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Free Upcasting By Tier: A House-Rule
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<blockquote data-quote="glass" data-source="post: 8706361" data-attributes="member: 12251"><p>That is highly debatable. They do have some disadvantages (lack of caster level scaling), but OTOH AD&D <em>EDIT: 2e</em> had much easier spell interruption (you rolled initiative each round and anyone who beat you on a given round could interrupt your spell - and if they managed to inflict a single point of damage before your turn the spell was gone), and if by some miracle you did manage to get a spell off at higher levels saves scaled in the opposite direction in AD&D to 5e; high-level AD&D characters almost always made their saves.</p><p></p><p>3e got rid of most of that, without adding anything really to replace it, for that on other reasons it is fairly uncontroversial to say that 5e casters are weaker than 3.x and PF1 casters. OTOH, caster supremacy and quadratic wizardry in 4e were negligible to non-existent, so 5e did not nerf casters, it buffed them.</p><p></p><p>[HR][/HR]</p><p>All that said, I actually like the idea in the OP. While it is obviously a buff to classes that probably do not need buffing, my feeling (as someone who does not claim to be a 5e expert) is that it is not a huge deal. More of a quality-of-life improvement than a big increase in the power ceiling. If you gave martials something decent to compensate, you might end up at a more balanced point overall than RAW.</p><p></p><p>I am considering doing something similar in my personal heartbreaker, should I ever get around to actually writing the thing (which I probably won't - fiddling around with bits and pieces of mechanics is fun, but actually forming them into a coherent whole is a lot of effort)!</p><p></p><p>_</p><p>glass.</p></blockquote><p></p>
[QUOTE="glass, post: 8706361, member: 12251"] That is highly debatable. They do have some disadvantages (lack of caster level scaling), but OTOH AD&D [I]EDIT: 2e[/I] had much easier spell interruption (you rolled initiative each round and anyone who beat you on a given round could interrupt your spell - and if they managed to inflict a single point of damage before your turn the spell was gone), and if by some miracle you did manage to get a spell off at higher levels saves scaled in the opposite direction in AD&D to 5e; high-level AD&D characters almost always made their saves. 3e got rid of most of that, without adding anything really to replace it, for that on other reasons it is fairly uncontroversial to say that 5e casters are weaker than 3.x and PF1 casters. OTOH, caster supremacy and quadratic wizardry in 4e were negligible to non-existent, so 5e did not nerf casters, it buffed them. [HR][/HR] All that said, I actually like the idea in the OP. While it is obviously a buff to classes that probably do not need buffing, my feeling (as someone who does not claim to be a 5e expert) is that it is not a huge deal. More of a quality-of-life improvement than a big increase in the power ceiling. If you gave martials something decent to compensate, you might end up at a more balanced point overall than RAW. I am considering doing something similar in my personal heartbreaker, should I ever get around to actually writing the thing (which I probably won't - fiddling around with bits and pieces of mechanics is fun, but actually forming them into a coherent whole is a lot of effort)! _ glass. [/QUOTE]
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