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Free League announces Dragonbane, the translation of Swedish RPG classic Drakar och Demoner
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9021210" data-attributes="member: 7037492"><p>The game seems fine, if just a little off. It's like it is afraid to pick a stance and decide what it wants to be.</p><p></p><p>They offer pushing rolls, but as optional, perhaps because it completely breaks any challenge if used with even a single boon. So you shouldn't allow both, but pushing is the more interesting option that gives players more choice, but then boons are not listed as optional...</p><p></p><p>All melee tactical options are marked as optional, because it's always fun to wonder if you should play a warrior.</p><p></p><p>The heroic abilities rely on GM good-will to ever get. Really not a fan of that, because that's where the non-casters get their options from (but even casters need them to learn more schools). Just seems really weird to deny access to those unless the GM is feeling charitable (or you max a skill, which surely should be good enough of a reward on its own).</p><p></p><p>While it's great to make monsters just roll what they do this turn, it's weird that they did not extend it to all enemies (leading to the funniness of living skeletons pointing out that they're not monstrous, just regular NPCs - but the moment a goblin gets on a wolf, then they become a monster). There's also not enough of the monsters in the book, when surely that should be the core innovation of this game.</p><p></p><p>A bit of a weird bag.</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9021210, member: 7037492"] The game seems fine, if just a little off. It's like it is afraid to pick a stance and decide what it wants to be. They offer pushing rolls, but as optional, perhaps because it completely breaks any challenge if used with even a single boon. So you shouldn't allow both, but pushing is the more interesting option that gives players more choice, but then boons are not listed as optional... All melee tactical options are marked as optional, because it's always fun to wonder if you should play a warrior. The heroic abilities rely on GM good-will to ever get. Really not a fan of that, because that's where the non-casters get their options from (but even casters need them to learn more schools). Just seems really weird to deny access to those unless the GM is feeling charitable (or you max a skill, which surely should be good enough of a reward on its own). While it's great to make monsters just roll what they do this turn, it's weird that they did not extend it to all enemies (leading to the funniness of living skeletons pointing out that they're not monstrous, just regular NPCs - but the moment a goblin gets on a wolf, then they become a monster). There's also not enough of the monsters in the book, when surely that should be the core innovation of this game. A bit of a weird bag. [/QUOTE]
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Free League announces Dragonbane, the translation of Swedish RPG classic Drakar och Demoner
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