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<blockquote data-quote="AbdulAlhazred" data-source="post: 7316956" data-attributes="member: 82106"><p>Yup! Have you played with the old d6 Star Wars system? It is kinda fun too, and can really work well as a more modern style game. I think I like Traveller better, but d6 Space isn't bad. I ran a short campaign with it, and it did what I wanted (Space Opera, not surprising).</p><p></p><p></p><p>Troupe play is actually kind of an assumption of all Gygaxian play too, though it isn't QUITE the same as OA's version. I think OA was intended to elaborate troupe play and kind of revive it, as it was a lot less prevalent by the 80's. If you read the 1e DMG and all its talk of timings and henchmen and whatnot you get a very clear idea. Now, couple THAT with the player side part from OA, it works quite well! OA also has all those campaign events that can help drive that mode of play. </p><p></p><p></p><p>It never stops amazing me! lol. Honestly I kinda liked RM, but I just couldn't seem to run it.</p><p></p><p></p><p></p><p>5e coulda.... Yeah, and I coulda bought that lotto ticket! lol. Your 4e comment definitely segues into the DS discussion. See, DS, being 'Sandals and Sorcery' isn't SUPPOSED to give your character too much real power. S&S is a genre where in the long run fate gets you. Everyone is mortal, everything eventually turns to dust, gold disappears in dens of iniquity, etc. So its hard to map that onto the 4e paradigm of world-shaking heroes. DS loses the inevitable harsh aspect when the PCs could actually overthrow the SCs and maybe even end the defiling and bring a new world. That would certainly what the fantastic flavor of Epic PCs would lead one to expect they would accomplish. The best DS should offer is maybe overthrowing the local tyrant and then trying to deal with the consequences (which is exactly where the meta-plot of 2e DS went). Seems very paragon. DS themselves seem more like paragon figures than epic. Like maybe they've hit level 23 or something, they have the DS ED, but they got a long ways to go still.</p><p></p><p>I'd just say that Traveller is likewise a fairly low power curve game. This is the area where d6 Space is a little different. You CAN keep it down in the reasonably low power range, but you can also let it run up to almost 4e-Epic levels of gonzo.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7316956, member: 82106"] Yup! Have you played with the old d6 Star Wars system? It is kinda fun too, and can really work well as a more modern style game. I think I like Traveller better, but d6 Space isn't bad. I ran a short campaign with it, and it did what I wanted (Space Opera, not surprising). Troupe play is actually kind of an assumption of all Gygaxian play too, though it isn't QUITE the same as OA's version. I think OA was intended to elaborate troupe play and kind of revive it, as it was a lot less prevalent by the 80's. If you read the 1e DMG and all its talk of timings and henchmen and whatnot you get a very clear idea. Now, couple THAT with the player side part from OA, it works quite well! OA also has all those campaign events that can help drive that mode of play. It never stops amazing me! lol. Honestly I kinda liked RM, but I just couldn't seem to run it. 5e coulda.... Yeah, and I coulda bought that lotto ticket! lol. Your 4e comment definitely segues into the DS discussion. See, DS, being 'Sandals and Sorcery' isn't SUPPOSED to give your character too much real power. S&S is a genre where in the long run fate gets you. Everyone is mortal, everything eventually turns to dust, gold disappears in dens of iniquity, etc. So its hard to map that onto the 4e paradigm of world-shaking heroes. DS loses the inevitable harsh aspect when the PCs could actually overthrow the SCs and maybe even end the defiling and bring a new world. That would certainly what the fantastic flavor of Epic PCs would lead one to expect they would accomplish. The best DS should offer is maybe overthrowing the local tyrant and then trying to deal with the consequences (which is exactly where the meta-plot of 2e DS went). Seems very paragon. DS themselves seem more like paragon figures than epic. Like maybe they've hit level 23 or something, they have the DS ED, but they got a long ways to go still. I'd just say that Traveller is likewise a fairly low power curve game. This is the area where d6 Space is a little different. You CAN keep it down in the reasonably low power range, but you can also let it run up to almost 4e-Epic levels of gonzo. [/QUOTE]
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