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<blockquote data-quote="frankthedm" data-source="post: 3410739" data-attributes="member: 1164"><p>I really don't know why wotc undermined the beholder by making it large, such a mistake. Thanks to Dungeonscape, that mistake is now rectified! Mwah-haha!</p><p></p><p>Here is a beholder you can use your old medium beholder minis for! Know your rules for these inside and out before using them! Using the rays is a free action for the beholder so zapping while running should work fine. And think very hard on how you will rule grappling and the eye rays will interact. </p><p></p><p>[sblock=Dungeonbred Beholder, Medium Aberration]Dungeonbred Beholder</p><p>Medium Aberration</p><p><strong>Hit Dice:</strong> 11d8+44 (93 hp)</p><p><strong>Initiative:</strong> +6</p><p><strong>Speed:</strong> 5 ft. (1 square), fly 20 ft. (perfect)</p><p><strong>Armor Class</strong>: 26 ( +3 Dex, +13 natural), touch 14, flat-footed 23</p><p><strong>Base Attack/Grapple:</strong> +8/+6</p><p><strong>Attack:</strong> Eye rays +11 ranged touch and bite +1 melee (2d4-2)</p><p><strong>Full Attack:</strong> Eye rays +11 ranged touch and bite +1 melee (2d4-2)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Eye rays</p><p><strong>Special Qualities:</strong> All-around vision, antimagic cone, darkvision 60 ft., flight</p><p><strong>Saves:</strong> Fort +9, Ref +5, Will +11</p><p><strong>Abilities:</strong> Str 6, Dex 16, Con 18, Int 17, Wis 15, Cha 15</p><p><strong>Skills:</strong> Hide +17, Knowledge (arcana) +17, Listen +18, Search +21, Spot +22, Survival +2 (+4 following tracks)</p><p><strong>Feats:</strong> Alertness(b), Endurance(b) Ability focus (eye rays), Great Fortitude, Improved Initiative, Iron Will</p><p><strong>Environment:</strong> Underground</p><p><strong>Organization:</strong> Solitary, pair, or cluster (3-6)</p><p><strong>Challenge Rating:</strong> 13</p><p><strong>Treasure:</strong> Double standard</p><p><strong>Alignment:</strong> Usually lawful evil</p><p><strong>Advancement:</strong> 12-16 HD (medium); 17-33 HD (large)</p><p></p><p><strong>Antimagic cone(Su):</strong> See the Beholder entry in the <em>Monster Manual</em> for more information.</p><p></p><p><strong>Eye Rays (Su):</strong> Each of a beholder's ten small eyes can produce a magical ray once per round as a free action. The DCs for this specimen’s rays is 19 due to ability focus (eye rays). See the Beholder entry in the <em>Monster Manual</em> for more information.</p><p></p><p><strong>All-Around Vision (Ex):</strong> A beholder's many eyes give it a +4 racial bonus of Search and Spot checks, and it can't be flanked.</p><p></p><p><strong>Flight (Ex):</strong> A beholder's body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet and grants it a permanent <em>feather fall</em> effect (as the spell) with personal range.</p><p></p><p><strong>Easy Maintenance (Ex):</strong> Needs food and water as if one size smaller. Does not need exotic diet.</p><p></p><p><strong>Hardy (Ex):</strong> +2 racial bonus on saves vs. disease and poison. [/sblock]Here is a slightly advanced beholder that shouldn't die on the first hit. </p><p>[sblock=15 HD Durable Dungeonbred Beholder]</p><p>Durable Dungeonbred Beholder</p><p>Medium Aberration</p><p><strong>Hit Dice:</strong> 15d8 +60 +15 (142 hp & Die Hard) </p><p><strong>Initiative:</strong> +6</p><p><strong>Speed:</strong> 5 ft. (1 square), fly 20 ft. (perfect)</p><p><strong>Armor Class</strong>: 26 ( +3 Dex, +13 natural), touch 14, flat-footed 23</p><p><strong>Base Attack/Grapple:</strong> +11/+9</p><p><strong>Attack:</strong> Eye rays +14 ranged touch and bite +4 melee (2d4-2)</p><p><strong>Full Attack:</strong> Eye rays +14 ranged touch and bite +4 melee (2d4-2)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Eye rays</p><p><strong>Special Qualities:</strong> All-around vision, antimagic cone, darkvision 60 ft., flight</p><p><strong>Saves:</strong> Fort +11, Ref +8, Will +11</p><p><strong>Abilities:</strong> Str 6, Dex 16, Con 18, Int 17, Wis 15, Cha 16</p><p><strong>Skills:</strong> Hide +21, Knowledge (arcana) +17, Listen +22, Search +25, Spot +26, Survival +2 (+4 following tracks)</p><p><strong>Feats:</strong> Alertness(b), Endurance(b), Ability focus (eye rays), Great Fortitude, Improved Initiative, Iron Will, Improved toughness, Die Hard.</p><p><strong>Environment:</strong> Underground</p><p><strong>Organization:</strong> Solitary, pair, or cluster (3-6)</p><p><strong>Challenge Rating:</strong> 14</p><p><strong>Treasure:</strong> Double standard</p><p><strong>Alignment:</strong> Usually lawful evil</p><p><strong>Advancement:</strong> 16 HD (medium); 17-33 HD (large)</p><p></p><p><strong>Antimagic cone(Su):</strong> See the Beholder entry in the <em>Monster Manual</em> for more information.</p><p></p><p><strong>Eye Rays (Su):</strong> Each of a beholder's ten small eyes can produce a magical ray once per round as a free action. The DCs for this specimen’s rays is 22 due to ability focus (eye rays). See the Beholder entry in the <em>Monster Manual</em> for more information.</p><p></p><p><strong>All-Around Vision (Ex):</strong> A beholder's many eyes give it a +4 racial bonus of Search and Spot checks, and it can't be flanked.</p><p></p><p><strong>Flight (Ex):</strong> A beholder's body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet and grants it a permanent <em>feather fall</em> effect (as the spell) with personal range.</p><p></p><p><strong>Easy Maintenance (Ex):</strong> Needs food and water as if one size smaller. Does not need exotic diet.</p><p></p><p><strong>Hardy (Ex):</strong> +2 racial bonus on saves vs. disease and poison.[/sblock]</p><p></p><p>And here is how I imagine how a medium beholder's firing arcs work on the grid system</p><p></p><p><a href="http://img399.imageshack.us/img399/6972/beholderarcsug9.gif" target="_blank"><img src="http://img399.imageshack.us/img399/6972/beholderarcsug9.th.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a> <a href="http://img117.imageshack.us/img117/500/3dbeholdingjh3.gif" target="_blank"><img src="http://img117.imageshack.us/img117/500/3dbeholdingjh3.th.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3410739, member: 1164"] I really don't know why wotc undermined the beholder by making it large, such a mistake. Thanks to Dungeonscape, that mistake is now rectified! Mwah-haha! Here is a beholder you can use your old medium beholder minis for! Know your rules for these inside and out before using them! Using the rays is a free action for the beholder so zapping while running should work fine. And think very hard on how you will rule grappling and the eye rays will interact. [sblock=Dungeonbred Beholder, Medium Aberration]Dungeonbred Beholder Medium Aberration [b]Hit Dice:[/b] 11d8+44 (93 hp) [b]Initiative:[/b] +6 [b]Speed:[/b] 5 ft. (1 square), fly 20 ft. (perfect) [b]Armor Class[/b]: 26 ( +3 Dex, +13 natural), touch 14, flat-footed 23 [b]Base Attack/Grapple:[/b] +8/+6 [b]Attack:[/b] Eye rays +11 ranged touch and bite +1 melee (2d4-2) [b]Full Attack:[/b] Eye rays +11 ranged touch and bite +1 melee (2d4-2) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Eye rays [b]Special Qualities:[/b] All-around vision, antimagic cone, darkvision 60 ft., flight [b]Saves:[/b] Fort +9, Ref +5, Will +11 [b]Abilities:[/b] Str 6, Dex 16, Con 18, Int 17, Wis 15, Cha 15 [b]Skills:[/b] Hide +17, Knowledge (arcana) +17, Listen +18, Search +21, Spot +22, Survival +2 (+4 following tracks) [b]Feats:[/b] Alertness(b), Endurance(b) Ability