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<blockquote data-quote="frankthedm" data-source="post: 3360532" data-attributes="member: 1164"><p>[imagel]http://img176.imageshack.us/img176/764/superchuulhr9.jpg[/imagel] <strong><span style="font-size: 15px"> <a href="http://www.enworld.org/showthread.php?t=188972" target="_blank">Gort's Astral Chuul, 33HD elite lobstrocity</a></span></strong></p><p>[sblock= Astral Chuul, 33HD elite lobstrocity]<strong> Astral Chuul, 33HD elite lobstrocity</strong> Huge Aberration (Aquatic)</p><p><strong> Hit Dice: </strong> 33d8 + 363 +33 = 544 HP</p><p><strong> Initiative: </strong> +10</p><p><strong> Speed: </strong> 30 ft. (6 squares), swim 20 ft.</p><p><strong> Armor Class: </strong> 28 (–2 size, +6 Dex, +14 natural), touch 12, flat-footed 19</p><p><strong> Base Attack/Grapple: </strong> +24/+44</p><p><strong> Attack: </strong> Claw +34 melee (4D6+12)</p><p><strong> Full Attack: </strong> 2 Claws +34 melee (4D6+12)</p><p><strong> Space/Reach: </strong> 15 ft./10 ft.</p><p><strong> Special Attacks: </strong> Constrict 3d6+5, improved grab, paralytic tentacles</p><p><strong> Special Qualities: </strong> Amphibious, darkvision 60 ft., immunity to poison</p><p><strong> Saves: </strong> Fort +21, Ref +16, Will +24</p><p><strong> Abilities: </strong> Str: 34 Dex: 22 Con: 32 Int: 14 Wis 18 Cha: 5 </p><p><strong> Skills: </strong> Hide: +36, Listen: +40, Spot: +40, Swim: +56</p><p><strong> Feats: </strong> Alertness [1], Blind-Fight [3], Combat Reflexes [6], Improved Initiative [9], Improved Natural Attack (4D6) [12], Improved Toughness [15], Weapon Focus (Claw) [18], Combat Expertise [21], Dodge [21], Mobility [24], Spring Attack [27], Whirlwind Attack [30] Power Attack [33]</p><p><strong> Challenge Rating: </strong> 14 {playtesting reccomended]</p><p><strong> Treasure: </strong> 1/10th coins; 50% goods; standard items</p><p><strong> Alignment: </strong> Usually chaotic evil</p><p><strong> Advancement: </strong> Maxed</p><p>These titanic chuul are over 20 feet long and weigh 6000 pounds.</p><p></p><p>Constrict (Ex): On a successful grapple check, a chuul deals 4d6+12 points of damage.</p><p></p><p>Improved Grab (Ex): To use this ability, a chuul must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict or on its next turn transfer a grabbed opponent to its tentacles.</p><p></p><p>Paralytic Tentacles (Ex): A chuul can transfer grabbed victims from a claw to its tentacles as a move action. The tentacles grapple with the same strength as the claw but deal no damage. However, they exude a paralytic secretion. Anyone held in the tentacles must succeed on a DC 37 Fortitude save each round on the chuul’s turn or be paralyzed for 6 rounds. The save DC is Constitution-based. While held in the tentacles, paralyzed or not, a victim automatically takes 2d6+6 points of damage each round from the creature’s mandibles.</p><p></p><p>Amphibious (Ex): Although chuuls are aquatic, they can survive indefinitely on land.</p><p>Skills: A chuul has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.[/sblock]</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3360532, member: 1164"] [imagel]http://img176.imageshack.us/img176/764/superchuulhr9.jpg[/imagel] [B][SIZE=4] [URL=http://www.enworld.org/showthread.php?t=188972]Gort's Astral Chuul, 33HD elite lobstrocity[/URL][/SIZE][/B] [sblock= Astral Chuul, 33HD elite lobstrocity][b] Astral Chuul, 33HD elite lobstrocity[/b] Huge Aberration (Aquatic) [b] Hit Dice: [/b] 33d8 + 363 +33 = 544 HP [b] Initiative: [/b] +10 [b] Speed: [/b] 30 ft. (6 squares), swim 20 ft. [b] Armor Class: [/b] 28 (–2 size, +6 Dex, +14 natural), touch 12, flat-footed 19 [b] Base Attack/Grapple: [/b] +24/+44 [b] Attack: [/b] Claw +34 melee (4D6+12) [b] Full Attack: [/b] 2 Claws +34 melee (4D6+12) [b] Space/Reach: [/b] 15 ft./10 ft. [b] Special Attacks: [/b] Constrict 3d6+5, improved grab, paralytic tentacles [b] Special Qualities: [/b] Amphibious, darkvision 60 ft., immunity to poison [b] Saves: [/b] Fort +21, Ref +16, Will +24 [b] Abilities: [/b] Str: 34 Dex: 22 Con: 32 Int: 14 Wis 18 Cha: 5 [b] Skills: [/b] Hide: +36, Listen: +40, Spot: +40, Swim: +56 [b] Feats: [/b] Alertness [1], Blind-Fight [3], Combat Reflexes [6], Improved Initiative [9], Improved Natural Attack (4D6) [12], Improved Toughness [15], Weapon Focus (Claw) [18], Combat Expertise [21], Dodge [21], Mobility [24], Spring Attack [27], Whirlwind Attack [30] Power Attack [33] [b] Challenge Rating: [/b] 14 {playtesting reccomended] [b] Treasure: [/b] 1/10th coins; 50% goods; standard items [b] Alignment: [/b] Usually chaotic evil [b] Advancement: [/b] Maxed These titanic chuul are over 20 feet long and weigh 6000 pounds. Constrict (Ex): On a successful grapple check, a chuul deals 4d6+12 points of damage. Improved Grab (Ex): To use this ability, a chuul must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict or on its next turn transfer a grabbed opponent to its tentacles. Paralytic Tentacles (Ex): A chuul can transfer grabbed victims from a claw to its tentacles as a move action. The tentacles grapple with the same strength as the claw but deal no damage. However, they exude a paralytic secretion. Anyone held in the tentacles must succeed on a DC 37 Fortitude save each round on the chuul’s turn or be paralyzed for 6 rounds. The save DC is Constitution-based. While held in the tentacles, paralyzed or not, a victim automatically takes 2d6+6 points of damage each round from the creature’s mandibles. Amphibious (Ex): Although chuuls are aquatic, they can survive indefinitely on land. Skills: A chuul has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.[/sblock] [/QUOTE]
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