & Steel 00 gp </p><p> Inkpin (02) 02 sp </p><p> Ink (Black, 01 Vial) 08 gp </p><p> Mirror (Small Steel) 10 gp</p><p> Soap (1 lb) 05 sp</p><p></p><p> Total Weight: 19 lb</p><p></p><p> Light Medium Heavy </p><p>Max Weight: 0-50 51-100 101-150</p><p>[/code]</p><p></p><p>~~~~~~~</p><p></p><p>[sblock=Custom Magic]</p><p><em>Slabhra Dragan</em></p><p>This extremely light chain shirt is made of a marvelously strong, light metal of unknown orgin. The links are primarily a dull gray color, but there are seven areas on the shirt where glossy black links replace the gray; the patterns of these black links are runes of unknown origin. One of the runes imparts an additional +3 enhancement bonus to the protective value of the shirt; the effects of the other six are not known at this time.</p><p></p><p>Slabhra Dragan is thin and supple enough to be worn and completely concealed under normal clothing.</p><p></p><p><em>Knight & Knave</em></p><p>Knight and Knave are a pair of shortswords forged in antiquity by a master Mage-Smith. Knight is primarily a slashing weapon, forged in the fashion of a short Falcata. On a natural 20 Knight severs an appendage from its foe (1d6: 1-2 Head, 3-4 Arm, 5-6 Leg). Knave is a slender thrusting weapon, an oversize filleting knive. On a natural 20 Knave inflicts a Cause Moderate Wounds spell along with any other damage from its attack.</p><p></p><p>These weapons are heirlooms of the Brightlaw family, passed on to the Brightlaw child in each generation who will carry on the family's long tradition of roaming field work.</p><p>[/sblock]</p><p></p><p>~~~~~~~</p><p></p><p>[sblock=Coimhe (KEE-vuh)]</p><p>While Katherine believes that Coimhe is the descendent of her Great-Uncle Nicodemus' prized warsteed, the truth is far more strange. The magnificent animal is actually a <em>Nightmare</em>, found as a colt by Nico on one of the many adventures and trained to his hand. As a result of her training, Coimhe's alignment is True Neutral.</p><p></p><p>Caoimhe's adventuring and superb training have added a level of Fighter to her abilities, and she has gained the feats and abilities of such. She fights well with her trained partner, doing an additional 1d6 of damage to any attacks made while flanking an opponent with Katherine. Nico outfitted Caoimhe with a set of Elven Chain barding for better protection.</p><p></p><p>Caoimhe has learned to disguise her demonic heritage through a combination of skill and magic - to the rest of the world she appears as nothing more than a magnificent coal black, superbly trained equine.</p><p>[/sblock]</p><p></p><p>~~~~~~~</p><p></p><p>[sblock=Background/Appearance/Personality]</p><p><em>Background</em></p><p>Born to privilege, the daughter of an extraordinarily wealthy banking family, Katherine benefitted from the finest education in all areas. When she reached an age where her father deemed it appropriate, she left the house to make her way in the world, to further her academic studies with the lessons the world could teach. Armed with her Great Uncle Nicodemus’ marvelous armor and swords and with the gift of a superbly trained mare descended from that same enigmatic ancestor’s famous steed, she took employ as a courier and envoy at large.</p><p></p><p>For three years she’s been roaming to all corners of the land of the Valley of the Light and every country surrounding it, learning the languages and customs of the various people and rubbing shoulders with the common folk and the nobility alike.