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<blockquote data-quote="frankthedm" data-source="post: 3104611" data-attributes="member: 1164"><p>[sblock=Ancient Black Pudding]</p><p><strong> Size/Type: </strong> Gargantuan Ooze</p><p><strong> Hit Dice: </strong> 30d10+300 = 465</p><p><strong> Initiative: </strong> -4</p><p><strong> Speed: </strong> 20 ft. (4 squares), climb 20 ft.</p><p><strong> Armor Class: </strong> 2 (-4 size, -4 Dex), touch 2, flat-footed 1</p><p><strong> Base Attack/Grapple: </strong> +22 /+42</p><p><strong> Attack: </strong> Slam +26 melee (3d6+12 plus 3d6 acid)</p><p><strong> Full Attack: </strong> Slam +26 melee (3d6+12 plus 3d6 acid)</p><p><strong> Space/Reach: </strong> 25 ft./20 ft.</p><p><strong> Special Attacks: </strong> Acid, constrict 2d8+12 plus 2d6 acid, improved grab</p><p><strong> Special Qualities: </strong> Blindsight 60 ft., split, ooze traits</p><p><strong> Saves: </strong> Fort +19, Ref +5, Will +4</p><p><strong> Abilities: </strong> Str 26, Dex 2, Con 30, Int Ø, Wis 1, Cha 1</p><p><strong> Skills: </strong> Climb +16</p><p><strong> Feats: </strong> —</p><p><strong> Environment: </strong> Underground</p><p><strong> Organization: </strong> Solitary</p><p><strong> Challenge Rating: </strong> 14</p><p><strong> Treasure: </strong> None</p><p><strong> Alignment: </strong> Always neutral</p><p>The typical black pudding measures 15 feet across and 2 feet thick. It weighs about 18,000 pounds.</p><p></p><p><strong>Combat </strong> A black pudding attacks by grabbing and squeezing their prey.</p><p><strong></strong></p><p><strong>Acid (Ex): </strong> The creature secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Any melee hit or constrict attack deals acid damage, and the opponent’s armor and clothing <u>dissolve</u> and become <u>useless</u> immediately unless they succeed on DC 35 Reflex saves. A metal or wooden weapon that strikes a black pudding also <u>dissolves</u> immediately unless it succeeds on a DC 35 Reflex save. The save DCs are Constitution-based.</p><p></p><p>The pudding’s acidic touch deals 21 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.</p><p></p><p><strong>Constrict (Ex): </strong> A black pudding deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor take a –4 penalty on Reflex saves against the acid.</p><p></p><p><strong>Improved Grab (Ex): </strong> To use this ability, a black pudding must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p><strong></strong></p><p><strong>Split (Ex): </strong> Slashing and piercing weapons deal no damage to a black pudding. Instead the creature splits into two identical puddings, each with half of the original’s current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.</p><p></p><p><strong>Skills: </strong> A black pudding has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.[/sblock]</p><p></p><p>A little while back i realized grey oozes are normally medium. Since they need to be large to use Improved Grab on medium PCs, Here's an Advanced one! Just don't tell your players who made it. [sblock=Advanced Large Grey Ooze statblock]</p><p><a href="http://img108.imageshack.us/img108/8829/fastgreyooze1uj.jpg" target="_blank">http://img108.imageshack.us/img108/8829/fastgreyooze1uj.jpg</a></p><p><strong> Size/Type: </strong> Large Ooze</p><p><strong> Hit Dice: </strong> 7d10+56 (94hp) {98HP high average]</p><p><strong> Initiative: </strong> -5</p><p><strong> Speed: </strong> 10 ft. (2 squares)</p><p><strong> Armor Class: </strong> 7 (-5 Dex, -1 size, +3 natural armor), touch 4, flat-footed 7</p><p><strong> Base Attack/Grapple: </strong> +5/+14</p><p><strong> Attack: </strong> Slam +9 melee (1d8+7 plus 1d6 acid)</p><p><strong> Full Attack: </strong> Slam +9 melee (1d8+7 plus 1d6 acid)</p><p><strong> Space/Reach: </strong> 10 ft./5 ft.</p><p><strong> Special Attacks: </strong> Acid, constrict 1d8+7 plus 1d6 acid, improved grab</p><p><strong> Special Qualities: </strong> Blindsight 60 ft., immunity to <strong>cold and fire</strong>, ooze traits*, transparent</p><p><strong> Saves: </strong> Fort +10, Ref -3, Will -3</p><p><strong> Abilities: </strong> Str 20, Dex 1, Con 26, Int Ø, Wis 1, Cha 1 [Con received the 1 level up point]</p><p><strong> Challenge Rating: </strong> 6</p><p><strong> Treasure: </strong> None {Gems in previous editions IIRC]</p><p><strong> Alignment: </strong> Always neutral</p><p><strong> Advancement: </strong> 8-9 HD (Large)</p><p></p><p>A gray ooze strikes like a snake, slamming opponents with its body. </p><p></p><p>Acid (Ex)</p><p>A gray ooze secretes a digestive acid that quickly dissolves organic material and metal, but not stone. Any melee hit or constrict attack deals acid damage.<strong> Armor or clothing <em>dissolves</em> and becomes<u> useless immediately </u> unless it succeeds on a DC 21 Reflex save. A metal or wooden weapon that strikes a gray ooze also <u>dissolves immediately</u> unless it succeeds on a DC 21 Reflex save.</strong> The save DCs are Constitution-based. </p><p></p><p>The ooze’s acidic touch deals 21 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage. </p><p></p><p>Constrict (Ex)</p><p>A gray ooze deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor take a -4 penalty on Reflex saves against the acid. </p><p></p><p>Improved Grab (Ex)</p><p>To use this ability, a gray ooze must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. </p><p></p><p>Transparent (Ex)</p><p>A gray ooze is hard to identify, even under ideal conditions, and it takes a DC 15 Spot check to notice one. Creatures who fail to notice a gray ooze and walk into it are automatically hit with a melee attack for slam and acid damage. </p><p></p><p>Those lovely ooze traits...