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<blockquote data-quote="frankthedm" data-source="post: 3587735" data-attributes="member: 1164"><p><span style="font-size: 15px"><strong>Gustave, elite ancient giant crocodile </strong> </span> [sblock= Gustave CR7 Giant Crocodile]<strong> GIANT CROCODILE </strong> Huge Animal</p><p><strong> Hit Dice: </strong> 13d8+91+13 (162 hp)</p><p><strong> Initiative: </strong> +3</p><p><strong> Speed: </strong> 20 ft. (4 squares), swim 30 ft.</p><p><strong> Armor Class: </strong> 18 (–2 size, +3 Dex, +7 natural), touch 9, flat-footed 15</p><p><strong> Base Attack/Grapple: </strong> +9/+27</p><p><strong> Attack: </strong> Bite +17 melee (2d8+15 19-20 crit) or tail slap +17 melee (1d12+15)</p><p><strong> Full Attack: </strong> Bite +17 melee (2d8+15 19-20 crit) or tail slap +17 melee (1d12+15)</p><p><strong> Space/Reach: </strong> 15 ft./10 ft.</p><p><strong> Special Attacks: </strong> Improved grab</p><p><strong> Special Qualities: </strong> Hold breath, low-light vision</p><p><strong> Saves: </strong> Fort +15, Ref +11, Will +7</p><p> <strong> Abilities: </strong> Str 30, Dex 16, Con 24, Int 1, Wis 14, Cha 2</p><p> <strong> Skills: </strong> Hide +7*, Listen +3, Spot +3, Swim +16</p><p><strong> Feats: </strong> Combat Reflexes, improved toughness, Skill Focus (Hide), Iron will, improved crit bite</p><p><strong> Environment: </strong> Warm marshes</p><p> <strong> Challenge Rating: </strong> 7</p><p><strong> Advancement: </strong> 14 HD (Huge)</p><p></p><p><span style="font-size: 9px">Improved Grab (Ex): To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Hold Breath (Ex): A crocodile can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Skills: A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. </span></p><p><span style="font-size: 9px">*A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks</span>[/sblock]</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3587735, member: 1164"] [SIZE=4][B]Gustave, elite ancient giant crocodile [/B] [/SIZE] [sblock= Gustave CR7 Giant Crocodile][b] GIANT CROCODILE [/b] Huge Animal [b] Hit Dice: [/b] 13d8+91+13 (162 hp) [b] Initiative: [/b] +3 [b] Speed: [/b] 20 ft. (4 squares), swim 30 ft. [b] Armor Class: [/b] 18 (–2 size, +3 Dex, +7 natural), touch 9, flat-footed 15 [b] Base Attack/Grapple: [/b] +9/+27 [b] Attack: [/b] Bite +17 melee (2d8+15 19-20 crit) or tail slap +17 melee (1d12+15) [b] Full Attack: [/b] Bite +17 melee (2d8+15 19-20 crit) or tail slap +17 melee (1d12+15) [b] Space/Reach: [/b] 15 ft./10 ft. [b] Special Attacks: [/b] Improved grab [b] Special Qualities: [/b] Hold breath, low-light vision [b] Saves: [/b] Fort +15, Ref +11, Will +7 [b] Abilities: [/b] Str 30, Dex 16, Con 24, Int 1, Wis 14, Cha 2 [b] Skills: [/b] Hide +7*, Listen +3, Spot +3, Swim +16 [b] Feats: [/b] Combat Reflexes, improved toughness, Skill Focus (Hide), Iron will, improved crit bite [b] Environment: [/b] Warm marshes [b] Challenge Rating: [/b] 7 [b] Advancement: [/b] 14 HD (Huge) [SIZE=1]Improved Grab (Ex): To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom. Hold Breath (Ex): A crocodile can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning. Skills: A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks[/SIZE][/sblock] [/QUOTE]
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