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<blockquote data-quote="frankthedm" data-source="post: 3235463" data-attributes="member: 1164"><p>[sblock=Hagitha, 5th level venerable female human wizard]</p><p><strong> Medium Humanoid (human ) </strong></p><p><strong> Hit Dice: </strong> 5d4-5 14 hp [16 HP if improved toughness replaces toughness]</p><p><strong> Initiative: </strong> +2</p><p><strong> Speed: </strong> 30 ft. (6 squares) 20' due to weight of the heavy crossbow.</p><p><strong> Armor Class: </strong> 6 (-4 Dex), touch 6, flat-footed 6</p><p><strong> Base Attack/Grapple: </strong> +2/-2</p><p><strong> Attack: </strong> Heavy crossbow +0 melee.</p><p><strong> Full Attack: </strong> You kidding me? She drops the crossbow and runs!</p><p><strong> Space/Reach: </strong> 5 ft./5 ft.</p><p><strong> Special Attacks: </strong> Spells</p><p><strong> Special Qualities: </strong> </p><p><strong> Saves: </strong> Fort +0, Ref -1, Will +6</p><p><strong> Abilities: </strong> Str 2, Dex 7, Con 8, Int 19, Wis 15, Cha 13</p><p><strong> Skills: </strong> Concentration +7, Craft (alchemy) +12, Knowledge (Local) +11, Knowledge (Nature) +12, Knowledge (Arcana) +12, Sence motive +6, Spellcraft +12, survival +7.</p><p><strong> Feats: </strong> (b)Scribe scroll, Improved init (1st), Toughness(H), brew potion (3rd) craft wondrous item(b-w5th). </p><p><strong> Challenge Rating: </strong> 5</p><p><strong> Treasure: </strong> Standard.</p><p><strong> Alignment: </strong> Neutral </p><p></p><p>Spellbook</p><p>0-PHB Cantrips, plus Cauterize and Evil Eye; 21 pages</p><p>1- Charm person, Stitch minor wounds, Aspect of the wolf, Produce flame, shield, magic missile, Mage armor, Enlarge Person; 8 pages </p><p>2- False life, Scorching Ray, Produce Corpse Candle, Alter self; 8 pages</p><p>3- fireball, Stitch Serious wounds, Blight Crop; 9 pages [/sblock]</p><p></p><p>[sblock=Blight crop]<strong><span style="color: Silver">Blight Crop</span></strong></p><p>Necromancy</p><p><strong>Level: </strong> Sor /wiz 3</p><p><strong>Components: </strong> V, S, M</p><p><strong>Casting Time: </strong> 1 standard action</p><p><strong>Range: </strong> ½ mile </p><p><strong>Area: </strong> special</p><p><strong>Duration: </strong> Instantaneous</p><p><strong>Saving Throw: </strong> None</p><p><strong>Spell Resistance: </strong> No</p><p></p><p>Normal edible plants within range of this spell have their potential productivity cut by one third for the growing season Blight Crop was cast upon them. Plants than have not yet reached that yield have their growth stunted, those that have already grown more than that succumb to a disease typical to that crop.</p><p></p><p>Blight Crop can be countered by effects that would counter <em>Diminish Plants</em>.</p><p></p><p>Material component: One pound of salt. [/sblock] [sblock=Cauterize]<em><span style="color: Red"><strong>Cauterize</strong></span></em></p><p>Evocation (Fire)</p><p><strong> Level: </strong> Sor/Wiz 0</p><p><strong> Components: </strong> V</p><p><strong> Casting Time: </strong> 1 standard action</p><p><strong> Range: </strong> Short</p><p><strong> Target: </strong> One creature</p><p><strong> Duration: </strong> Instantaneous</p><p><strong> Saving Throw: </strong> No: see text</p><p><strong> Spell Resistance: </strong> No: see text</p><p></p><p>Invoking a word of power over flame, you channel fire into a willing creature's wounds, sealing them shut as if the character had receive one point of magic healing. The pain is agonizing but your control of the flames normally prevents any harm from happening to the subject. </p><p></p><p>Only if some circumstance increases damage caused by this spell would any harm come to the subject. A being vulnerable to fire would suffer 1 point of damage from this spell rather than have their wounds closed.