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<blockquote data-quote="frankthedm" data-source="post: 3087234" data-attributes="member: 1164"><p>A single tattered sheet from a notebook.</p><p><a href="http://img516.imageshack.us/img516/1130/glonstory1ri.gif" target="_blank">http://img516.imageshack.us/img516/1130/glonstory1ri.gif</a></p><p></p><p><em>Demogorgon Sacrifice Collection Unit</em> </p><p>Fiendish Girallon Striketeam</p><p>[Sblock=Fiendish Girallon] </p><p><strong> Size/Type: </strong> Large Magical Beast [extraplanar]</p><p><strong> Hit Dice: </strong> 7d10+21 (59 hp) [62 high average]</p><p><strong> Initiative: </strong> +3</p><p><strong> Speed: </strong> 40 ft. (8 squares), climb 40 ft.</p><p><strong> Armor Class: </strong> 16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 15</p><p><strong> Base Attack/Grapple: </strong> +7/+17</p><p><strong> Attack: </strong> Claw +13 melee (1d4+6 [magic])</p><p>OR Masterwork Great club +13 [2d8+9 [blunt]}</p><p><strong> Full Attack: </strong> 4 claws +13 melee (1d4+6[magic]) and bite +7 melee (1d8+3[magic]) OR Masterwork Greatclub +13/+6 [2d8+9 [blunt]} and 2 claws +7 melee (1d4+3) and bite +7 melee (1d8+3)</p><p><strong> Space/Reach: </strong> 10 ft./10 ft.</p><p><strong> Special Attacks: </strong> Rend 2d4+9, Smite Good [1/day +7 damge]</p><p><strong> Special Qualities: </strong> Darkvision 60 ft.,low-light vision, scent, DR 5/Magic, Resist Cold 5, Resist Fire 5, SR 12</p><p><strong> Saves: </strong> Fort +7, Ref +8, Will +5</p><p><strong> Abilities: </strong> Str 22, Dex 17, Con 14, Int 3, Wis 12, Cha 7</p><p><strong> Skills: </strong> Climb +18, Move Silently +8, Spot +6</p><p><strong> Feats: </strong> Iron Will, Improved Toughness, Weapon Focus Claw or Iron Will, Improved Toughness, Weapon proficiency Greatclub </p><p><strong> Environment: </strong> Warm forests</p><p><strong> Organization: </strong> company of 8</p><p><strong> Challenge Rating: </strong> 7</p><p><strong> Treasure: </strong> Masterwork Large Great club</p><p><strong> Alignment: </strong> Always CE</p><p><strong> Advancement: </strong> 8-10 HD (Large); 11-21 HD (Huge)</p><p>Girallons are savage, magical cousins of the gorilla. When moving on the ground, a girallon walks on its legs and lower arms. An adult girallon is about 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs about 800 pounds. </p><p>Combat</p><p>A solitary girallon usually conceals itself in the branches of a tree or under a pile of leaves and brush, with only its nose showing. When it spots or scents prey, it charges to the attack. A girallon picks up prey that is small enough to carry and withdraws, often vanishing into the trees before the victim’s companions can do anything to retaliate. Against larger foes, a girallon seeks to tear a single opponent to bits as quickly as it can. </p><p>Rend (Ex)</p><p>A girallon that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d4+9 points of damage. </p><p>Skills</p><p>A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. [/Sblock][Sblock=Fiendish Girallon 2nd in command]</p><p><strong> Size/Type: </strong> Large Magical Beast [extraplanar]</p><p><strong> Hit Dice: </strong> 10d10+30 (85 hp) [90 high average]</p><p><strong> Initiative: </strong> +3</p><p><strong> Speed: </strong> 40 ft. (8 squares), climb 40 ft.