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<blockquote data-quote="frankthedm" data-source="post: 2941536" data-attributes="member: 1164"><p>I advanced some tigers, one to represent the larger breed of the Siberian Tiger, two others for the Liger [Male lion/Female tiger crossbreed mule] The liger was intentionaly given poor spot /listen skills to reprsent an animal that seems permanently "out of it's natural enviroment" due to mixed parentage. It is very good at finding and taking prey, just not avoiding being prey.[sblock=Long Haired Tiger (Siberian)] <strong> Large Animal </strong></p><p><strong> Hit Dice:</strong> 9d8+ 27 (62hp) [67HP] If PCs always can get high average or better on level up</p><p><strong> Initiative:</strong> +2 </p><p><strong> Speed:</strong> 40 ft. (8 squares) </p><p><strong> Armor Class:</strong> 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 </p><p><strong> Base Attack/Grapple:</strong> +6/+17 </p><p><strong> Attack:</strong> Claw +12 melee (1d8+7) </p><p><strong> Full Attack:</strong> 2 claws +12 melee (1d8+7) and bite +7 melee (2d6+3) </p><p><strong> Space/Reach:</strong> 10 ft./5 ft. </p><p><strong> Special Attacks:</strong> Improved grab, pounce, rake 1d8+3 </p><p><strong> Special Qualities:</strong> Low-light vision, scent </p><p><strong> Saves:</strong> Fort +9, Ref +8, Will +4 </p><p><strong> Abilities:</strong> Str 24, Dex 15, Con 17, Int 2, Wis 12, Cha 6 </p><p><strong> Skills:</strong> Balance +6, Hide +6*, Listen +3, Move Silently +9, Spot +3, Swim +12 </p><p><strong> Feats:</strong> Alertness, Endurance, Improved Natural Weapon (bite), and Improved Natural Weapon (claw). </p><p><strong> Environment:</strong> Cold forests </p><p><strong> Organization:</strong> Solitary </p><p><strong> Challenge Rating:</strong> 5 </p><p><strong> Treasure:</strong> Masterwork cold weather outfit.</p><p><strong> Advancement:</strong> 10–12 HD (Large); 13–18 HD (Huge) </p><p><strong> Level Adjustment:</strong> — </p><p></p><p>These great cats stand around 3½’ tall at the shoulder and are about 9 feet long. They weigh from 600 to 800 pounds.</p><p></p><p>Combat</p><p>Improved Grab (Ex): To use this ability, a Long haired Tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.</p><p></p><p>Pounce (Ex): If a Long haired Tiger charges a foe, it can make a full attack, including two rake attacks.</p><p>Rake (Ex): Attack bonus +12 melee, damage 1d8+3.</p><p></p><p>Skills: Long haired Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. </p><p></p><p>Long haired Tiger’s thick coats are the equivalent of masterwork cold weather cloths, granting the tiger and those who harvest its coat (Craft [leatherworking] or Survival) a +2 bonus on saves to resist cold dangers.</p><p>[/sblock]</p><p>[sblock=Liger]</p><p><strong> Large Animal</strong></p><p><strong> Hit Dice: 12d8+48 (102 HP) (108 HP If PCs always can get high average or better on level up)</strong></p><p><strong><strong> Initiative:</strong> +2 </strong></p><p><strong><strong> Speed:</strong> 40 ft. (8 squares) </strong></p><p><strong><strong> Armor Class:</strong> 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 </strong></p><p><strong><strong> Base Attack/Grapple:</strong> +9/+20 </strong></p><p><strong><strong> Attack:</strong> Claw +16 melee (1d8+7) </strong></p><p><strong><strong> Full Attack:</strong> 2 claws +16 melee (1d8+7) and bite +10 melee (2d6+3) </strong></p><p><strong><strong> Space/Reach:</strong> 10 ft./5 ft. </strong></p><p><strong><strong> Special Attacks:</strong> Improved grab, pounce, rake 1d8+3 </strong></p><p><strong><strong> Special Qualities:</strong> Low-light vision, scent </strong></p><p><strong><strong> Saves:</strong> Fort +12, Ref +10, Will +5 </strong></p><p><strong><strong> Abilities:</strong> Str 24, Dex 