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Freebooters and Powder Monkeys (Skull & Shackles AP) - RG
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<blockquote data-quote="sunshadow21" data-source="post: 5679204" data-attributes="member: 6667193"><p><strong>Lightning Thunderval</strong></p><p>[sblock=Game Info]Race: Undine</p><p>Class: Storm Druid</p><p>Level: 1</p><p>Alignment: Chaotic Neutral</p><p>Languages: Aquan, Auran, Common, Elven</p><p>Deity: the raw fury of Mother Nature[/sblock]</p><p>[sblock=Abilities]STR: 11</p><p>DEX: 16</p><p>CON: 12</p><p>INT: 14</p><p>WIS: 16</p><p>CHA: 10[/sblock]</p><p>[sblock=Combat]HP: 16 = [2d8=8,6] + 1 (CON)x2 + 0 (misc) + 0 (favored class)</p><p>AC: 15 = 10 + 1 (armor) + 1 (shield) + 3 (DEX) + 0 (misc)</p><p>AC Touch: 13 = 10 + 3 (DEX) + 0 (misc)</p><p>AC Flatfooted: 12 = 10 + 1 (armor) + 1 (shield) + 0 (misc)</p><p>INIT: +3 = +3 (DEX) + 0 (misc)</p><p>BAB: +1 = +1 (storm druid)</p><p>CMB: +1 = +0 (STR) + 1 (BAB)</p><p>CMD: 14 = 10 + 0 (STR) + 3 (DEX) + 1 (BAB)</p><p>Fort: +4 = 3 (base) + 1 (CON)</p><p>Reflex: +3 = 0 (base) + 3 (DEX)</p><p>Will: +6 = 3 (base) + 3 (WIS)</p><p>Speed: 30 ft, swim 30 ft</p><p>Damage Reduction: cold resistance 5</p><p>Spell Resistance:</p><p>Spell Failure:[/sblock]</p><p>[sblock=Weapon/Special Ability Stats]Hydraulic Push (Sp) +5 = 2 (Caster Level) + 3 (WIS)/ Bull rush target creature/object, extinguish normal flame, no aoo, close range, 1/day</p><p>Storm Burst (Sp): +4 = 1 (BAB) + 3 (DEX)/ DMG = 1d6+1 nonlethal, -2 attack rolls for 1 round, x2 CRIT, 30 ft ranged touch, 6/day</p><p>Scimitar: +1 = 1 (BAB) + 0 (STR)/ DMG = 1d6(S), 18-20/x2 CRIT</p><p>Dagger (melee): +1 = 1 (BAB) + 0 (STR)/ DMG = 1d4+1(P/S), 19-20/x2 CRIT</p><p>Dagger (ranged): +4 = 1 (BAB) + 3 (DEX)/ DMG = 1d4+1(P/S), 19-20/x2 CRIT, 10 ft[/sblock]</p><p>[sblock=Racial Traits]Darkvision 60 ft</p><p> Spell Like Abilities: Hydraulic Push 1/day</p><p> Cold resistance 5</p><p> Water Affinity[/sblock]</p><p>[sblock=Class Features]Weapon and Armor Proficiencies: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, spear, natural attacks of assumed form; nonmetal light and medium armor</p><p> Spells and Orisons</p><p> Nature Sense</p><p> Nature Bond: Weather Domain</p><p> Wild Empathy +2</p><p>Windwalker: penalties from wind effects are treated as one step less severe[/sblock]</p><p>[sblock=Feats & Traits]1st lvl-Combat Casting</p><p>3rd lvl-</p><p></p><p>Traits:</p><p>a)Water Rat: +1 Swim (class skill), +1 damage with dagger</p><p>b)Blessed by Besmara: +1 Perception, Prof (sailor), reroll Prof (sailor) 1/week[/sblock]</p><p>[sblock=Skills]Skill Ranks: 7 = [4 (class) + 2 (INT)] x 01 (LvL) + 00 (misc) + 1 (Favored Class)</p><p>Max Ranks: 1 </p><p>ACP: -0</p><p></p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>+03 = Acrobatics +03 +00 +0 +00 -0 DEX</p><p>+02 = Appraise +02 +00 +0 +00 INT</p><p>+00 = Bluff +00 +00 +0 +00 CHA</p><p>+05 = ()Climb +00 +02 +3 +00 -0 STR</p><p>+02 = ()Craft:_____ +02 +00 +0 +00 INT</p><p>+00 = Diplomacy +00 +00 +0 +00 CHA</p><p>+na = Disable Device^ +03 +00 +0 +00 -0 DEX</p><p>+00 = Disguise +00 +00 +0 +00 CHA</p><p>+03 = Escape Artist +03 +00 +0 +00 -0 DEX</p><p>+03 = ()Fly +03 +00 +0 +00 -0 DEX</p><p>+na = ()Handle Animal^ +00 +00 +0 +00 CHA</p><p>+03 = ()Heal +03 +00 +0 +00 WIS</p><p>+00 = Intimidate +00 +00 +0 +00 CHA</p><p>+na = Know:Arcana^ +00 +00 +0 +00 INT</p><p>+na = Know:Dungeoneering^ +00 +00 +0 +00 INT</p><p>+na = Know:Engineering^ +00 +00 +0 +00 INT</p><p>+na = ()Know:Geography^ +02 +00 +0 +00 INT</p><p>+na = Know:History^ +00 +00 +0 +00 INT</p><p>+na = Know:Local^ +00 +00 +0 +00 INT</p><p>+09 = ()Know:Nature^ +02 +02 +3 +02 INT</p><p>+na = Know:Nobility^ +00 +00 +0 +00 INT</p><p>+na = Know:Planes^ +00 +00 +0 +00 INT</p><p>+na = Know:Religion^ +00 +00 +0 +00 INT</p><p>+na = Linguistics^ +02 +00 +0 +00 INT</p><p>+09 = ()Perception +03 +02 +3 +01 WIS</p><p>+00 = Perform:_____ +00 +00 +0 +00 CHA</p><p>+09 = ()Profession^:Sailor +03 +02 +3 +01 WIS</p><p>**Reroll Prof (sailor) 1/week</p><p>+03 = ()Ride +03 +00 +0 +00 -0 DEX</p><p>+00 = Sense Motive +03 +00 +0 +00 WIS</p><p>+na = Sleight of Hand^ +03 +00 +0 +00 -0 DEX</p><p>+07 = ()Spellcraft^ +02 +02 +3 +00 INT</p><p>+03 = Stealth +03 +00 +0 +00 -0 DEX</p><p>+10 = ()Survival +03 +02 +3 +02 WIS</p><p>+14 = ()Swim +00 +02 +3 +09 -0 STR</p><p>+na = Use Magic Device^ +00 +00 +0 +00 CHA</p><p>[/code][/sblock]</p><p>[sblock=Spellcasting]Spell Like Ablility: Hydraulic Push 1/day, CL 2</p><p> </p><p> Concentration: +5(+9 when casting defensively)</p><p> SR: +2</p><p>Spontaneously cast domain spells</p><p> </p><p> Level, #/day, DC: memorized</p><p> 0, 4, 13: Create Water, Guidance, Purify Food and Drink, Stabilize</p><p> 1, 3+1, 14: Cure Light Woundsx2, Air Bubble, *Obscuring Mist</p><p> [/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>Scimitar 15 gp 4 lb </p><p>Dagger 2 gp 1 lb </p><p>Padded Armor 5 gp 10 lb </p><p>Light Wooden Shield 3 gp 5 lb </p><p>Total Weapons and Armor 20 lb </p><p></p><p>Masterwork Backpack 50 gp 4 lb </p><p>*Bedroll, Blanket, Hammock 1 gp 9 lb </p><p>Belt Pouch (2) 2 gp 1 lb </p><p>*(p1)Rations (2) 1 gp 2 lb </p><p>*(p1)Flint and Steel 1 gp ---- </p><p>*(p2)Signal Whistle 8 sp ---- </p><p>*(p2)Steel Mirror 10 gp .5 lb </p><p>*(p2)Chalk (10) 1 sp ---- </p><p>Waterskin 1 gp 4 lb </p><p>Spell Component Pouch 5 gp 2 lb </p><p></p><p>Total weight carried: 42.5 </p><p>[/code]Treasure: 1123 gp, 6 sp, cp </p><p>Gems: 250</p><p></p><p><u>Carrying Capacity:</u></p><p>light- 38 lb/43 lb</p><p>medium- 76 lb/86 lb</p><p>heavy- 115 lb/130 lb[/sblock]</p><p>[sblock=Details]Size: Medium</p><p>Gender: Male</p><p>Age: 23</p><p>Height: 5’ 6”</p><p>Weight: 140 lb</p><p>Hair Color: Sea Green; usually rather unkempt</p><p>Eye Color: Blue</p><p>Skin Color: Dark Blue</p><p>Appearance: Clothing is blues and greens of various shades and hues, combined in eye popping ways, much like what a storm could produce; simple and sturdy </p><p>Demeanor: He has a reputation of being as mercurial as the storms he worships, and has a dramatic flare when he is trying to show off his full capabilities, but is actually fairly even tempered most of the time, finding such temperment much more conducive to gaining steady employment, though his sense of humor tends to be off putting to many.