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<blockquote data-quote="AbdulAlhazred" data-source="post: 7332861" data-attributes="member: 82106"><p>See, I found a different path from [MENTION=22362]MoutonRustique[/MENTION] and his three ways. Instead I made the acquisition of new character traits STRICTLY narrative in origin. That is to say that what you get is always a consequence of what you did in the story. Beyond that each thing is in a mutable embodiment, so that a 'social resource' could be in the form of a weapon (which would be a perfectly functional though probably unremarkable weapon). It COULD also get an enhancement bonus and thus be a '2fer', which is OK too.</p><p></p><p>Another aspect of this is leveraging things. If you can use the narrative form of a thing to leverage it and deploy Inspiration mechanics, then the fact that the singing talking sword of gab is also a magic sword could be leveraged to say pull off a stunt that involves pig sticking someone with it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7332861, member: 82106"] See, I found a different path from [MENTION=22362]MoutonRustique[/MENTION] and his three ways. Instead I made the acquisition of new character traits STRICTLY narrative in origin. That is to say that what you get is always a consequence of what you did in the story. Beyond that each thing is in a mutable embodiment, so that a 'social resource' could be in the form of a weapon (which would be a perfectly functional though probably unremarkable weapon). It COULD also get an enhancement bonus and thus be a '2fer', which is OK too. Another aspect of this is leveraging things. If you can use the narrative form of a thing to leverage it and deploy Inspiration mechanics, then the fact that the singing talking sword of gab is also a magic sword could be leveraged to say pull off a stunt that involves pig sticking someone with it. [/QUOTE]
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