</p><p><strong> Armor Class: </strong> 17 (-1 size, +4 Dex, +4 natural), touch 12, flat-footed 15</p><p><strong> Base Attack/Grapple: </strong> +10/+20</p><p><strong> Attack: </strong> Claw +13 melee (1d4+6) OR +1 Merciful Great club +16 [2d8 +10 +1d6 [Magic, Blunt, Nonlethal]}</p><p><strong> Full Attack: </strong> 4 claws +15 melee (1d4+6[magic]) and bite +7 melee (1d8+3[magic]) OR +1 Merciful Great club +16/+11 [2d8 +10 +1d6 [Magic, Blunt, Nonlethal]} and 2 claws +7 melee (1d4+3[magic]) and bite +7 melee (1d8+3[magic])</p><p><strong> Space/Reach: </strong> 10 ft./10 ft.</p><p><strong> Special Attacks: </strong> Rend 2d4+9, Smite Good [1/day +10 damage]</p><p><strong> Special Qualities: </strong> Darkvision 60 ft.,low-light vision, scent, DR 5/Magic, Resist Cold 10, Resist Fire 10, SR 15</p><p><strong> Saves: </strong> Fort +9, Ref 11, Will +6</p><p><strong> Abilities: </strong> Str 22, Dex 18, Con 14, Int 3, Wis 12, Cha 7</p><p><strong> Skills: </strong> Climb +14, Move Silently +12, Spot +6</p><p><strong> Feats: </strong> Iron Will, Improved Toughness, Proficency Great club. Combat Reflexes.</p><p><strong> Environment: </strong> Warm forests</p><p><strong> Organization: </strong> Leader of the company </p><p><strong> Challenge Rating: </strong> 9</p><p><strong> Treasure: </strong> +1 Merciful Large great club 10,000 gp [extra value is from being an obscene art object]</p><p><strong> Alignment: </strong> Always neutral CE</p><p><strong> Advancement: </strong> 11-21 HD (Huge)</p><p></p><p>Girallons are savage, magical cousins of the gorilla. When moving on the ground, a girallon walks on its legs and lower arms. An adult girallon is about 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs about 800 pounds. </p><p>Combat</p><p>A solitary girallon usually conceals itself in the branches of a tree or under a pile of leaves and brush, with only its nose showing. When it spots or scents prey, it charges to the attack. A girallon picks up prey that is small enough to carry and withdraws, often vanishing into the trees before the victim’s companions can do anything to retaliate. Against larger foes, a girallon seeks to tear a single opponent to bits as quickly as it can. </p><p>Rend (Ex)</p><p>A girallon that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d4+9 points of damage. </p><p>Skills</p><p>A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. [/Sblock]</p><p>[Sblock=Fiendish Girallon leader]</p><p><strong> Size/Type: </strong> Hiuge Magical Beast [extraplanar]</p><p><strong> Hit Dice: </strong> 19d10+114 (218 hp) [228 high average]</p><p><strong> Initiative: </strong> +3</p><p><strong> Speed: </strong> 40 ft. (8 squares), climb 40 ft.</p><p><strong> Armor Class: </strong> 18 (-2 size, +3 Dex, +7 natural), touch 12, flat-footed 15</p><p><strong> Base Attack/Grapple: </strong> +19/ +37</p><p><strong> Attack: </strong> Claw +27 melee (1d6+6) or Great club +27 [3d8+15 [blunt]} </p><p> <strong> Full Attack: </strong> Huge Great club +27/+21/+16 [3d8 +15[Blunt]} and 2 claws +27 melee (1d6+5[magic]) and bite +27 melee (2d6+5[magic])</p><p><strong> Space/Reach: </strong> 15 ft./15 ft.