15, Con 18, Int 2, Wis 12, Cha 6 </strong></p><p><strong><strong> Skills:</strong> Balance +6, Hide +11*, Listen +1, Move Silently +11, Spot +1, Swim +12 </strong></p><p><strong><strong> Feats:</strong> Improved Natural Weapon (bite), Improved Natural Weapon (claw), Power attack, Stealthy and Weapon focus [claw] </strong></p><p><strong><strong> Environment:</strong> Warm plains and warm forests </strong></p><p><strong><strong> Organization:</strong> Solitary </strong></p><p><strong><strong> Challenge Rating:</strong> 6 </strong></p><p><strong><strong> Advancement:</strong> 13–18 HD (Huge) </strong></p><p><strong><strong> Level Adjustment:</strong> — </strong></p><p><strong></strong></p><p><strong>These great cats stand nearly 4’ tall at the shoulder and are about 10 to 11 feet long. They weigh from 1000 to 1200 pounds. </strong></p><p><strong></strong></p><p><strong>Combat</strong></p><p><strong>A Liger uses its brute strength to swiftly kill its prey, normally power attacking for 5 points. Claw +11 to hit, 1d8+12 damage; bite +5 to hit, 2d6+10 damage: grapple bonus +15, rake +10 to hit, 1d8+8 damage. If it fails to hit during a pounce, it attacks normally there after until driven off or it attacks a foe that seems less protected.</strong></p><p><strong></strong></p><p><strong>Improved Grab (Ex): To use this ability, a Liger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.</strong></p><p><strong></strong></p><p><strong>Pounce (Ex): If a Liger charges a foe, it can make a full attack, including two rake attacks.</strong></p><p><strong></strong></p><p><strong>Rake (Ex): Attack bonus +15 melee, damage 1d8+3.</strong></p><p><strong></strong></p><p><strong>Skills: Ligers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.[/sblock]</strong></p><p><strong>[sblock=Dire Liger]</strong></p><p><strong><strong> Size/Type:</strong> Large Animal</strong></p><p><strong><strong> Hit Dice:</strong> 22d8+66 [165 HP] 176 If PCs always can get high average HP or better on level up)</strong></p><p><strong><strong> Initiative:</strong> +2</strong></p><p><strong><strong> Speed:</strong> 40 ft. (8 squares)</strong></p><p><strong><strong> Armor Class:</strong> 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15</strong></p><p><strong><strong> Base Attack/Grapple:</strong> +16/+29</strong></p><p><strong><strong> Attack:</strong> Claw +25 melee (2d4+8)</strong></p><p><strong><strong> Full Attack:</strong> 2 claws +25 melee (2d4+8) and bite +22 melee (2d6+4)</strong></p><p><strong><strong> Space/Reach:</strong> 10 ft./5 ft.</strong></p><p><strong><strong> Special Attacks:</strong> Improved grab, pounce, rake 2d4+4</strong></p><p><strong><strong> Special Qualities:</strong> Low-light vision, scent</strong></p><p><strong><strong> Saves:</strong> Fort +16, Ref +15, Will +14</strong></p><p><strong><strong> Abilities:</strong> Str 28, Dex 15, Con 17, Int 2, Wis 12, Cha 10</strong></p><p><strong><strong> Skills:</strong> Hide +11*, Jump +14, Listen +4, Move Silently +15, Spot +5, Swim +10</strong></p><p><strong><strong> Feats:</strong> Improved Natural Attack (claw), Improved Natural Attack (bite), Multiattack, Power Attack, Run, skill focus [move silently], Stealthy, Weapon Focus (claw), </strong></p><p><strong><strong> Environment:</strong> Warm plains near Warm Forests</strong></p><p><strong><strong> Organization:</strong> Solitary or pair</strong></p><p><strong><strong> Challenge Rating:</strong> 10</strong></p><p><strong><strong> Treasure:</strong> None</strong></p><p><strong><strong> Alignment:</strong> Always neutral</strong></p><p><strong><strong> Advancement:</strong> 23-32 HD (Large); 33-48 (Huge)</strong></p><p><strong><strong> Level Adjustment:</strong> —</strong></p><p><strong>Dire