</p><p></p><p><em>Appearance</em></p><p>She is slightly but athletically built, with jet black hair and large, invitingly warm jade green eyes. Full red lips, a small, straight nose and delicate bone structure complete her exotic good looks. She moves with a sultry grace, natural inclination enhanced by years of dance training. Her voice is dulcet, smooth velvet over smokey whiskey.</p><p>[/sblock]</p><p></p><p>~~~~~~~</p><p></p><p>[sblock=Stat Block][code]</p><p> HP: 41/41 AC: 21 AC(T): 12 AC(FF): 19 Init: +06</p><p> BAB: 02 CMB/CMD: 02/14 ACP: 00 ASF: 15% Spot: +08</p><p></p><p></p><p>Saving Throw Total Base Mod Misc Special</p><p>Fort: 01 0 +1 </p><p>Ref: 07 5 +2 </p><p>Will: 07 5 +2 </p><p></p><p></p><p>Weapon Attack Damage Critical Special</p><p>Knight +4 1d6+2 19-20/x2 Inf Mod Wnds on Nat 20</p><p>Knave +4 1d6+2 19-20/x2 Sever Limb on Nat 20</p><p>Dagger +4 1d4 19-20/x2 </p><p>Javelin (Thrown) +0 (+4) 1d4 20/x2 </p><p>Shortbow (Comp MW) +5 1d6 20/x3 </p><p></p><p></p><p>Spellbooks:</p><p> [I]Bard[/I]</p><p> * 0 Level (Unlimited) * 1st Level (2/2 per Day)</p><p> * Daze * Hideous Laughter</p><p> * Lullaby * Hypnotism</p><p> * Message</p><p> * Read Magic</p><p></p><p> [I]Sorcerer[/I]</p><p> * 0 Level (Unlimited) * 1st Level (5/5 per Day)</p><p> * Detect Magic * Pattern Recognition</p><p> * Disrupt Undead * Shield</p><p> * Prestidigitation</p><p> * Resistance</p><p> * Touch of Fatigue</p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5231619, member: 29558"] [b]Katherine Brightlaw (PF: The Marshalls)[/b] [size=1] IC Posting Conventions: [COLOR="Olive"]"Color & Quotes"[/COLOR] = Speech [COLOR="Olive"][I]Color & Italics[/I][/COLOR] = Thoughts[/size] [code] Name: Katherine Brightlaw Age: 24 Class: Bard 01/Rogue 02/Sorcerer 02 Height: 5'1" Race: Human Weight: 100 lbs Size: Medium Hair: Black Gender: Female Eyes: Jade Align: Neutral Good Skin: Olive Brown Deity: The Light Str: 10 +0 (00 p) Level: 05 XP: 10000 Dex: 15 +2 (03 p)* BAB: +2 HP: 41 Con: 13 +1 (03 p) CMB: +2 CMD: 14 Int: 16 +3 (07 p)* Speed: 30' Dmg Red: 0/anything Wis: 14 +2 (05 p) Init: +6 Spell Res: None Cha: 15 +2 (07 p) ACP: -0 Spell Save: NA ASF: 15% * Dex: +2 (Human), Int: +1 (4th Level) AC: Total Base Armor Shld Dex Size Def Nat Dodge Misc 21 10 +9 +0 +2 +0 +0 +0 +0 +0 Touch AC: 12 Flatfooted AC: 19 Saving Throw Total Base Mod Misc Special Fort: 01 0 +1 Ref: 07 5 +2 Will: 07 5 +2 Weapon Attack Damage Critical Special Knight +4 1d6+2 19-20/x2 Inf Mod Wnds on Nat 20 Knave +4 1d6+2 19-20/x2 Sever Limb on Nat 20 Dagger +4 1d4 19-20/x2 Javelin (Thrown) +0 (4) 1d4 20/x2 Shortbow (Comp MW) +5 1d6 20/x3 Languages: Aram, Common, Confederation, Dashai, Dashai (Imperial), Gaullic (Northern), Gaullic (Southern), Illum, Old Tongue Racial Traits: * +2 Ability Score: Dexterity * Bonus Feat: Improved Initiative * Skilled: +1 Skill Rank/Level * Languages: Any Language other than 'Secret' available as Background Character Traits: * Magical Knack (Bard): Bard Caster Level is +2 * Magical Knack (Sorc): Sorcerer Caster Level is +2 Class Abilities: [U]Bard[/U] * Bardic Knowledge: +½ Lvl to KS Checks; Make KS Checks Untrained * Bardic Performance: 6 Rnds/Day * Countersong * Distraction * Fascinate * Inspire Courage (+1) * Cantrips/Spells [U]Rogue[/U] * Evasion (No Damage if Save vs. Save for ½ Damage) * Rogue Talent: Combat Trick (Two Weapon Fighting) * Sneak Attack: +1d6 Damage vs. Flanked/Flat-Footed * Trapfinding (+ 1/Lvl to Find/Disable