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<blockquote data-quote="tetrasodium" data-source="post: 8703673" data-attributes="member: 93670"><p>I'm in agreement that 5e casters have taken a lot of nerfs that combine into something more than the sum of their parts that very much need correcting as noted in post #17. I'd look for unexpected results with these:</p><ul> <li data-xf-list-type="ul">conjure woodland beings (and probably other conjure/summon spells like it): At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: <strong>twice as many</strong> with a 6th-level slot and <strong>three times as many</strong> with an 8th-level slot.</li> <li data-xf-list-type="ul">Create undead has some interesting upcast results that might need some thought.</li> <li data-xf-list-type="ul">Shadowblade: A hexblade EK <em>(or any gish with multiple attacks)</em> upcasting shadowblade might be an issue depending on the math</li> <li data-xf-list-type="ul">Spiritual weapon+spirit guardians+cantrips: I'd check the math at a couple points to see how it adds up since it's one of the few stackable spell combos.<ul> <li data-xf-list-type="ul">crown oath paladin gets it too</li> </ul></li> <li data-xf-list-type="ul">Fly adds targets when upcast (so does blind banish & some others like invisibility). Might be worth giving those some thought.</li> <li data-xf-list-type="ul">mass suggestion & planar binding dramatically boosts duration when upcast</li> <li data-xf-list-type="ul">Glyph of warding has this footnote in upcasting <em>"If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding."</em> I'd think hard about possible interactions if you allow that with the upcasted slot or the original slot that got expended</li> </ul><p>I'd also consider how various archetypes & paladin/gish builds combine with spells like those. Shepherd circle & conjure spells for example. </p><p>As for damage & frankly a lot of these spells just kinda felt <em>"Yea that's fine" </em>feel in <em>most</em> cases. I included blind & banish because monsters are already so pathetic while death saves are still a thing when facing PCs above level five or ten not because those would pack too big of a punch.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8703673, member: 93670"] I'm in agreement that 5e casters have taken a lot of nerfs that combine into something more than the sum of their parts that very much need correcting as noted in post #17. I'd look for unexpected results with these: [LIST] [*]conjure woodland beings (and probably other conjure/summon spells like it): At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: [B]twice as many[/B] with a 6th-level slot and [B]three times as many[/B] with an 8th-level slot. [*]Create undead has some interesting upcast results that might need some thought. [*]Shadowblade: A hexblade EK [I](or any gish with multiple attacks)[/I] upcasting shadowblade might be an issue depending on the math [*]Spiritual weapon+spirit guardians+cantrips: I'd check the math at a couple points to see how it adds up since it's one of the few stackable spell combos. [LIST] [*]crown oath paladin gets it too [/LIST] [*]Fly adds targets when upcast (so does blind banish & some others like invisibility). Might be worth giving those some thought. [*]mass suggestion & planar binding dramatically boosts duration when upcast [*]Glyph of warding has this footnote in upcasting [I]"If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding."[/I] I'd think hard about possible interactions if you allow that with the upcasted slot or the original slot that got expended [/LIST] I'd also consider how various archetypes & paladin/gish builds combine with spells like those. Shepherd circle & conjure spells for example. As for damage & frankly a lot of these spells just kinda felt [I]"Yea that's fine" [/I]feel in [I]most[/I] cases. I included blind & banish because monsters are already so pathetic while death saves are still a thing when facing PCs above level five or ten not because those would pack too big of a punch. [/QUOTE]
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