ligers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard. </strong></p><p><strong></strong></p><p><strong>Dire ligers grow to be over 14 feet long and can weigh up to 9,000 pounds. </strong></p><p><strong></strong></p><p><strong><strong>Combat</strong></strong></p><p><strong>A dire liger attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws. </strong></p><p><strong></strong></p><p><strong>A Dire liger frequently uses power attack, sacrificing 8 points of its attack bonus for +8 to damage. If it fails to hit, or the only available prey is encased in stone or metal, it attacks normally. Claws +17 to hit, 2d4+16 damage; bite +14 to hit, 2d6+12 damage; Rake + 14 to hit, 2d4+12 damage. </strong></p><p><strong></strong></p><p><strong><strong>Improved Grab (Ex)</strong></strong></p><p><strong>To use this ability, a dire liger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. </strong></p><p><strong></strong></p><p><strong><strong>Pounce (Ex)</strong></strong></p><p><strong>If a dire liger charges, it can make a full attack, including two rake attacks. </strong></p><p><strong></strong></p><p><strong><strong>Rake (Ex)</strong></strong></p><p><strong>Attack bonus +22 melee, damage 2d4+4. </strong></p><p><strong></strong></p><p><strong><strong>Skills</strong></strong></p><p><strong>Dire ligers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.[/sblock]</strong></p></blockquote><p></p>
[QUOTE="frankthedm, post: 2941536, member: 1164"] I advanced some tigers, one to represent the larger breed of the Siberian Tiger, two others for the Liger [Male lion/Female tiger crossbreed mule] The liger was intentionaly given poor spot /listen skills to reprsent an animal that seems permanently "out of it's natural enviroment" due to mixed parentage. It is very good at finding and taking prey, just not avoiding being prey.[sblock=Long Haired Tiger (Siberian)] [b] Large Animal [/b] [b] Hit Dice:[/b] 9d8+ 27 (62hp) [67HP] If PCs always can get high average or better on level up [b] Initiative:[/b] +2 [b] Speed:[/b] 40 ft. (8 squares) [b] Armor Class:[/b] 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 [b] Base Attack/Grapple:[/b] +6/+17 [b] Attack:[/b] Claw +12 melee (1d8+7) [b] Full Attack:[/b] 2 claws +12 melee (1d8+7) and bite +7 melee (2d6+3) [b] Space/Reach:[/b] 10 ft./5 ft. [b] Special Attacks:[/b] Improved grab, pounce, rake 1d8+3 [b] Special Qualities:[/b] Low-light vision, scent [b] Saves:[/b] Fort +9, Ref +8, Will +4 [b] Abilities:[/b] Str 24, Dex 15, Con 17, Int 2, Wis 12, Cha 6 [b] Skills:[/b] Balance +6, Hide +6*, Listen +3, Move Silently +9, Spot +3, Swim +12 [b] Feats:[/b] Alertness, Endurance, Improved Natural Weapon (bite), and Improved Natural Weapon (claw). [b] Environment:[/b] Cold forests [b] Organization:[/b] Solitary [b] Challenge Rating:[/b] 5 [b] Treasure:[/b] Masterwork cold weather outfit. [b] Advancement:[/b] 10–12 HD (Large); 13–18 HD (Huge) [b] Level Adjustment:[/b] — These great cats stand around 3½’ tall at the shoulder and are about 9 feet long. They weigh from 600 to 800 pounds. Combat Improved Grab (Ex): To use this ability, a Long haired Tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Pounce (Ex): If a Long haired Tiger charges a foe, it can make a full attack, including two rake attacks. Rake (Ex): Attack bonus +12 melee, damage 1d8+3. Skills: Long haired Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. Long haired Tiger’s thick coats are the equivalent of masterwork cold weather cloths, granting the tiger and those who harvest its coat (Craft [leatherworking] or Survival) a +2 bonus on saves to resist cold dangers. [/sblock] [sblock=Liger] [b] Large Animal[/b] [b] Hit Dice: 12d8+48 (102 HP) (108 HP If PCs always can get high average or better on level up) [b] Initiative:[/b] +2 [b] Speed:[/b] 40 ft. (8 squares) [b] Armor Class:[/b] 