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Free Will and Geas/Quest (and Lesser Geas/Quest)
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<blockquote data-quote="Al" data-source="post: 198616" data-attributes="member: 2486"><p>Be a bit rational, please.</p><p></p><p>Firstly, geas does 3d6 damage per day. Therefore, in a combat situation it is almost entirely useless for purposes of damage.</p><p></p><p>Secondly, if you are using it in combat, then your foes are likely to be of equivalent level to you. If they therefore survive the combat, it will be easy for them to cast Break Enchantment or the like.</p><p></p><p>Putting these two together, Geas is not a 'BROKEN AND UNBALANCING' spell. It adds some flavour to the campaign, explains why minions do not betray their evil masters and compels low-level PCs to perform their quests.</p><p></p><p>As a combat spell, it is of relatively minimal use. Compare it with e.g.s Harm, Disintegrate or Flesh to Stone, all of which are equivalent level...remember the Fort save to ignore the crippling; otherwise they are merely sickened and take a trivial amount of damage.</p></blockquote><p></p>
[QUOTE="Al, post: 198616, member: 2486"] Be a bit rational, please. Firstly, geas does 3d6 damage per day. Therefore, in a combat situation it is almost entirely useless for purposes of damage. Secondly, if you are using it in combat, then your foes are likely to be of equivalent level to you. If they therefore survive the combat, it will be easy for them to cast Break Enchantment or the like. Putting these two together, Geas is not a 'BROKEN AND UNBALANCING' spell. It adds some flavour to the campaign, explains why minions do not betray their evil masters and compels low-level PCs to perform their quests. As a combat spell, it is of relatively minimal use. Compare it with e.g.s Harm, Disintegrate or Flesh to Stone, all of which are equivalent level...remember the Fort save to ignore the crippling; otherwise they are merely sickened and take a trivial amount of damage. [/QUOTE]
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