</p><p><strong> Special Attacks: </strong> Rend 2d6+15, Smite Good [1/day +19 damage]</p><p><strong> Special Qualities: </strong> Darkvision 60 ft., low-light vision, scent, DR 10/Magic, Resist Cold 10, Resist Fire 10, SR 24</p><p><strong> Saves: </strong> Fort +15, Ref +14, Will +9</p><p><strong> Abilities: </strong> Str 30, Dex 16, Con 20, Int 3, Wis 12, Cha 7</p><p><strong> Skills: </strong> Climb +14, Move Silently +20, Spot +6</p><p><strong> Feats: </strong> Iron Will[1st], Improved Toughness[3rd], Proficiency Great club[6th]. Combat Reflexes[9th], Power Attack[12th], Multiattack[15th], Improved Multiattack[18th]</p><p><strong> Environment: </strong> Warm forests</p><p><strong> Organization: </strong> Leader of the company </p><p><strong> Challenge Rating: </strong> 14</p><p><strong> Treasure: </strong> </p><p> <strong> Alignment: </strong> Always neutral CE</p><p><strong> Advancement: </strong> 11-21 HD (Huge)</p><p></p><p>Power Attack: This brutish specimen usually Power attacks for 10 points unless it is having trouble hitting it’s foes. -10 to hit, +10 to damage [+20 with the greatclub] Full attack computation is as follows…</p><p><strong>Huge Great club +17/+11/+6 [3d8 +35[Blunt]} and 2 claws +17 melee (1d6+15[magic]) and bite +17 melee (2d6+15[magic]) </strong></p><p></p><p>Rend (Ex)</p><p>A girallon that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+15 points of damage. </p><p></p><p>Skills</p><p>A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. [/Sblock]</p><p>[Sblock=Fiendish Girallon leader, Barbarian 1]</p><p><strong> Size/Type: </strong> Huge Magical Beast [extraplanar]</p><p><strong> Hit Dice: </strong> 19d10+ 1d12 + 140 (251hp) [ 261 high average]<span style="color: red"> (291hp) [301 high average] </span></p><p><strong> Initiative: </strong> +2</p><p><strong> Speed: </strong> 50 ft. (10 squares), climb 40 ft.</p><p><strong> Armor Class: </strong> 17<span style="color: red"> 15</span> (-2 size, +2 Dex, +7 natural), touch 10, flat-footed 15</p><p><strong> Base Attack/Grapple: </strong> +20/ +40 <span style="color: red"> +42</span></p><p><strong> Attack: </strong> Claw +30 melee (1d6+12) or Great club +30 [3d8+18, 19-20 x2 [blunt]} </p><p><span style="color: red"> <strong> Raging:</strong> Claw +32 melee (1d6+14) or Great club +32 [3d8+21, 19-20 x2 [blunt]} </span></p><p><strong> Full Attack: </strong> Huge Great club +30/+25/+20/+15 [3d8 +18, 19-20 x2 [Blunt]} and 2 claws +30 melee (1d6+7[magic]) and bite +30 melee (2d6+7[magic])</p><p><span style="color: red"><strong> Raging Full: </strong> Huge Great club +32/+27/+22/+17 [3d8 +21, 19-20 x2 [Blunt]} and 2 claws +32 melee (1d6+7[magic]) and bite +32 melee (2d6+7[magic]) </span></p><p><strong> Space/Reach: </strong> 15 ft./15 ft.</p><p><strong> Special Attacks: </strong> Rage, Rend 2d6+18 <span style="color: red">+21</span>, Smite Good [1/day +20 damage]</p><p><strong> Special Qualities: </strong> Darkvision 60 ft., low-light vision, scent, DR 10/Magic, Resist Cold 10, Resist Fire 10, SR 25</p><p><strong> Saves: </strong> Fort +18 <span style="color: red"> +20</span>, Ref +13, Will +11<span style="color: red"> +13</span> </p><p><strong> Abilities: </strong> Str 34, Dex 14, Con 24, Int 3, Wis 16, Cha 8</p><p><strong> Skills: </strong> Climb +17, Move Silently +20, Spot +7</p><p><strong> Feats: </strong> Iron Will[1st], Improved Toughness[3rd], Combat Reflexes [6th]. Improved critical Great club [9th], Power Attack[12th], Multiattack[15th], Improved Multiattack[18th]</p><p><strong> Environment: </strong> Warm forests</p><p><strong> Organization: </strong> Leader of the company </p><p><strong> Challenge Rating: </strong> 15</p><p><strong> Treasure: </strong> </p><p> <strong> Alignment: </strong> Always neutral CE</p><p><strong> Advancement: </strong> 21 HD (Huge)</p><p></p><p>Rage: This Creature can rage 1 per day. The Changes to its stat block are reflected in red. This lasts 7 rounds.