</p><p></p><p>This spell can be used to attack regenerating creatures that take normal damge from fire. Agaisnt those creatures, this spell converts up to the caster's level in nonlethal damage to lethal damage in addition to sealing their wounds. Such a creature can apply spell resistance, and can attempt a Will save to halve the amount converted. [/sblock]</p><p></p><p>[sblock=Produce corpse candle] <span style="color: Silver"><strong>Produce Corpse Candle</strong></span></p><p>Evocation & Necromancy</p><p><strong> Level: </strong> Sor /wiz 2</p><p><strong> Components: </strong> V, S</p><p><strong> Casting Time: </strong> 1 standard action</p><p><strong> Range: </strong> 0 ft.</p><p><strong> Effect: </strong> Corpse candle above your shoulder</p><p><strong> Duration: </strong> 1 min./level (D)</p><p><strong> Saving Throw: </strong> None</p><p><strong> Spell Resistance: </strong> Yes</p><p></p><p>Ghostly flames, black with a white core or bluish white, half as bright as a torch appear floating above your shoulder. The flames usually do not harm you or your equipment.</p><p> </p><p>In addition to providing meager illumination, the corpse candle can be hurled or used to touch enemies. You can have the Corpse candle strike an opponent as if you were making a melee touch attack, dealing negative energy damage equal to 1d6 +1 point per caster level (maximum +5) to living creatures and organic objects. If you so desired, you could have the corpse candle move to your hand for a round so that you could use it as part of an unarmed strike or claw attack. </p><p></p><p>Alternatively, you can have the corpse candle streak toward the foe up to 120 feet as if it were a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. As soon as the corpse candle a new one appears above your shoulder. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves. </p><p>If the corpse candle strikes an undead creature, the corpse candle does it no harm and instead hovers over the undead creature’s shoulder for one minute or until dispelled. A non mindless undead could grasp the corpse candle as a standard action, extinguishing it.</p><p>A Caster can have 2 Corpse Candle spells going at one time, subsequent castings replace the effect with the least duration remaining.[/sblock] </p><p></p><p>[sblock=Stich Wounds spell tree.]<strong>Stitch Light Wounds</strong></p><p>Necromancy & Transmutation</p><p><strong>Level:</strong>Sor/Wiz 1</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range: </strong> Touch</p><p><strong>Target: </strong> Creature touched</p><p><strong>Duration: </strong> Instantaneous</p><p><strong>Saving Throw: </strong> None</p><p><strong>Spell Resistance: </strong> Yes (harmless)</p><p></p><p>By laying your hand upon a living creature, flesh wounds partially close and tissues painfully twist and reattach to one another. While not as beneficial as true healing, this spell converts lethal damage to non lethal damage. The amount converted is 1d8 points of damage +1 point per caster level (maximum +5).</p><p></p><p>Creatures immune to non lethal damage cannot be affected by this spell.</p><p></p><p>The pain caused by this spell operates as if damage equal to the amount converted for abilities that might be disrupted or require concentration checks.</p><p></p><p><em>“Aaaauugh! What sadist thought up this spell?” </em></p><p><em>~Taryniel, elf rogue</em></p><p><em></em></p><p><em>“A viable option when the cleric gets too preachy.”</em></p><p><em>~Anonymous</em></p><p><em></em></p><p><em>“Gives you time for a good drink after a good fight!”</em></p><p><em>~Tormack the Stonehammer, dwarf barbarian.</em></p><p><em></em></p><p><em>“It hurts really good!”