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<blockquote data-quote="Garthanos" data-source="post: 7315289" data-attributes="member: 82504"><p>RuneQuest was certainly about a different story, but it also had other innovations like consistent handling between combat skills and other skills. Everyone had spells and none of them were the scope of D&D higher level ones so to that extent it might be seen as more balanced between players at the table. Alongside making npcs mechanically identical to PCs something D&D didnt do till 3e? if I recall, which ends up being problematic after pcs become mechanically complex but wasnt too bad at that time.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7315289, member: 82504"] RuneQuest was certainly about a different story, but it also had other innovations like consistent handling between combat skills and other skills. Everyone had spells and none of them were the scope of D&D higher level ones so to that extent it might be seen as more balanced between players at the table. Alongside making npcs mechanically identical to PCs something D&D didnt do till 3e? if I recall, which ends up being problematic after pcs become mechanically complex but wasnt too bad at that time. [/QUOTE]
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