</p><p></p><p>Power Attack: This brutish specimen usually Power attacks for 10 points unless it is having trouble hitting it’s foes. -10 to hit, +10 to damage [+20 with the greatclub] Full attack computation is as follows…</p><p><strong>Huge Great club +20/+15/+10/+5 [3d8 +38, 19-20 x2 [Blunt]} and 2 claws +20 melee (1d6+17[magic]) and bite +20 melee (2d6+17[magic])</strong></p><p><strong><span style="color: red">Huge Great club +22/+17/+12/+7 [3d8 +41, 19-20 x2 [Blunt]} and 2 claws +22 melee (1d6+17[magic]) and bite +22 melee (2d6+17[magic]) </span> </strong></p><p></p><p>Rend (Ex):A girallon that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+18<span style="color: red"> 2d6+21</span> points of damage. </p><p></p><p>Skills: A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. [/Sblock]</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3087234, member: 1164"] A single tattered sheet from a notebook. [url]http://img516.imageshack.us/img516/1130/glonstory1ri.gif[/url] [I]Demogorgon Sacrifice Collection Unit[/I] Fiendish Girallon Striketeam [Sblock=Fiendish Girallon] [b] Size/Type: [/b] Large Magical Beast [extraplanar] [b] Hit Dice: [/b] 7d10+21 (59 hp) [62 high average] [b] Initiative: [/b] +3 [b] Speed: [/b] 40 ft. (8 squares), climb 40 ft. [b] Armor Class: [/b] 16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 15 [b] Base Attack/Grapple: [/b] +7/+17 [b] Attack: [/b] Claw +13 melee (1d4+6 [magic]) OR Masterwork Great club +13 [2d8+9 [blunt]} [b] Full Attack: [/b] 4 claws +13 melee (1d4+6[magic]) and bite +7 melee (1d8+3[magic]) OR Masterwork Greatclub +13/+6 [2d8+9 [blunt]} and 2 claws +7 melee (1d4+3) and bite +7 melee (1d8+3) [b] Space/Reach: [/b] 10 ft./10 ft. [b] Special Attacks: [/b] Rend 2d4+9, Smite Good [1/day +7 damge] [b] Special Qualities: [/b] Darkvision 60 ft.,low-light vision, scent, DR 5/Magic, Resist Cold 5, Resist Fire 5, SR 12 [b] Saves: [/b] Fort +7, Ref +8, Will +5 [b] Abilities: [/b] Str 22, Dex 17, Con 14, Int 3, Wis 12, Cha 7 [b] Skills: [/b] Climb +18, Move Silently +8, Spot +6 [b] Feats: [/b] Iron Will, Improved Toughness, Weapon Focus Claw or Iron Will, Improved Toughness, Weapon proficiency Greatclub [b] Environment: [/b] Warm forests [b] Organization: [/b] company of 8 [b] Challenge Rating: [/b] 7 [b] Treasure: [/b] Masterwork Large Great club [b] Alignment: [/b] Always CE [b] Advancement: [/b] 8-10 HD (Large); 11-21 HD (Huge) Girallons are savage, magical cousins of the gorilla. When moving on the ground, a girallon walks on its legs and lower arms. An adult girallon is about 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs about 800 pounds. Combat A solitary girallon usually conceals itself in the branches of a tree or under a pile of leaves and brush, with only its nose showing. When it spots or scents prey, it charges to the attack. A girallon picks up prey that is small enough to carry and withdraws, often vanishing into the trees before the victim’s companions can do anything to retaliate. Against larger foes, a girallon seeks to tear a single opponent to bits as quickly as it can. Rend (Ex) A girallon that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d4+9 points of damage. Skills A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. [/Sblock][Sblock=Fiendish