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Freebooters and Powder Monkeys (Skull & Shackles AP) - RG
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<blockquote data-quote="Fenris" data-source="post: 5917869" data-attributes="member: 2820"><p>Rangerjohn's Character</p><p>[sblock="Bella Stormqueen"]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Cleric(1) (Besmara)</p><p>Level: 1</p><p>Alignment: Chaotic Neutral</p><p>Languages: Common, </p><p>Deity: Besmara[/sblock]</p><p>[sblock=Abilities]</p><p>STR 14 (+2) [base 14] {5 pts}</p><p>DEX 14 (+2) [base 14] {5 pts}</p><p>CON 13 (+1) [base 13] {3 pts }</p><p>INT 10 (+0) [base 10] {0 pts}</p><p>WIS 16 (+3) [base 14] {5 pts}</p><p>CHA 12 (+1) [base 12] {2 pts}</p><p>[/sblock]</p><p>[sblock=Combat]</p><p>HP: 10 = [1d8=8] +1 (CON) +0 (misc) +1 (FC)</p><p>AC: 17 = 10 + 3 [Armor] + 2 [shield] + 2 [DEX] + 0 [size]</p><p>Touch: 15 = 10 + 2 [DEX] + 0 [size]</p><p>Flatfooted: 12 = 10 + 2 [Armor] + 0 [shield] + 0 [size]</p><p>INIT: +2 = +2 [DEX]</p><p>BAB: +0 = +0 (Cleric)</p><p>CMB: +0 = +2 (STR) +0 (BAB) +0 (Size)</p><p>CMD: 14 = 10 +2 (STR) +2 (DEX) +0 (BAB) +0 (Size)</p><p>Fort: +3 = +2 [base] + 1 [CON] </p><p>Reflex: +2 = +0 [base] + 2 [DEX] </p><p>Will: +5 = +2 [base] + -3 [WIS] </p><p>Speed: 30 ft.</p><p>Damage Reduction: </p><p>Spell Resistance: 0[/sblock]</p><p>[sblock=Weapon Stats] </p><p>Longsword (Small) +2 = +0 [BAB] +1 [STR] +0 [feat] +0 [misc] +1 [size] / DMG = 1d6+1, 19-20x2</p><p>]</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p> +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.</p><p> Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.</p><p> Normal Speed: Humans have a base speed of 30 feet.</p><p> Bonus Feat: Humans select one extra feat at 1st level.</p><p> Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.</p><p> Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).</p><p></p><p></p><p>[/sblock]</p><p>[sblock=Class Features]</p><p>Water and Weather Domains</p><p>Positive Energy Channeling</p><p>Spontaneous Cure Spells</p><p>[/sblock]</p><p>[sblock=Feats & Traits]</p><p>1st Lvl: Selective Channeling</p><p>Human: Undecided</p><p></p><p>Traits:</p><p>a) Birthmark of Jolly Roger</p><p>b) Undecided</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 2 = [2 (class) + + (INT)] x 1 (LvL) + 0 (misc) + 0 (Favored Class)</p><p>Max Ranks: 1 </p><p>ACP: -0</p><p></p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>+00 = Acrobatics +00 +00 +0 +00 -0 DEX</p><p>+00 = Appraise +00 +00 +0 +00 INT</p><p>+00 = Bluff +00 +00 +0 +00 CHA</p><p>+00 = Climb +00 +00 +0 +00 -0 STR</p><p>+00 = Craft (Untrained) +00 +00 +0 +00 INT</p><p>+00 = Diplomacy +00 +00 +0 +00 CHA</p><p>+00 = Disable Device^ +00 +00 +0 +00 -0 DEX</p><p>+00 = Disguise +03 +00 +0 +00 CHA</p><p>+00 = Escape Artist +04 +00 +0 +01 -0 DEX</p><p>+00 = Fly +0 +00 +0 +02 -0 DEX</p><p>+07 = Heal +03 +01 +3 +00 WIS</p><p>+01 = Intimidate +01 +00 +0 +00 CHA</p><p>+01 = Knowledge (Religion) +00 +01 +0 +00 INT</p><p>+00 = Knowledge (History) +01 +01 +4 +04 INT</p><p>+00 = Knowledge (Other) +00 +00 +0 +01 INT</p><p>+04 = Perception -02 +01 +3 +02 WIS</p><p>+03 = Perform (Untrained) +03 +00 +0 +00 CHA</p><p>+04 = Ride +04 +00 +0 +00 -0 DEX</p><p>-02 = Sense Motive -02 +00 +0 +00 WIS</p><p>+05 = Spellcraft^ +01 +01 +3 +00 INT</p><p>+08 = Stealth +04 +00 +3 +01 -0 DEX</p><p>-02 = Survival -02 +00 +0 +00 WIS</p><p>+01 = Swim +01 +00 +0 +00 -0 STR</p><p>+07 = Use Magic Device^ +03 +01 +3 +00 CHA</p><p>[/code][/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>studded leather armor</p><p>heavy shield</p><p>holy symbol</p><p>rapier</p><p>healer's kit</p><p>adventurer's outfit</p><p>[/code]</p><p>Treasure: 56gp, 7sp, 0cp Gems:</p><p></p><p><u>Carrying Capacity</u></p><p>Light: 0 to 32lbs</p><p>Medium: 33 to 65lbs</p><p>Heavy: 66 to 97lbs[/sblock]</p><p>[sblock=Details]</p><p>Size: M</p><p>Gender: Female</p><p>Age: 25</p><p>Height: 