Traps) [U]Sorcerer[/U] * Bloodline Power (Celestial) * Heal is Class Skill * Summoned Creatures gain DR 1/Evil * Heavenly Fire: 1d4+1 Damage (Evil)/Healing (Good) 5x/Day 30' Ranged Touch Attack Healing Effective 1/Day/Beneficiary * Bonus Feat: Eschew Materials * Cantrips/Spellcasting Feats: * Improved Initiative (Human Bonus) * Skill Focus: Diplomacy (Lvl 01) * Weapon Finesse (Level 03) * Two Weapon Fighting (Rogue Trick) * Eschew Materials (Sorcerer Bonus) * Precise Strike (Level 05) Spellbooks: [I]Bard[/I] * 0 Level * 1st Level * Daze * Hideous Laughter * Lullaby * Hypnotism * Message * Read Magic [I]Sorcerer[/I] * 0 Level * 1st Level * Detect Magic * Pattern Recognition * Disrupt Undead * Shield * Prestidigitation * Resistance * Touch of Fatigue Skill Points: 47 (6/8/2 + INT Mod/Lvl; 1 Pt FC) Skills Total Rank CS Ability ACP Misc Acrobatics 6 1 3 2 0 Appraise 7 1 3 3 0 Bluff 6 1 3 2 0 Climb 4 1 3 0 0 Craft ( ) 3 0 0 3 0 Diplomacy 12 4 3 2 0 +3 (SF) Disable Device 7 1 3 2 0 +1 (CB) Disguise 6 1 3 2 0 Escape Artist 6 1 3 2 0 Fly 6 1 3 2 0 Handle Animal 3 1 0 2 0 Heal 6 1 3 2 0 Intimidate 6 1 3 2 0 Knowledge (Arcana) 8 1 3 3 0 +1 (CB) Knowledge (Dngnrng) 8 1 3 3 0 +1 (CB) Knowledge (Engnrng) 8 1 3 3 0 +1 (CB) Knowledge (Geography) 8 1 3 3 0 +1 (CB) Knowledge (History) 8 1 3 3 0 +1 (CB) Knowledge (Local) 8 1 3 3 0 +1 (CB) Knowledge (Nature) 8 1 3 3 0 +1 (CB) Knowledge (Nobility) 8 1 3 3 0 +1 (CB) Knowledge (Planes) 8 1 3 3 0 +1 (CB) Knowledge (Religion) 8 1 3 3 0 +1 (CB) Linguistics 11 5 3 3 0 Perception 8 3 3 2 0 Perform (Acting ) 6 1 3 2 0 Perform (Oratory) 6 1 3 2 0 Perform (Singing) 6 1 3 2 0 Profession (Courier/Envoy) 6 1 3 2 0 Ride 3 1 0 2 0 Sense Motive 8 3 3 2 0 Slight of Hand 6 1 3 2 0 Spellcraft 7 1 3 3 0 Stealth 6 1 3 2 0 Survival 3 1 0 2 0 Swim 4 1 3 0 0 Use Magic Device 6 1 3 2 0 * Situational Bonus not included in Total Money PP: 00 GP: 150 SP: 00 CP: 00 Equipment Cost Weight Explorer's Outfit Slabhra Dragan 05 lb (Chain Shirt) Holy Symbol (Silver) 25 gp 01 lb Signet Ring (Brightlaw) 05 gp Knight (Short Sword) 02 lb Knave (Short Sword) 02 lb Dagger (02) 04 gp 02 lb Efficient Quiver 1800 gp 02 lb Shortbow (MW Composite) 375 gp Arrows (60) 03 gp Javelins (05) 05 gp Handy Haversack 2000 gp 05 lb Cold Weather Outfit 08 gp Entertainer's Outfit 03 gp Nobles Outfit 75 gp Scholar's Outfit 05 gp Bedroll 01 sp Winter Blanket 05 sp Climber's Kit 80 gp Disguise Kit 50 gp Thieves' Tools (MW) 100 gp Everburning Torch 110 gp Rope (100' Silk) 20 gp Grappling Hook 01 gp Flint & Steel 00 gp Inkpin (02) 02 sp Ink (Black, 01 Vial) 08 gp Mirror (Small Steel) 10 gp Soap (1 lb) 05 sp Total Weight: 19 lb Light Medium Heavy Max Weight: 0-50 51-100 101-150 [/code] ~~~~~~~ [sblock=Custom Magic] [I]Slabhra Dragan[/I] This extremely light chain shirt is made of a marvelously strong, light metal of unknown orgin. The links are primarily a dull gray color, but there are seven areas on the shirt where glossy black links replace the gray; the patterns of these black links are runes of unknown origin. One of the runes imparts an additional +3 enhancement bonus to the protective value of the shirt; the effects of the other six are not known at this time. Slabhra Dragan is thin and supple enough to be worn and completely concealed under normal clothing. [I]Knight & Knave[/I] Knight and Knave are a pair of shortswords forged in antiquity by a master Mage-Smith. Knight is primarily a slashing weapon, forged in the fashion of a