Girallon 2nd in command] [b] Size/Type: [/b] Large Magical Beast [extraplanar] [b] Hit Dice: [/b] 10d10+30 (85 hp) [90 high average] [b] Initiative: [/b] +3 [b] Speed: [/b] 40 ft. (8 squares), climb 40 ft. [b] Armor Class: [/b] 17 (-1 size, +4 Dex, +4 natural), touch 12, flat-footed 15 [b] Base Attack/Grapple: [/b] +10/+20 [b] Attack: [/b] Claw +13 melee (1d4+6) OR +1 Merciful Great club +16 [2d8 +10 +1d6 [Magic, Blunt, Nonlethal]} [b] Full Attack: [/b] 4 claws +15 melee (1d4+6[magic]) and bite +7 melee (1d8+3[magic]) OR +1 Merciful Great club +16/+11 [2d8 +10 +1d6 [Magic, Blunt, Nonlethal]} and 2 claws +7 melee (1d4+3[magic]) and bite +7 melee (1d8+3[magic]) [b] Space/Reach: [/b] 10 ft./10 ft. [b] Special Attacks: [/b] Rend 2d4+9, Smite Good [1/day +10 damage] [b] Special Qualities: [/b] Darkvision 60 ft.,low-light vision, scent, DR 5/Magic, Resist Cold 10, Resist Fire 10, SR 15 [b] Saves: [/b] Fort +9, Ref 11, Will +6 [b] Abilities: [/b] Str 22, Dex 18, Con 14, Int 3, Wis 12, Cha 7 [b] Skills: [/b] Climb +14, Move Silently +12, Spot +6 [b] Feats: [/b] Iron Will, Improved Toughness, Proficency Great club. Combat Reflexes. [b] Environment: [/b] Warm forests [b] Organization: [/b] Leader of the company [b] Challenge Rating: [/b] 9 [b] Treasure: [/b] +1 Merciful Large great club 10,000 gp [extra value is from being an obscene art object] [b] Alignment: [/b] Always neutral CE [b] Advancement: [/b] 11-21 HD (Huge) Girallons are savage, magical cousins of the gorilla. When moving on the ground, a girallon walks on its legs and lower arms. An adult girallon is about 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs about 800 pounds. Combat A solitary girallon usually conceals itself in the branches of a tree or under a pile of leaves and brush, with only its nose showing. When it spots or scents prey, it charges to the attack. A girallon picks up prey that is small enough to carry and withdraws, often vanishing into the trees before the victim’s companions can do anything to retaliate. Against larger foes, a girallon seeks to tear a single opponent to bits as quickly as it can. Rend (Ex) A girallon that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d4+9 points of damage. Skills A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. [/Sblock] [Sblock=Fiendish Girallon leader] [b] Size/Type: [/b] Hiuge Magical Beast [extraplanar] [b] Hit Dice: [/b] 19d10+114 (218 hp) [228 high average] [b] Initiative: [/b] +3 [b] Speed: [/b] 40 ft. (8 squares), climb 40 ft. [b] Armor Class: [/b] 18 (-2 size, +3 Dex, +7 natural), touch 12, flat-footed 15 [b] Base Attack/Grapple: [/b] +19/ +37 [b] Attack: [/b] Claw +27 melee (1d6+6) or Great club +27 [3d8+15 [blunt]} [b] Full Attack: [/b] Huge Great club +27/+21/+16 [3d8 +15[Blunt]} and 2 claws +27 melee (1d6+5[magic]) and bite +27 melee (2d6+5[magic]) [b] Space/Reach: [/b] 15 ft./15 ft. [b] Special Attacks: [/b] Rend 2d6+15, Smite Good [1/day +19 damage] [b] Special Qualities: [/b] Darkvision 60 ft., low-light vision, scent, DR 10/Magic, Resist Cold 10, Resist Fire 10, SR 24 [b] Saves: [/b] Fort +15, Ref +14, Will +9 [b] Abilities: [/b] Str 30, Dex 16, Con 20, Int 3, Wis 12, Cha 7 [b] Skills: [/b] Climb +14, Move Silently +20, Spot +6 [b] Feats: [/b] Iron Will[1st], Improved Toughness[3rd], Proficiency Great club[6th]. Combat Reflexes[9th], Power Attack[12th], Multiattack[15th], Improved