</p><p>*Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). </p><p>*Blind (but have the blindsight special quality), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. </p><p>*Immunity to poison, sleep effects, paralysis, polymorph, and stunning. </p><p>*Not subject to critical hits or flanking.[/sblock]</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3104611, member: 1164"] [sblock=Ancient Black Pudding] [b] Size/Type: [/b] Gargantuan Ooze [b] Hit Dice: [/b] 30d10+300 = 465 [b] Initiative: [/b] -4 [b] Speed: [/b] 20 ft. (4 squares), climb 20 ft. [b] Armor Class: [/b] 2 (-4 size, -4 Dex), touch 2, flat-footed 1 [b] Base Attack/Grapple: [/b] +22 /+42 [b] Attack: [/b] Slam +26 melee (3d6+12 plus 3d6 acid) [b] Full Attack: [/b] Slam +26 melee (3d6+12 plus 3d6 acid) [b] Space/Reach: [/b] 25 ft./20 ft. [b] Special Attacks: [/b] Acid, constrict 2d8+12 plus 2d6 acid, improved grab [b] Special Qualities: [/b] Blindsight 60 ft., split, ooze traits [b] Saves: [/b] Fort +19, Ref +5, Will +4 [b] Abilities: [/b] Str 26, Dex 2, Con 30, Int Ø, Wis 1, Cha 1 [b] Skills: [/b] Climb +16 [b] Feats: [/b] — [b] Environment: [/b] Underground [b] Organization: [/b] Solitary [b] Challenge Rating: [/b] 14 [b] Treasure: [/b] None [b] Alignment: [/b] Always neutral The typical black pudding measures 15 feet across and 2 feet thick. It weighs about 18,000 pounds. [B]Combat [/B] A black pudding attacks by grabbing and squeezing their prey. [B] Acid (Ex): [/B] The creature secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Any melee hit or constrict attack deals acid damage, and the opponent’s armor and clothing [U]dissolve[/U] and become [U]useless[/U] immediately unless they succeed on DC 35 Reflex saves. A metal or wooden weapon that strikes a black pudding also [U]dissolves[/U] immediately unless it succeeds on a DC 35 Reflex save. The save DCs are Constitution-based. The pudding’s acidic touch deals 21 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage. [B]Constrict (Ex): [/B] A black pudding deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor take a –4 penalty on Reflex saves against the acid. [B]Improved Grab (Ex): [/B] To use this ability, a black pudding must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. [B] Split (Ex): [/B] Slashing and piercing weapons deal no damage to a black pudding. Instead the creature splits into two identical puddings, each with half of the original’s current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points. [B]Skills: [/B] A black pudding has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.[/sblock] A little while back i realized grey oozes are normally medium. Since they need to be large to use Improved Grab on medium PCs, Here's an Advanced one! Just don't tell your players who made it. [sblock=Advanced Large Grey Ooze statblock] [url]http://img108.imageshack.us/img108/8829/fastgreyooze1uj.jpg[/url] [b] Size/Type: [/b] Large Ooze [b] Hit Dice: [/b] 7d10+56 (94hp) {98HP high average] [b] Initiative: [/b] -5 [b] Speed: [/b] 10 ft. (2 squares) [b] Armor Class: [/b] 7 (-5 Dex, -1 size, +3 natural armor), touch 4, flat-footed 7 [b] Base Attack/Grapple: [/b] +5/+14 [b] Attack: [/b] Slam +9 melee (1d8+7 plus 1d6 acid) [b] Full Attack: [/b] Slam +9 melee (1d8+7 plus 1d6 acid) [b] Space/Reach: [/b] 10 ft./5 ft. [b] Special Attacks: [/b] Acid, constrict 1d8+7 plus 1d6 acid, improved grab [b] Special Qualities: [/b] Blindsight 60 ft., immunity to [b]cold and fire[/b], ooze traits*, transparent [b] Saves: [/b] Fort +10, Ref -3, Will -3 [b] Abilities: [/b] Str 20, Dex 1, Con 26, Int Ø, Wis 1, Cha 1 [Con received the 1 level up point] [b] Challenge Rating: [/b] 6 [b] Treasure: [/b] None {Gems in previous editions IIRC] [b] Alignment: [/b] Always neutral [b] Advancement: [/b] 8-9 HD (Large) A gray ooze strikes like a snake, slamming opponents with its body. Acid (Ex) A gray ooze secretes a digestive acid that quickly dissolves organic material and metal, but not stone. Any melee hit or constrict attack deals acid damage.[B] Armor or clothing [I]dissolves[/I] and becomes[U] useless immediately [/U] unless it succeeds on a DC 21 Reflex save. A metal or wooden weapon that strikes a gray ooze also [U]dissolves immediately[/U] unless it succeeds on a DC 21 Reflex save.[/B] The save DCs are Constitution-based. The ooze’s acidic touch deals 21 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage. Constrict (Ex) A gray ooze deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor take a -4 penalty on Reflex saves against the acid. Improved Grab (Ex) To use this ability, a gray ooze must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Transparent (Ex) A gray ooze is hard to identify, even under ideal conditions, and it takes a DC 15 Spot check to notice one. Creatures who fail to notice a gray ooze and walk into it are automatically hit with a melee attack for slam and acid damage. Those lovely ooze traits... *Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). *Blind (but have the blindsight special quality), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. *Immunity to poison, sleep effects, paralysis, polymorph, and stunning. *Not subject to critical hits or flanking.[/sblock] [/QUOTE]
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