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Free Upcasting By Tier: A House-Rule
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<blockquote data-quote="DND_Reborn" data-source="post: 8703206" data-attributes="member: 6987520"><p>A house-rule I am considering is to allow free upcasting by tier, so when you reach a new tier, spells are automatically upcast using the normal slot.</p><p></p><p>[ATTACH=full]255017[/ATTACH]</p><p></p><p>Example #1: Cure Wounds</p><ul> <li data-xf-list-type="ul">Cure Wounds heals 1d8+WIS mod as a 1st-level spell when you cast it in tier 1.</li> <li data-xf-list-type="ul">At 5th level (tier 2), your Cure Wounds improves to 2d8+WIS mod as if it was using a 2nd-level slot. You still use a 1st-level slot, however.</li> <li data-xf-list-type="ul">When you reach 11th level (tier 3), your Cure Wounds increases to 3d8+WIS mod (as if a 3rd-level slot) even though you still use a 1st-level slot.</li> <li data-xf-list-type="ul">Finally, when you reach 17th level (tier 4), it becomes 4d8+WIS mod while still using a 1st-level slot.</li> </ul><p></p><p>Example #2: Fireball</p><ul> <li data-xf-list-type="ul">Fireball is 8d6 in tier 2.</li> <li data-xf-list-type="ul">Increases to 9d6 in tier 3.</li> <li data-xf-list-type="ul">Finally 10d6 in tier 4.</li> </ul><p>Although you are still using the same 3rd-level spell slot in each tier.</p><p></p><p>Now, you can still "upcast" and <em>actually use</em> a higher level slot, so in the above example a 5th-level slot for Cure Wounds (instead of the default 1st-level slot) would add <em>another</em> 4d8 healing, for a total of 8d8+WIS mod in tier 4.</p><p></p><p>This idea mimics the concept of a casting becoming naturally better with the spells as they advance in level, without having to use higher-level spell slots.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8703206, member: 6987520"] A house-rule I am considering is to allow free upcasting by tier, so when you reach a new tier, spells are automatically upcast using the normal slot. [ATTACH type="full" width="370px"]255017[/ATTACH] Example #1: Cure Wounds [LIST] [*]Cure Wounds heals 1d8+WIS mod as a 1st-level spell when you cast it in tier 1. [*]At 5th level (tier 2), your Cure Wounds improves to 2d8+WIS mod as if it was using a 2nd-level slot. You still use a 1st-level slot, however. [*]When you reach 11th level (tier 3), your Cure Wounds increases to 3d8+WIS mod (as if a 3rd-level slot) even though you still use a 1st-level slot. [*]Finally, when you reach 17th level (tier 4), it becomes 4d8+WIS mod while still using a 1st-level slot. [/LIST] Example #2: Fireball [LIST] [*]Fireball is 8d6 in tier 2. [*]Increases to 9d6 in tier 3. [*]Finally 10d6 in tier 4. [/LIST] Although you are still using the same 3rd-level spell slot in each tier. Now, you can still "upcast" and [I]actually use[/I] a higher level slot, so in the above example a 5th-level slot for Cure Wounds (instead of the default 1st-level slot) would add [I]another[/I] 4d8 healing, for a total of 8d8+WIS mod in tier 4. This idea mimics the concept of a casting becoming naturally better with the spells as they advance in level, without having to use higher-level spell slots. [/QUOTE]
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