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<blockquote data-quote="Lord Zardoz" data-source="post: 4277104" data-attributes="member: 704"><p><strong>Ok, here is what I have got</strong></p><p></p><p>Goblin Ambush. </p><p>Combatants: 6 Goblin Cutters, 1 Goblin Hexer, 1 Goblin Blackblade.</p><p></p><p>The Goblins have taken up residence in an old fortified inn. The only areas left standing are the dining area and the kitchen, and a common sleeping area. The dining area is dominated by a large table used for communal dining, and a fireplace on the west wall. To the north is the kitchen. The common sleeping area is on the eastern edge, with a corridor going between them. The sleeping area is roughly twice the size of the dining area. The main enterance leads into the dining area. You can get into the dining area or the kitchen from outside (either by the front door or by some holes knocked into the wall of the common area. The kitchen area is connected to the common area by a door, and by a tunnel that goes from inside a cubboard to the fireplace.</p><p></p><p>The Hexer will attack through a severing window connecting the kitchen to the dining area. Three cutters will keep that door closed. The rest will try to charge in and get flanking, using the blackblades sneak attacks as best as possible.</p><p></p><p>-------------------------------------------------------------</p><p></p><p>Undead: 500</p><p>1 Blazing Skeleton</p><p>12 Decrepit Skeletons</p><p></p><p>A bridge crossing with numerous dead bodies nearby. The bridge is 2 squares wide and 8 squares long. There is no railing, and the water is not too difficult to swim across (Athletics DC 15). But there is a strong current that will move someone swimming in it 2 squares every turn. The Undead have a vow to hold the bridge. The Blazing skeleton will become a normal skeleton if it is pushed into the river.</p><p></p><p>-------------------------------------------------------------</p><p></p><p>Grated Corridor</p><p></p><p>Obstacle Trap + 1 Ochre Jelly</p><p></p><p>There is a long corridor, two squares wide and 40 squares long. There is a pretty harsh obstacle trap within it that will lower some metal grates across the hallway at 6 square intervals. The trap is triggered at the midpoint of the corridor. The Ochre Jelly is able to move through the grates with no difficulty.</p><p></p><p>Obstacle Trap Counter Measures:</p><p>The trap works on a mechanical water based timer. Triggering the trap causes a bunch of water filled buckets to empty. When they refill, the grates will lift.</p><p></p><p>Skill Challenge 3 / 6:</p><p>Athletics: It is very difficult, but the grates can be lifted clear by brute force (DC 20).</p><p>Acrobatics: Someone in Light armor could try to squeeze through the grate.</p><p>Insight: An insight success will permit all subsequent relevant checks to be DC 10. The Jelly's acid has damaged portions of the grates.</p><p>Thievery: It is possible to force a grate to lift by modifying the mechanisms that move the grates. DC 15.</p><p>Endurance: It takes a DC 20 check to hold up a grate that has been lifted by athletics</p><p></p><p>Brute Force: Each Grate has AC 15, (Ac 13 for the rest), 55 HP, and Resist 6 to all. </p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4277104, member: 704"] [b]Ok, here is what I have got[/b] Goblin Ambush. Combatants: 6 Goblin Cutters, 1 Goblin Hexer, 1 Goblin Blackblade. The Goblins have taken up residence in an old fortified inn. The only areas left standing are the dining area and the kitchen, and a common sleeping area. The dining area is dominated by a large table used for communal dining, and a fireplace on the west wall. To the north is the kitchen. The common sleeping area is on the eastern edge, with a corridor going between them. The sleeping area is roughly twice the size of the dining area. The main enterance leads into the dining area. You can get into the dining area or the kitchen from outside (either by the front door or by some holes knocked into the wall of the common area. The kitchen area is connected to the common area by a door, and by a tunnel that goes from inside a cubboard to the fireplace. The Hexer will attack through a severing window connecting the kitchen to the dining area. Three cutters will keep that door closed. The rest will try to charge in and get flanking, using the blackblades sneak attacks as best as possible. ------------------------------------------------------------- Undead: 500 1 Blazing Skeleton 12 Decrepit Skeletons A bridge crossing with numerous dead bodies nearby. The bridge is 2 squares wide and 8 squares long. There is no railing, and the water is not too difficult to swim across (Athletics DC 15). But there is a strong current that will move someone swimming in it 2 squares every turn. The Undead have a vow to hold the bridge. The Blazing skeleton will become a normal skeleton if it is pushed into the river. ------------------------------------------------------------- Grated Corridor Obstacle Trap + 1 Ochre Jelly There is a long corridor, two squares wide and 40 squares long. There is a pretty harsh obstacle trap within it that will lower some metal grates across the hallway at 6 square intervals. The trap is triggered at the midpoint of the corridor. The Ochre Jelly is able to move through the grates with no difficulty. Obstacle Trap Counter Measures: The trap works on a mechanical water based timer. Triggering the trap causes a bunch of water filled buckets to empty. When they refill, the grates will lift. Skill Challenge 3 / 6: Athletics: It is very difficult, but the grates can be lifted clear by brute force (DC 20). Acrobatics: Someone in Light armor could try to squeeze through the grate. Insight: An insight success will permit all subsequent relevant checks to be DC 10. The Jelly's acid has damaged portions of the grates. Thievery: It is possible to force a grate to lift by modifying the mechanisms that move the grates. DC 15. Endurance: It takes a DC 20 check to hold up a grate that has been lifted by athletics Brute Force: Each Grate has AC 15, (Ac 13 for the rest), 55 HP, and Resist 6 to all. END COMMUNICATION [/QUOTE]
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