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 [b] Base Attack/Grapple:[/b] +9/+20 [b] Attack:[/b] Claw +16 melee (1d8+7) [b] Full Attack:[/b] 2 claws +16 melee (1d8+7) and bite +10 melee (2d6+3) [b] Space/Reach:[/b] 10 ft./5 ft. [b] Special Attacks:[/b] Improved grab, pounce, rake 1d8+3 [b] Special Qualities:[/b] Low-light vision, scent [b] Saves:[/b] Fort +12, Ref +10, Will +5 [b] Abilities:[/b] Str 24, Dex 15, Con 18, Int 2, Wis 12, Cha 6 [b] Skills:[/b] Balance +6, Hide +11*, Listen +1, Move Silently +11, Spot +1, Swim +12 [b] Feats:[/b] Improved Natural Weapon (bite), Improved Natural Weapon (claw), Power attack, Stealthy and Weapon focus [claw] [b] Environment:[/b] Warm plains and warm forests [b] Organization:[/b] Solitary [b] Challenge Rating:[/b] 6 [b] Advancement:[/b] 13–18 HD (Huge) [b] Level Adjustment:[/b] — These great cats stand nearly 4’ tall at the shoulder and are about 10 to 11 feet long. They weigh from 1000 to 1200 pounds. Combat A Liger uses its brute strength to swiftly kill its prey, normally power attacking for 5 points. Claw +11 to hit, 1d8+12 damage; bite +5 to hit, 2d6+10 damage: grapple bonus +15, rake +10 to hit, 1d8+8 damage. If it fails to hit during a pounce, it attacks normally there after until driven off or it attacks a foe that seems less protected. Improved Grab (Ex): To use this ability, a Liger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Pounce (Ex): If a Liger charges a foe, it can make a full attack, including two rake attacks. Rake (Ex): Attack bonus +15 melee, damage 1d8+3. Skills: Ligers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.[/sblock] [sblock=Dire Liger] [b] Size/Type:[/b] Large Animal [b] Hit Dice:[/b] 22d8+66 [165 HP] 176 If PCs always can get high average HP or better on level up) [b] Initiative:[/b] +2 [b] Speed:[/b] 40 ft. (8 squares) [b] Armor Class:[/b] 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 [b] Base Attack/Grapple:[/b] +16/+29 [b] Attack:[/b] Claw +25 melee (2d4+8) [b] Full Attack:[/b] 2 claws +25 melee (2d4+8) and bite +22 melee (2d6+4) [b] Space/Reach:[/b] 10 ft./5 ft. [b] Special Attacks:[/b] Improved grab, pounce, rake 2d4+4 [b] Special Qualities:[/b] Low-light vision, scent [b] Saves:[/b] Fort +16, Ref +15, Will +14 [b] Abilities:[/b] Str 28, Dex 15, Con 17, Int 2, Wis 12, Cha 10 [b] Skills:[/b] Hide +11*, Jump +14, Listen +4, Move Silently +15, Spot +5, Swim +10 [b] Feats:[/b] Improved Natural Attack (claw), Improved Natural Attack (bite), Multiattack, Power Attack, Run, skill focus [move silently], Stealthy, Weapon Focus (claw), [b] Environment:[/b] Warm plains near Warm Forests [b] Organization:[/b] Solitary or pair [b] Challenge Rating:[/b] 10 [b] Treasure:[/b] None [b] Alignment:[/b] Always neutral [b] Advancement:[/b] 23-32 HD (Large); 33-48 (Huge) [b] Level Adjustment:[/b] — Dire ligers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard. Dire ligers grow to be over 14 feet long and can weigh up to 9,000 pounds. [B]Combat[/B] A dire liger attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws. A Dire liger frequently uses power attack, sacrificing 8 points of its attack bonus for +8 to damage. If it fails to hit, or the only available prey is encased in stone or metal, it attacks normally. Claws +17 to hit, 2d4+16 damage; bite +14 to hit, 2d6+12 damage; Rake + 14 to hit, 2d4+12 damage. [B]Improved Grab (Ex)[/B] To use this ability, a dire liger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. [B]Pounce (Ex)[/B] If a dire liger charges, it can make a full attack, including two rake attacks. [B]Rake (Ex)[/B] Attack bonus +22 melee, damage 2d4+4. [B]Skills[/B] Dire ligers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.[/sblock][/b] [/QUOTE]
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