short Falcata. On a natural 20 Knight severs an appendage from its foe (1d6: 1-2 Head, 3-4 Arm, 5-6 Leg). Knave is a slender thrusting weapon, an oversize filleting knive. On a natural 20 Knave inflicts a Cause Moderate Wounds spell along with any other damage from its attack. These weapons are heirlooms of the Brightlaw family, passed on to the Brightlaw child in each generation who will carry on the family's long tradition of roaming field work. [/sblock] ~~~~~~~ [sblock=Coimhe (KEE-vuh)] While Katherine believes that Coimhe is the descendent of her Great-Uncle Nicodemus' prized warsteed, the truth is far more strange. The magnificent animal is actually a [I]Nightmare[/I], found as a colt by Nico on one of the many adventures and trained to his hand. As a result of her training, Coimhe's alignment is True Neutral. Caoimhe's adventuring and superb training have added a level of Fighter to her abilities, and she has gained the feats and abilities of such. She fights well with her trained partner, doing an additional 1d6 of damage to any attacks made while flanking an opponent with Katherine. Nico outfitted Caoimhe with a set of Elven Chain barding for better protection. Caoimhe has learned to disguise her demonic heritage through a combination of skill and magic - to the rest of the world she appears as nothing more than a magnificent coal black, superbly trained equine. [/sblock] ~~~~~~~ [sblock=Background/Appearance/Personality] [I]Background[/I] Born to privilege, the daughter of an extraordinarily wealthy banking family, Katherine benefitted from the finest education in all areas. When she reached an age where her father deemed it appropriate, she left the house to make her way in the world, to further her academic studies with the lessons the world could teach. Armed with her Great Uncle Nicodemus’ marvelous armor and swords and with the gift of a superbly trained mare descended from that same enigmatic ancestor’s famous steed, she took employ as a courier and envoy at large. For three years she’s been roaming to all corners of the land of the Valley of the Light and every country surrounding it, learning the languages and customs of the various people and rubbing shoulders with the common folk and the nobility alike. [I]Appearance[/I] She is slightly but athletically built, with jet black hair and large, invitingly warm jade green eyes. Full red lips, a small, straight nose and delicate bone structure complete her exotic good looks. She moves with a sultry grace, natural inclination enhanced by years of dance training. Her voice is dulcet, smooth velvet over smokey whiskey. [/sblock] ~~~~~~~ [sblock=Stat Block][code] HP: 41/41 AC: 21 AC(T): 12 AC(FF): 19 Init: +06 BAB: 02 CMB/CMD: 02/14 ACP: 00 ASF: 15% Spot: +08 Saving Throw Total Base Mod Misc Special Fort: 01 0 +1 Ref: 07 5 +2 Will: 07 5 +2 Weapon Attack Damage Critical Special Knight +4 1d6+2 19-20/x2 Inf Mod Wnds on Nat 20 Knave +4 1d6+2 19-20/x2 Sever Limb on Nat 20 Dagger +4 1d4 19-20/x2 Javelin (Thrown) +0 (+4) 1d4 20/x2 Shortbow (Comp MW) +5 1d6 20/x3 Spellbooks: [I]Bard[/I] * 0 Level (Unlimited) * 1st Level (2/2 per Day) * Daze * Hideous Laughter * Lullaby * Hypnotism * Message * Read Magic [I]Sorcerer[/I] * 0 Level (Unlimited) * 1st Level (5/5 per Day) * Detect Magic * Pattern Recognition * Disrupt Undead * Shield * Prestidigitation * Resistance * Touch of Fatigue [/code][/sblock] [/QUOTE]
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