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Free League announces Dragonbane, the translation of Swedish RPG classic Drakar och Demoner
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<blockquote data-quote="Yora" data-source="post: 9026184" data-attributes="member: 6670763"><p>Yeah. While I approve Free League dropping the idea of proprietary funky dice, they still have this weird obsession with proprietary cards. Though from what I can tell, the initiative system of Dragonbane should just work the same if you simply roll a d20 for everyone and go in order. Switching cards is the effectively the same as just waiting until the next combatant's turn. (Though the ability to trivially fix the card mechanic doesn't make it a bad mechanic.)</p><p></p><p>Monsters being different from NPCs isn't that weird to me, though. I am assuming that normal animals are treated as NPCs as well instead of monsters. Monsters are meant to be supernatural horrors different from ordinary creatures. (Which is why they don't roll for attack and automatically get a success.)</p></blockquote><p></p>
[QUOTE="Yora, post: 9026184, member: 6670763"] Yeah. While I approve Free League dropping the idea of proprietary funky dice, they still have this weird obsession with proprietary cards. Though from what I can tell, the initiative system of Dragonbane should just work the same if you simply roll a d20 for everyone and go in order. Switching cards is the effectively the same as just waiting until the next combatant's turn. (Though the ability to trivially fix the card mechanic doesn't make it a bad mechanic.) Monsters being different from NPCs isn't that weird to me, though. I am assuming that normal animals are treated as NPCs as well instead of monsters. Monsters are meant to be supernatural horrors different from ordinary creatures. (Which is why they don't roll for attack and automatically get a success.) [/QUOTE]
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Free League announces Dragonbane, the translation of Swedish RPG classic Drakar och Demoner
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