</em></p><p><em>~Razzak, troll fighter.</em></p><p></p><p><strong>Stitch Critical Wounds</strong></p><p>Necromancy & Transmutation</p><p><strong>Level:</strong> Sor/Wiz 4</p><p>This spell functions like stitch light wounds, except that it converts 4d8 points of damage +1 point per caster level (maximum +20).</p><p></p><p><strong>Stitch Critical Wounds, Mass</strong></p><p>Necromancy & Transmutation</p><p><strong>Level:</strong>Sor/Wiz 8</p><p>This spell functions like mass stitch light wounds, except that it converts 4d8 points of damage +1 point per caster level (maximum +40).</p><p></p><p><strong>Stitch Light Wounds, Mass</strong></p><p>Necromancy & Transmutation</p><p><strong>Level:</strong>Sor/Wiz 5</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time: </strong> 1 standard action</p><p><strong>Range: </strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Target: </strong> One creature/level, no two of which can be more than 30 ft. apart</p><p><strong>Duration: </strong> Instantaneous</p><p><strong>Saving Throw: </strong> None</p><p><strong>Spell Resistance: </strong> Yes (harmless)</p><p></p><p>You cause wounds to partially close and tissues to painfully twist and reattach to one another in each selected creature, converting lethal damage to non lethal damage, to the amount of 1d8 points of damage +1 point per caster level (maximum +25) </p><p></p><p>Like other stitch spells, creatures immune to non lethal damage can not be affected by mass stitch light wounds.</p><p></p><p>The pain caused by this spell operates as if damage equal to the amount converted for abilities that might be disrupted or require concentration checks.</p><p></p><p><strong>Stitch Moderate Wounds</strong></p><p>Necromancy & Transmutation</p><p><strong>Level:</strong>Sor/Wiz 2</p><p>This spell functions like stitch light wounds, except that it converts 2d8 points of damage +1 point per caster level (maximum +10).</p><p></p><p><strong>Stitch Moderate Wounds, Mass</strong></p><p>Necromancy & Transmutation</p><p><strong>Level:</strong>Sor/Wiz 6</p><p>This spell functions like mass stitch light wounds, except that it converts 2d8 points of damage +1 point per caster level (maximum +30).</p><p></p><p><strong>Stitch Serious Wounds</strong></p><p>Necromancy & Transmutation</p><p><strong>Level:</strong> Sor/Wiz 3</p><p>This spell functions like stitch light wounds, except that it converts 3d8 points of damage +1 point per caster level (maximum +15).</p><p></p><p><strong>Stitch Serious Wounds, Mass</strong></p><p>Necromancy & Transmutation</p><p><strong>Level:</strong>Sor/Wiz 7</p><p>This spell functions like mass stitch light wounds, except that it converts 3d8 points of damage +1 point per caster level (maximum +35).[/sblock]</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3235463, member: 1164"] [sblock=Hagitha, 5th level venerable female human wizard] [b] Medium Humanoid (human ) [/b] [b] Hit Dice: [/b] 5d4-5 14 hp [16 HP if improved toughness replaces toughness] [b] Initiative: [/b] +2 [b] Speed: [/b] 30 ft. (6 squares) 20' due to weight of the heavy crossbow. [b] Armor Class: [/b] 6 (-4 Dex), touch 6, flat-footed 6 [b] Base Attack/Grapple: [/b] +2/-2 [b] Attack: [/b] Heavy crossbow +0 melee. [b] Full Attack: [/b] You kidding me? She drops the crossbow and runs! [b] Space/Reach: [/b] 5 ft./5 ft. [b] Special Attacks: [/b] Spells [b] Special Qualities: [/b] [b] Saves: [/b] Fort +0, Ref -1, Will +6 [b] Abilities: [/b] Str 2, Dex 7, Con 8, Int 19, Wis 15, Cha 13 [b] Skills: [/b] Concentration +7, Craft (alchemy) +12, Knowledge (Local) +11, Knowledge (Nature) +12, Knowledge (Arcana) +12, Sence motive +6, Spellcraft +12, survival +7. [b] Feats: [/b] (b)Scribe scroll, Improved init (1st), Toughness(H), brew potion (3rd) craft wondrous item(b-w5th). [b] Challenge Rating: [/b] 5 [b] Treasure: [/b] Standard. [b] Alignment: [/b] Neutral Spellbook 0-PHB Cantrips, plus Cauterize and Evil Eye; 21 pages 1- Charm person, Stitch minor wounds, Aspect of the wolf, Produce flame, shield, magic missile, Mage armor, Enlarge Person; 8 pages 2- False life, Scorching Ray, Produce Corpse Candle, Alter self; 8 pages 3- fireball, Stitch Serious wounds, Blight Crop; 9 pages [/sblock] [sblock=Blight crop][B][COLOR=Silver]Blight Crop[/COLOR][/B] Necromancy [B]Level: [/B] Sor /wiz 3 [B]Components: [/B] V, S, M [B]Casting Time: [/B] 1 standard action [B]Range: [/B] ½ mile [B]Area: [/B] special [B]Duration: [/B] Instantaneous [B]Saving Throw: [/B] None [B]Spell Resistance: [/B] No Normal edible plants within range of this spell have their potential productivity cut by one third for the growing season Blight Crop was cast upon them. Plants than have not yet reached that yield have their growth stunted, those that have already grown more than that succumb to a disease typical to that crop. Blight Crop can be countered by effects that would counter [I]Diminish Plants[/I]. Material component: One pound of salt. [/sblock] [sblock=Cauterize][I][COLOR=Red][B]Cauterize[/B][/COLOR][/I] Evocation (Fire) [b] Level: [/b] Sor/Wiz 0 [b] Components: [/b] V [b] Casting Time: [/b] 1 standard action [b] Range: [/b] Short [b] Target: [/b] One creature [b] Duration: [/b] Instantaneous [b] Saving Throw: [/b] No: see text [b] Spell Resistance: [/b] No: see text Invoking a word of power over flame, you channel fire into a willing creature's wounds, sealing them shut as if the character had receive one point of magic healing. The pain is agonizing but your control of the flames normally prevents any harm from happening to the subject. Only if some circumstance increases damage caused by this spell would any harm come to the subject. A being vulnerable to fire would suffer 1 point of damage from this spell rather than have their wounds closed. This spell can be used to attack regenerating creatures that take normal damge from fire. Agaisnt those creatures, this spell converts up to the caster's level in nonlethal damage to lethal damage in addition to sealing their wounds. Such a creature can apply spell resistance, and can attempt a Will save to halve the amount converted. [/sblock] [sblock=Produce corpse candle] [COLOR=Silver][B]Produce Corpse Candle[/B][/COLOR] Evocation & Necromancy [b] Level: [/b] Sor /wiz 2 [b] Components: [/b] V, S [b] Casting Time: [/b] 1 standard action [b] Range: [/b] 0 ft. [b] Effect: [/b] Corpse candle above your shoulder [b] Duration: [/b] 1 min./level (D) [b] Saving Throw: [/b] None [b] Spell Resistance: [/b] Yes Ghostly flames, black with a white core or bluish white, half as bright as a torch appear floating above your shoulder. The flames usually do not harm you or your equipment. In addition to providing meager illumination, the corpse candle can be hurled or used to touch enemies. You can have the Corpse candle strike an opponent as if you were making a melee touch attack, dealing negative energy damage equal to 1d6 +1 point per caster level (maximum +5) to living creatures and organic objects. If you so desired, you could have the corpse candle move to your hand for a round so that you could use it as part of an unarmed strike or claw attack. Alternatively, you can have the corpse candle streak toward the foe up to 120 feet as if it were a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. As soon as the corpse candle a new one appears above your shoulder. