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<blockquote data-quote="Raith5" data-source="post: 7313668" data-attributes="member: 56051"><p>Good question! At this point I would start by reworking 5e with some of the elements of 4e that I think are crucial for my dream RPG. A few things are important to me:</p><p></p><p>1) I think 5e takes way too long for players to build their character, so I think every class should get a bonus feat at 1st level.</p><p></p><p>2) I would like to build a strikes and stances system so that martial PCs can have more options than "I roll to hit" or "I roll to hit twice". For me, 4e irreversibly changed what martial characters should look like/can do. So a martial maneuver system of stances and strikes would be need to add character design and tactical flexibility. I dont think it needs to be as long as the spell section in the 5e PHB but it needs to be longer than the Battle master's 1 page and have character level prerequisites and weapon type prerequisites.</p><p></p><p>3) Beef up monsters. I miss the unpredictability of 4e monsters - so add some extra out of turn attacks and tricks to the bigger D&D monsters.</p><p></p><p>4) Cut down short rests from a hour to 15 minutes or so - lets keep it moving!</p><p></p><p>5) Make 5e ritual spells only be able to cast as rituals.</p><p></p><p>Aside from these things I think 5e is a good chassis for a fun game. I think skill challenges are a possibility but group rolls in 5e perform a similar function. I like utility powers in 4e but I think using skills and creative stunts may be the better option.</p></blockquote><p></p>
[QUOTE="Raith5, post: 7313668, member: 56051"] Good question! At this point I would start by reworking 5e with some of the elements of 4e that I think are crucial for my dream RPG. A few things are important to me: 1) I think 5e takes way too long for players to build their character, so I think every class should get a bonus feat at 1st level. 2) I would like to build a strikes and stances system so that martial PCs can have more options than "I roll to hit" or "I roll to hit twice". For me, 4e irreversibly changed what martial characters should look like/can do. So a martial maneuver system of stances and strikes would be need to add character design and tactical flexibility. I dont think it needs to be as long as the spell section in the 5e PHB but it needs to be longer than the Battle master's 1 page and have character level prerequisites and weapon type prerequisites. 3) Beef up monsters. I miss the unpredictability of 4e monsters - so add some extra out of turn attacks and tricks to the bigger D&D monsters. 4) Cut down short rests from a hour to 15 minutes or so - lets keep it moving! 5) Make 5e ritual spells only be able to cast as rituals. Aside from these things I think 5e is a good chassis for a fun game. I think skill challenges are a possibility but group rolls in 5e perform a similar function. I like utility powers in 4e but I think using skills and creative stunts may be the better option. [/QUOTE]
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