[/sblock] </p><p>[sblock=Background]Born and raised in a coastal village, Lightning earned his nickname so well that even those that know his real name don't use it. His passion for the wild side of nature always left a bit of a gap between him and others, though it bothered others far more than it bothered him, with many saying that he had been chosen by Besmara and therefore it would be unwise to get too close to him for a long period of time. Drawn to a lfie at sea, he has worked on and around the local waters and trade routes for a couple of years now, working as a common sailor and dockhand as jobs present themselves.[/sblock]</p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]</p><p>[sblock=Level 2]Class: Storm Druid</p><p>BAB: +0 to +2</p><p>Fort: +2 to +3</p><p>Ref: +0 to +0</p><p>Will: +2 to +3</p><p>Feat: N/A</p><p>Class Features: Spells/Day: +1 Orison, +1 1st; Windwalker</p><p>HP: +7 = (1d8 - 2 = 6) + 1 [CON] + 9 (Old Total) = 16 (new total)</p><p>Skill Ranks: +7 = 4 (Class) + 2 (INT) + 1 (FC) + 7 (Old Total) = 14 (new total)</p><p>Skills: Climb, Knowledge (Nature), Perception, Profession (Sailor), Spellcraft, Survival, Swim</p><p>Favored Class Bonus: Skill Point[/sblock]</p><p> [sblock=Level 3]Class: Storm Druid</p><p>BAB: +1 to +2</p><p>Fort: +3 to +3</p><p>Ref: +0 to +2</p><p>Will: +3 to +3</p><p>Feat: Uncanny Concentration</p><p>Class Features: Spells/Day: +2 2nd, +1 2nd Domain; Stormvoice</p><p>HP: +7 = (1d8 - 2 = 6) + 1 [CON] + 16 (Old Total) = 23 (new total)</p><p>Skill Ranks: +7 = 4 (Class) + 2 (INT) + 14 (Old Total) = 21 (new total)</p><p>Skills:</p><p>Favored Class Bonus Skill Point:[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5679204, member: 6667193"] [B]Lightning Thunderval[/B] [sblock=Game Info]Race: Undine Class: Storm Druid Level: 1 Alignment: Chaotic Neutral Languages: Aquan, Auran, Common, Elven Deity: the raw fury of Mother Nature[/sblock] [sblock=Abilities]STR: 11 DEX: 16 CON: 12 INT: 14 WIS: 16 CHA: 10[/sblock] [sblock=Combat]HP: 16 = [2d8=8,6] + 1 (CON)x2 + 0 (misc) + 0 (favored class) AC: 15 = 10 + 1 (armor) + 1 (shield) + 3 (DEX) + 0 (misc) AC Touch: 13 = 10 + 3 (DEX) + 0 (misc) AC Flatfooted: 12 = 10 + 1 (armor) + 1 (shield) + 0 (misc) INIT: +3 = +3 (DEX) + 0 (misc) BAB: +1 = +1 (storm druid) CMB: +1 = +0 (STR) + 1 (BAB) CMD: 14 = 10 + 0 (STR) + 3 (DEX) + 1 (BAB) Fort: +4 = 3 (base) + 1 (CON) Reflex: +3 = 0 (base) + 3 (DEX) Will: +6 = 3 (base) + 3 (WIS) Speed: 30 ft, swim 30 ft Damage Reduction: cold resistance 5 Spell Resistance: Spell Failure:[/sblock] [sblock=Weapon/Special Ability Stats]Hydraulic Push (Sp) +5 = 2 (Caster Level) + 3 (WIS)/ Bull rush target creature/object, extinguish normal flame, no aoo, close range, 1/day Storm Burst (Sp): +4 = 1 (BAB) + 3 (DEX)/ DMG = 1d6+1 nonlethal, -2 attack rolls for 1 round, x2 CRIT, 30 ft ranged touch, 6/day Scimitar: +1 = 1 (BAB) + 0 (STR)/ DMG = 1d6(S), 18-20/x2 CRIT Dagger (melee): +1 = 1 (BAB) + 0 (STR)/ DMG = 1d4+1(P/S), 19-20/x2 CRIT Dagger (ranged): +4 = 1 (BAB) + 3 (DEX)/ DMG = 1d4+1(P/S), 19-20/x2 CRIT, 10 ft[/sblock] [sblock=Racial Traits]Darkvision 60 ft Spell Like Abilities: Hydraulic Push 1/day Cold resistance 5 Water Affinity[/sblock] [sblock=Class Features]Weapon and Armor Proficiencies: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, spear, natural attacks of assumed form; nonmetal light and medium armor Spells and Orisons Nature Sense Nature Bond: Weather Domain Wild Empathy +2 Windwalker: penalties from wind effects are treated as one step less severe[/sblock] [sblock=Feats & Traits]1st lvl-Combat Casting 3rd lvl- Traits: a)Water Rat: +1 Swim (class skill), +1 damage with dagger b)Blessed by Besmara: +1 Perception, Prof (sailor), reroll Prof (sailor) 1/week[/sblock] [sblock=Skills]Skill Ranks: 7 = [4 (class) + 2 (INT)] x 01 (LvL) + 00 (misc) + 1 (Favored Class) Max Ranks: 1 ACP: -0 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP +03 = Acrobatics +03 +00 +0 +00 -0 DEX +02 = Appraise +02 +00 +0 +00 INT +00 = Bluff +00 +00 +0 +00 CHA +05 = ()Climb +00 +02 +3 +00 -0 STR +02 = ()Craft:_____ +02 +00 +0 +00 INT +00 = Diplomacy +00 +00 +0 +00 CHA +na = Disable Device^ +03 +00 +0 +00 -0 DEX +00 = Disguise +00 +00 +0 +00 CHA +03 = Escape Artist +03 +00 +0 +00 -0 DEX +03 = ()Fly +03 +00 +0 +00 -0 DEX +na = ()Handle Animal^ +00 +00 +0 +00 CHA +03 = ()Heal +03 +00 +0 +00 WIS +00 = Intimidate +00 +00 +0 +00 CHA +na = Know:Arcana^ +00 +00 +0 +00 INT +na = Know:Dungeoneering^ +00 +00 +0 +00 INT +na = Know:Engineering^ +00 +00 +0 +00 INT +na = ()Know:Geography^ +02 +00 +0 +00 INT +na = Know:History^ +00 +00 +0 +00 INT +na = Know:Local^ +00 +00 +0 +00 INT +09 = ()Know:Nature^ +02 +02 +3 +02 INT +na = Know:Nobility^ +00 +00 +0 +00 INT +na = Know:Planes^ +00 +00 +0 +00 INT +na = Know:Religion^ +00 +00 +0 +00 INT +na = Linguistics^ +02 +00 +0 +00 INT +09 = ()Perception +03 +02 +3 +01 WIS +00 = Perform:_____ +00 +00 +0 +00 CHA +09 = ()Profession^:Sailor +03 +02 +3 +01 WIS **Reroll Prof (sailor) 1/week +03 = ()Ride +03 +00 +0 +00 -0 DEX +00 = Sense Motive +03 +00 +0 +00 WIS +na = Sleight of Hand^ +03 +00 +0 +00 -0 DEX +07 = ()Spellcraft^ +02 +02 +3 +00 INT +03 = Stealth +03 +00 +0 +00 -0 DEX +10 = ()Survival +03 +02 +3 +02 WIS +14 = ()Swim +00 +02 +3 +09 -0 STR +na = Use Magic Device^ +00 +00 +0 +00 CHA [/code][/sblock] [sblock=Spellcasting]Spell Like Ablility: Hydraulic Push 1/day, CL 2 Concentration: +5(+9 when casting defensively) SR: +2 Spontaneously cast domain spells Level, #/day, DC: memorized 0, 4, 13: Create Water, Guidance, Purify Food and Drink, Stabilize 1, 3+1, 14: Cure Light Woundsx2, Air Bubble, *Obscuring