focus (eye rays), Great Fortitude, Improved Initiative, Iron Will [b]Environment:[/b] Underground [b]Organization:[/b] Solitary, pair, or cluster (3-6) [b]Challenge Rating:[/b] 13 [b]Treasure:[/b] Double standard [b]Alignment:[/b] Usually lawful evil [b]Advancement:[/b] 12-16 HD (medium); 17-33 HD (large) [B]Antimagic cone(Su):[/b] See the Beholder entry in the [i]Monster Manual[/i] for more information. [b]Eye Rays (Su):[/b] Each of a beholder's ten small eyes can produce a magical ray once per round as a free action. The DCs for this specimen’s rays is 19 due to ability focus (eye rays). See the Beholder entry in the [i]Monster Manual[/i] for more information. [b]All-Around Vision (Ex):[/b] A beholder's many eyes give it a +4 racial bonus of Search and Spot checks, and it can't be flanked. [b]Flight (Ex):[/b] A beholder's body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet and grants it a permanent [i]feather fall[/i] effect (as the spell) with personal range. [b]Easy Maintenance (Ex):[/b] Needs food and water as if one size smaller. Does not need exotic diet. [b]Hardy (Ex):[/b] +2 racial bonus on saves vs. disease and poison. [/sblock]Here is a slightly advanced beholder that shouldn't die on the first hit. [sblock=15 HD Durable Dungeonbred Beholder] Durable Dungeonbred Beholder Medium Aberration [b]Hit Dice:[/b] 15d8 +60 +15 (142 hp & Die Hard) [b]Initiative:[/b] +6 [b]Speed:[/b] 5 ft. (1 square), fly 20 ft. (perfect) [b]Armor Class[/b]: 26 ( +3 Dex, +13 natural), touch 14, flat-footed 23 [b]Base Attack/Grapple:[/b] +11/+9 [b]Attack:[/b] Eye rays +14 ranged touch and bite +4 melee (2d4-2) [b]Full Attack:[/b] Eye rays +14 ranged touch and bite +4 melee (2d4-2) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Eye rays [b]Special Qualities:[/b] All-around vision, antimagic cone, darkvision 60 ft., flight [b]Saves:[/b] Fort +11, Ref +8, Will +11 [b]Abilities:[/b] Str 6, Dex 16, Con 18, Int 17, Wis 15, Cha 16 [b]Skills:[/b] Hide +21, Knowledge (arcana) +17, Listen +22, Search +25, Spot +26, Survival +2 (+4 following tracks) [b]Feats:[/b] Alertness(b), Endurance(b), Ability focus (eye rays), Great Fortitude, Improved Initiative, Iron Will, Improved toughness, Die Hard. [b]Environment:[/b] Underground [b]Organization:[/b] Solitary, pair, or cluster (3-6) [b]Challenge Rating:[/b] 14 [b]Treasure:[/b] Double standard [b]Alignment:[/b] Usually lawful evil [b]Advancement:[/b] 16 HD (medium); 17-33 HD (large) [B]Antimagic cone(Su):[/b] See the Beholder entry in the [i]Monster Manual[/i] for more information. [b]Eye Rays (Su):[/b] Each of a beholder's ten small eyes can produce a magical ray once per round as a free action. The DCs for this specimen’s rays is 22 due to ability focus (eye rays). See the Beholder entry in the [i]Monster Manual[/i] for more information. [b]All-Around Vision (Ex):[/b] A beholder's many eyes give it a +4 racial bonus of Search and Spot checks, and it can't be flanked. [b]Flight (Ex):[/b] A beholder's body is naturally buoyant. This buoyancy allows it to fly at a speed of 20 feet and grants it a permanent [i]feather fall[/i] effect (as the spell) with personal range. [b]Easy Maintenance (Ex):[/b] Needs food and water as if one size smaller. Does not need exotic diet. [b]Hardy (Ex):[/b] +2 racial bonus on saves vs. disease and poison.[/sblock] And here is how I imagine how a medium beholder's firing arcs work on the grid system [URL=http://img399.imageshack.us/img399/6972/beholderarcsug9.gif][IMG]http://img399.imageshack.us/img399/6972/beholderarcsug9.th.gif[/IMG][/URL] [URL=http://img117.imageshack.us/img117/500/3dbeholdingjh3.gif][IMG]http://img117.imageshack.us/img117/500/3dbeholdingjh3.th.gif[/IMG][/URL] [/QUOTE]
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