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Frank Mentzer's Worlds of Empyrea Kickstarter to be Rebooted!
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 7726623" data-attributes="member: 53082"><p>That's fine for a new game and setting (to a point) but this is supposed to have 40 years of actual play behind it. I'm assuming players didn't have to sign an NDA to play in the games years ago so where are the testimonials from long-time players? Where are some convention game summaries and anecdotes? I'd like to see something from people who have experienced this setting and are excited about getting to run something in it themselves. So far we don't have that.</p><p></p><p>Part of the problem here (and in other places) is that way too many RPG gamers are overly concerned with someone "stealing their idea". The thing is, your <em>idea </em>means pretty much nothing to anyone else. Odds are we've seen something similar before in the last 40+ years. The <em>execution </em>of that idea, say in a nice big box set with poster maps and decent full-color art, and will make you famous/rich/respected etc. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Specifically, what does a <u>setting </u>NDA protect? It can't be the mechanics, because there aren't any that are core to it because they're going to put those in a separate book and for 10 or more different systems! </p><p></p><p>So I'm left thinking it is there to protect the concept, the idea, the <em>central conceit</em> of the setting - which is precisely what you need to share to get people excited about the thing!</p><p></p><p>Without that we're left with "Well Frank is awesome and has asked a lot of people to help out" which is not all that great a pitch when it comes to asking people for money. To really get somewhere here I think you're going to have to open it up more - a lot more.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 7726623, member: 53082"] That's fine for a new game and setting (to a point) but this is supposed to have 40 years of actual play behind it. I'm assuming players didn't have to sign an NDA to play in the games years ago so where are the testimonials from long-time players? Where are some convention game summaries and anecdotes? I'd like to see something from people who have experienced this setting and are excited about getting to run something in it themselves. So far we don't have that. Part of the problem here (and in other places) is that way too many RPG gamers are overly concerned with someone "stealing their idea". The thing is, your [I]idea [/I]means pretty much nothing to anyone else. Odds are we've seen something similar before in the last 40+ years. The [I]execution [/I]of that idea, say in a nice big box set with poster maps and decent full-color art, and will make you famous/rich/respected etc. :D Specifically, what does a [U]setting [/U]NDA protect? It can't be the mechanics, because there aren't any that are core to it because they're going to put those in a separate book and for 10 or more different systems! So I'm left thinking it is there to protect the concept, the idea, the [I]central conceit[/I] of the setting - which is precisely what you need to share to get people excited about the thing! Without that we're left with "Well Frank is awesome and has asked a lot of people to help out" which is not all that great a pitch when it comes to asking people for money. To really get somewhere here I think you're going to have to open it up more - a lot more. [/QUOTE]
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Frank Mentzer's Worlds of Empyrea Kickstarter to be Rebooted!
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