Mist [/sblock] [sblock=Equipment] [code] Equipment Cost Weight Scimitar 15 gp 4 lb Dagger 2 gp 1 lb Padded Armor 5 gp 10 lb Light Wooden Shield 3 gp 5 lb Total Weapons and Armor 20 lb Masterwork Backpack 50 gp 4 lb *Bedroll, Blanket, Hammock 1 gp 9 lb Belt Pouch (2) 2 gp 1 lb *(p1)Rations (2) 1 gp 2 lb *(p1)Flint and Steel 1 gp ---- *(p2)Signal Whistle 8 sp ---- *(p2)Steel Mirror 10 gp .5 lb *(p2)Chalk (10) 1 sp ---- Waterskin 1 gp 4 lb Spell Component Pouch 5 gp 2 lb Total weight carried: 42.5 [/code]Treasure: 1123 gp, 6 sp, cp Gems: 250 [U]Carrying Capacity:[/U] light- 38 lb/43 lb medium- 76 lb/86 lb heavy- 115 lb/130 lb[/sblock] [sblock=Details]Size: Medium Gender: Male Age: 23 Height: 5’ 6” Weight: 140 lb Hair Color: Sea Green; usually rather unkempt Eye Color: Blue Skin Color: Dark Blue Appearance: Clothing is blues and greens of various shades and hues, combined in eye popping ways, much like what a storm could produce; simple and sturdy Demeanor: He has a reputation of being as mercurial as the storms he worships, and has a dramatic flare when he is trying to show off his full capabilities, but is actually fairly even tempered most of the time, finding such temperment much more conducive to gaining steady employment, though his sense of humor tends to be off putting to many.[/sblock] [sblock=Background]Born and raised in a coastal village, Lightning earned his nickname so well that even those that know his real name don't use it. His passion for the wild side of nature always left a bit of a gap between him and others, though it bothered others far more than it bothered him, with many saying that he had been chosen by Besmara and therefore it would be unwise to get too close to him for a long period of time. Drawn to a lfie at sea, he has worked on and around the local waters and trade routes for a couple of years now, working as a common sailor and dockhand as jobs present themselves.[/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups] [sblock=Level 2]Class: Storm Druid BAB: +0 to +2 Fort: +2 to +3 Ref: +0 to +0 Will: +2 to +3 Feat: N/A Class Features: Spells/Day: +1 Orison, +1 1st; Windwalker HP: +7 = (1d8 - 2 = 6) + 1 [CON] + 9 (Old Total) = 16 (new total) Skill Ranks: +7 = 4 (Class) + 2 (INT) + 1 (FC) + 7 (Old Total) = 14 (new total) Skills: Climb, Knowledge (Nature), Perception, Profession (Sailor), Spellcraft, Survival, Swim Favored Class Bonus: Skill Point[/sblock] [sblock=Level 3]Class: Storm Druid BAB: +1 to +2 Fort: +3 to +3 Ref: +0 to +2 Will: +3 to +3 Feat: Uncanny Concentration Class Features: Spells/Day: +2 2nd, +1 2nd Domain; Stormvoice HP: +7 = (1d8 - 2 = 6) + 1 [CON] + 16 (Old Total) = 23 (new total) Skill Ranks: +7 = 4 (Class) + 2 (INT) + 14 (Old Total) = 21 (new total) Skills: Favored Class Bonus Skill Point:[/sblock][/sblock] [/QUOTE]
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Freebooters and Powder Monkeys (Skull & Shackles AP) - RG
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