5'9"</p><p>Weight: 120 lbs</p><p>Hair Color: Black</p><p>Eye Color: </p><p>Skin Color: Light Brown</p><p>Appearance: Long black hair, seafoam green eyes, birthmark of Jolly Roger on left arm</p><p>Demeanour:[/sblock]</p><p>[sblock=Background]Born to a dockside whore from an unknown father, when birthmark was seen given to church to raise. [I know I'm coming up with nothing but cliches here.] [/sblock]</p><p>[sblock=Adventure Notes] [/sblock]</p><p>[sblock=Level Ups] [/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Fenris, post: 5917869, member: 2820"] Rangerjohn's Character [sblock="Bella Stormqueen"] [sblock=Game Info] Race: Human Class: Cleric(1) (Besmara) Level: 1 Alignment: Chaotic Neutral Languages: Common, Deity: Besmara[/sblock] [sblock=Abilities] STR 14 (+2) [base 14] {5 pts} DEX 14 (+2) [base 14] {5 pts} CON 13 (+1) [base 13] {3 pts } INT 10 (+0) [base 10] {0 pts} WIS 16 (+3) [base 14] {5 pts} CHA 12 (+1) [base 12] {2 pts} [/sblock] [sblock=Combat] HP: 10 = [1d8=8] +1 (CON) +0 (misc) +1 (FC) AC: 17 = 10 + 3 [Armor] + 2 [shield] + 2 [DEX] + 0 [size] Touch: 15 = 10 + 2 [DEX] + 0 [size] Flatfooted: 12 = 10 + 2 [Armor] + 0 [shield] + 0 [size] INIT: +2 = +2 [DEX] BAB: +0 = +0 (Cleric) CMB: +0 = +2 (STR) +0 (BAB) +0 (Size) CMD: 14 = 10 +2 (STR) +2 (DEX) +0 (BAB) +0 (Size) Fort: +3 = +2 [base] + 1 [CON] Reflex: +2 = +0 [base] + 2 [DEX] Will: +5 = +2 [base] + -3 [WIS] Speed: 30 ft. Damage Reduction: Spell Resistance: 0[/sblock] [sblock=Weapon Stats] Longsword (Small) +2 = +0 [BAB] +1 [STR] +0 [feat] +0 [misc] +1 [size] / DMG = 1d6+1, 19-20x2 ] [/sblock] [sblock=Racial Traits] +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). [/sblock] [sblock=Class Features] Water and Weather Domains Positive Energy Channeling Spontaneous Cure Spells [/sblock] [sblock=Feats & Traits] 1st Lvl: Selective Channeling Human: Undecided Traits: a) Birthmark of Jolly Roger b) Undecided [/sblock] [sblock=Skills] Skill Ranks: 2 = [2 (class) + + (INT)] x 1 (LvL) + 0 (misc) + 0 (Favored Class) Max Ranks: 1 ACP: -0 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP +00 = Acrobatics +00 +00 +0 +00 -0 DEX +00 = Appraise +00 +00 +0 +00 INT +00 = Bluff +00 +00 +0 +00 CHA +00 = Climb +00 +00 +0 +00 -0 STR +00 = Craft (Untrained) +00 +00 +0 +00 INT +00 = Diplomacy +00 +00 +0 +00 CHA +00 = Disable Device^ +00 +00 +0 +00 -0 DEX +00 = Disguise +03 +00 +0 +00 CHA +00 = Escape Artist +04 +00 +0 +01 -0 DEX +00 = Fly +0 +00 +0 +02 -0 DEX +07 = Heal +03 +01 +3 +00 WIS +01 = Intimidate +01 +00 +0 +00 CHA +01 = Knowledge (Religion) +00 +01 +0 +00 INT +00 = Knowledge (History) +01 +01 +4 +04 INT +00 = Knowledge (Other) +00 +00 +0 +01 INT +04 = Perception -02 +01 +3 +02 WIS +03 = Perform (Untrained) +03 +00 +0 +00 CHA +04 = Ride +04 +00 +0 +00 -0 DEX -02 = Sense Motive -02 +00 +0 +00 WIS +05 = Spellcraft^ +01 +01 +3 +00 INT +08 = Stealth +04 +00 +3 +01 -0 DEX -02 = Survival -02 +00 +0 +00 WIS +01 = Swim +01 +00 +0 +00 -0 STR +07 = Use Magic Device^ +03 +01 +3 +00 CHA [/code][/sblock] [sblock=Equipment] [code] Equipment Cost Weight studded leather armor heavy shield holy symbol rapier healer's kit adventurer's outfit [/code] Treasure: 56gp, 7sp, 0cp Gems: [u]Carrying Capacity[/u] Light: 0 to 32lbs Medium: 33 to 65lbs Heavy: 66 to 97lbs[/sblock] [sblock=Details] Size: M Gender: Female Age: 25 Height: 5'9" Weight: 120 lbs Hair Color: Black Eye Color: Skin Color: Light Brown Appearance: Long black hair, seafoam green eyes, birthmark of Jolly Roger on left arm Demeanour:[/sblock] [sblock=Background]Born to a dockside whore from an unknown father, when birthmark was seen given to church to raise. [I know I'm coming up with nothing but cliches here.] [/sblock] [sblock=Adventure Notes] [/sblock] [sblock=Level Ups] [/sblock][/sblock] [/QUOTE]
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Freebooters and Powder Monkeys (Skull & Shackles AP) - RG
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