Multiattack[18th] [b] Environment: [/b] Warm forests [b] Organization: [/b] Leader of the company [b] Challenge Rating: [/b] 14 [b] Treasure: [/b] [b] Alignment: [/b] Always neutral CE [b] Advancement: [/b] 11-21 HD (Huge) Power Attack: This brutish specimen usually Power attacks for 10 points unless it is having trouble hitting it’s foes. -10 to hit, +10 to damage [+20 with the greatclub] Full attack computation is as follows… [b]Huge Great club +17/+11/+6 [3d8 +35[Blunt]} and 2 claws +17 melee (1d6+15[magic]) and bite +17 melee (2d6+15[magic]) [/b] Rend (Ex) A girallon that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+15 points of damage. Skills A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. [/Sblock] [Sblock=Fiendish Girallon leader, Barbarian 1] [b] Size/Type: [/b] Huge Magical Beast [extraplanar] [b] Hit Dice: [/b] 19d10+ 1d12 + 140 (251hp) [ 261 high average][color=red] (291hp) [301 high average] [/color] [b] Initiative: [/b] +2 [b] Speed: [/b] 50 ft. (10 squares), climb 40 ft. [b] Armor Class: [/b] 17[color=red] 15[/color] (-2 size, +2 Dex, +7 natural), touch 10, flat-footed 15 [b] Base Attack/Grapple: [/b] +20/ +40 [color=red] +42[/color] [b] Attack: [/b] Claw +30 melee (1d6+12) or Great club +30 [3d8+18, 19-20 x2 [blunt]} [color=red] [b] Raging:[/b] Claw +32 melee (1d6+14) or Great club +32 [3d8+21, 19-20 x2 [blunt]} [/color] [b] Full Attack: [/b] Huge Great club +30/+25/+20/+15 [3d8 +18, 19-20 x2 [Blunt]} and 2 claws +30 melee (1d6+7[magic]) and bite +30 melee (2d6+7[magic]) [color=red][b] Raging Full: [/b] Huge Great club +32/+27/+22/+17 [3d8 +21, 19-20 x2 [Blunt]} and 2 claws +32 melee (1d6+7[magic]) and bite +32 melee (2d6+7[magic]) [/color] [b] Space/Reach: [/b] 15 ft./15 ft. [b] Special Attacks: [/b] Rage, Rend 2d6+18 [color=red]+21[/color], Smite Good [1/day +20 damage] [b] Special Qualities: [/b] Darkvision 60 ft., low-light vision, scent, DR 10/Magic, Resist Cold 10, Resist Fire 10, SR 25 [b] Saves: [/b] Fort +18 [color=red] +20[/color], Ref +13, Will +11[color=red] +13[/color] [b] Abilities: [/b] Str 34, Dex 14, Con 24, Int 3, Wis 16, Cha 8 [b] Skills: [/b] Climb +17, Move Silently +20, Spot +7 [b] Feats: [/b] Iron Will[1st], Improved Toughness[3rd], Combat Reflexes [6th]. Improved critical Great club [9th], Power Attack[12th], Multiattack[15th], Improved Multiattack[18th] [b] Environment: [/b] Warm forests [b] Organization: [/b] Leader of the company [b] Challenge Rating: [/b] 15 [b] Treasure: [/b] [b] Alignment: [/b] Always neutral CE [b] Advancement: [/b] 21 HD (Huge) Rage: This Creature can rage 1 per day. The Changes to its stat block are reflected in red. This lasts 7 rounds. Power Attack: This brutish specimen usually Power attacks for 10 points unless it is having trouble hitting it’s foes. -10 to hit, +10 to damage [+20 with the greatclub] Full attack computation is as follows… [b]Huge Great club +20/+15/+10/+5 [3d8 +38, 19-20 x2 [Blunt]} and 2 claws +20 melee (1d6+17[magic]) and bite +20 melee (2d6+17[magic]) [color=red]Huge Great club +22/+17/+12/+7 [3d8 +41, 19-20 x2 [Blunt]} and 2 claws +22 melee (1d6+17[magic]) and bite +22 melee (2d6+17[magic]) [/color] [/b] Rend (Ex):A girallon that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+18[color=red] 2d6+21[/color] points of damage. Skills: A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. [/Sblock] [/QUOTE]
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