Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Freebooters and Powder Monkeys (Skull & Shackles AP) - RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HolyMan" data-source="post: 5677845" data-attributes="member: 84167"><p><strong>Misc 2</strong></p><p></p><p>[sblock=Ship Actions]</p><p>In addition to their normal jobs on the ship, the PCs can also utilize their time during the day (and night) to explore the ship, scrounger for gear, interact with their shipmates, or attempt to influence NPCs.</p><p></p><p>With the PCs potentially scattered across the ship working at their jobs, however, there is a danger that early events in the adventure might focus too much upon the actions of individual characters. Some PCs might have more time on their hands and act accordingly. To avoid this, the PCs’ activities aboard ship—carrying out their assigned tasks; exploring the ship; robbing, bullying, or befriending shipmates; working; or playing—are performed as part of ship actions. These actions reflect the time required to set up or complete an activity, such as gathering enough crew to play a game, scouting out a room to make sure it’s empty, and so on. Remember that even the cook’s mate has a job to do during the day, and ship actions are meant to reflect the available time a PC can carve out from his or her work time without going into too much detail.</p><p></p><p>Each PC can normally take two ship actions each day, one during the day and one at night. A PC can also</p><p>attempt to take up to two additional ship actions during the middle watch in the dead of night (any nighttime ship action marked with an asterisk), but to do so the PC must make a successful Constitution check (DC 10, +4 per extra ship action taken) or be fatigued for the next day.</p><p></p><p><span style="color: Yellow"><strong>Daytime Ship Actions</strong></span></p><p><strong>Work Diligently:</strong> Gain a +4 bonus on any one check for a job’s daily task</p><p></p><p><strong>Influence:</strong> Make normal checks for a job’s daily task and attempt to influence a single NPC</p><p></p><p><strong>Sneak:</strong> Make normal checks for a job’s daily task and briefly explore one area of the ship (the PC can make a single Perception check or other skill check with no chance of detection)</p><p></p><p><strong>Shop:</strong> Take a –2 penalty on all checks for a job’s daily task and visit the quartermaster’s store</p><p></p><p><strong>Shirk:</strong> Take a –2 penalty on all checks for a job’s daily task and take time exploring one area of the ship. The PC can take 10 on a single Perception check or other skill check, but must make a check to avoid being discovered</p><p></p><p><span style="color: Teal"><strong>Nighttime Ship Actions</strong></span></p><p><strong>Sleep:</strong> Go to bed early and sleep through the night (automatically recover from fatigue)</p><p></p><p><strong>Gamble:</strong> Play or gamble on a game of chance or pirate entertainment</p><p></p><p><strong>Entertain:</strong> Make one Perform check to entertain the crew</p><p><strong></strong></p><p><strong>Influence*:</strong> Attempt to influence a single NPC</p><p></p><p><strong>Sneak*:</strong> Take time exploring one area of the ship. The PC can take 20 on a single Perception check or other skill check, but must make a check to avoid being discovered</p><p></p><p><strong>Steal*:</strong> Attempt to open a locked door or locker. The PC must make a check to avoid being discovered [/sblock]</p><p>[sblock=Working]</p><p><strong>Day 1 Jobs/Actions:</strong></p><p>Lightning swab deck/working diligently - successful</p><p>Nightstorm swab deck/sneak - successful</p><p>Reiko cooking/work diligently - successful</p><p>Bella swab deck/work diligently - successful</p><p>Kolto line work/Diplomacy (rosie) - successful</p><p>Kalir swab deck/Diplomacy(Sandra) - successful</p><p>Tara swab deck/work diligently - successful</p><p>Jaakali swab deck/sneak - successful[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5677845, member: 84167"] [b]Misc 2[/b] [sblock=Ship Actions] In addition to their normal jobs on the ship, the PCs can also utilize their time during the day (and night) to explore the ship, scrounger for gear, interact with their shipmates, or attempt to influence NPCs. With the PCs potentially scattered across the ship working at their jobs, however, there is a danger that early events in the adventure might focus too much upon the actions of individual characters. Some PCs might have more time on their hands and act accordingly. To avoid this, the PCs’ activities aboard ship—carrying out their assigned tasks; exploring the ship; robbing, bullying, or befriending shipmates; working; or playing—are performed as part of ship actions. These actions reflect the time required to set up or complete an activity, such as gathering enough crew to play a game, scouting out a room to make sure it’s empty, and so on. Remember that even the cook’s mate has a job to do during the day, and ship actions are meant to reflect the available time a PC can carve out from his or her work time without going into too much detail. Each PC can normally take two ship actions each day, one during the day and one at night. A PC can also attempt to take up to two additional ship actions during the middle watch in the dead of night (any nighttime ship action marked with an asterisk), but to do so the PC must make a successful Constitution check (DC 10, +4 per extra ship action taken) or be fatigued for the next day. [COLOR=Yellow][B]Daytime Ship Actions[/B][/COLOR] [B]Work Diligently:[/B] Gain a +4 bonus on any one check for a job’s daily task [B]Influence:[/B] Make normal checks for a job’s daily task and attempt to influence a single NPC [B]Sneak:[/B] Make normal checks for a job’s daily task and briefly explore one area of the ship (the PC can make a single Perception check or other skill check with no chance of detection) [B]Shop:[/B] Take a –2 penalty on all checks for a job’s daily task and visit the quartermaster’s store [B]Shirk:[/B] Take a –2 penalty on all checks for a job’s daily task and take time exploring one area of the ship. The PC can take 10 on a single Perception check or other skill check, but must make a check to avoid being discovered [COLOR=Teal][B]Nighttime Ship Actions[/B][/COLOR] [B]Sleep:[/B] Go to bed early and sleep through the night (automatically recover from fatigue) [B]Gamble:[/B] Play or gamble on a game of chance or pirate entertainment [B]Entertain:[/B] Make one Perform check to entertain the crew [B] Influence*:[/B] Attempt to influence a single NPC [B]Sneak*:[/B] Take time exploring one area of the ship. The PC can take 20 on a single Perception check or other skill check, but must make a check to avoid being discovered [B]Steal*:[/B] Attempt to open a locked door or locker. The PC must make a check to avoid being discovered [/sblock] [sblock=Working] [B]Day 1 Jobs/Actions:[/B] Lightning swab deck/working diligently - successful Nightstorm swab deck/sneak - successful Reiko cooking/work diligently - successful Bella swab deck/work diligently - successful Kolto line work/Diplomacy (rosie) - successful Kalir swab deck/Diplomacy(Sandra) - successful Tara swab deck/work diligently - successful Jaakali swab deck/sneak - successful[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Freebooters and Powder Monkeys (Skull & Shackles AP) - RG
Top