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves. If the corpse candle strikes an undead creature, the corpse candle does it no harm and instead hovers over the undead creature’s shoulder for one minute or until dispelled. A non mindless undead could grasp the corpse candle as a standard action, extinguishing it. A Caster can have 2 Corpse Candle spells going at one time, subsequent castings replace the effect with the least duration remaining.[/sblock] [sblock=Stich Wounds spell tree.][B]Stitch Light Wounds[/B] Necromancy & Transmutation [b]Level:[/b]Sor/Wiz 1 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range: [/b] Touch [b]Target: [/b] Creature touched [b]Duration: [/b] Instantaneous [b]Saving Throw: [/b] None [b]Spell Resistance: [/b] Yes (harmless) By laying your hand upon a living creature, flesh wounds partially close and tissues painfully twist and reattach to one another. While not as beneficial as true healing, this spell converts lethal damage to non lethal damage. The amount converted is 1d8 points of damage +1 point per caster level (maximum +5). Creatures immune to non lethal damage cannot be affected by this spell. The pain caused by this spell operates as if damage equal to the amount converted for abilities that might be disrupted or require concentration checks. [I]“Aaaauugh! What sadist thought up this spell?” ~Taryniel, elf rogue “A viable option when the cleric gets too preachy.” ~Anonymous “Gives you time for a good drink after a good fight!” ~Tormack the Stonehammer, dwarf barbarian. “It hurts really good!” ~Razzak, troll fighter.[/I] [B]Stitch Critical Wounds[/B] Necromancy & Transmutation [b]Level:[/b] Sor/Wiz 4 This spell functions like stitch light wounds, except that it converts 4d8 points of damage +1 point per caster level (maximum +20). [B]Stitch Critical Wounds, Mass[/B] Necromancy & Transmutation [b]Level:[/b]Sor/Wiz 8 This spell functions like mass stitch light wounds, except that it converts 4d8 points of damage +1 point per caster level (maximum +40). [B]Stitch Light Wounds, Mass[/B] Necromancy & Transmutation [b]Level:[/b]Sor/Wiz 5 [b]Components:[/b] V, S [b]Casting Time: [/b] 1 standard action [b]Range: [/b] Close (25 ft. + 5 ft./2 levels) [b]Target: [/b] One creature/level, no two of which can be more than 30 ft. apart [b]Duration: [/b] Instantaneous [b]Saving Throw: [/b] None [b]Spell Resistance: [/b] Yes (harmless) You cause wounds to partially close and tissues to painfully twist and reattach to one another in each selected creature, converting lethal damage to non lethal damage, to the amount of 1d8 points of damage +1 point per caster level (maximum +25) Like other stitch spells, creatures immune to non lethal damage can not be affected by mass stitch light wounds. The pain caused by this spell operates as if damage equal to the amount converted for abilities that might be disrupted or require concentration checks. [B]Stitch Moderate Wounds[/B] Necromancy & Transmutation [b]Level:[/b]Sor/Wiz 2 This spell functions like stitch light wounds, except that it converts 2d8 points of damage +1 point per caster level (maximum +10). [B]Stitch Moderate Wounds, Mass[/B] Necromancy & Transmutation [b]Level:[/b]Sor/Wiz 6 This spell functions like mass stitch light wounds, except that it converts 2d8 points of damage +1 point per caster level (maximum +30). [B]Stitch Serious Wounds[/B] Necromancy & Transmutation [b]Level:[/b] Sor/Wiz 3 This spell functions like stitch light wounds, except that it converts 3d8 points of damage +1 point per caster level (maximum +15). [B]Stitch Serious Wounds, Mass[/B] Necromancy & Transmutation [b]Level:[/b]Sor/Wiz 7 This spell functions like mass stitch light wounds, except that it converts 3d8 points of damage +1 point per caster level (maximum +35).[/sblock] [/QUOTE]
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