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Freedom City Campaign [M&M2] - OOC Discussion
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<blockquote data-quote="DM_Matt" data-source="post: 3520327" data-attributes="member: 1213"><p><strong>Sergio Paretti, aka Power Surge, Mutant Super-Soldier</strong></p><p><strong>PL: 10 (150 pp)</strong> </p><p><strong>ABILITIES:</strong> </p><p></p><p>STR: 10 (0) </p><p>DEX: 16 (+3/+2) </p><p>CON: 20 (+5/+4) </p><p>INT: 10 (0) </p><p>WIS: 14 (+2) </p><p>CHA: 10 (0) </p><p><strong>PP Spent: 16</strong></p><p> </p><p><strong>SKILLS:</strong> </p><p></p><p>Bluff 10 (+10) </p><p>Concentration 10 (+12) </p><p>Diplomacy 10 (+10) </p><p>Drive (+3)</p><p>Escape Artist (+3)</p><p>Gather Info 10 (+10)</p><p>Notice 10 (+10) </p><p>Pilot 1 (+4)</p><p>Sense Motive 8 (+10)</p><p>Survival (+2)</p><p>Swim 1 (+1) </p><p><strong>PP Spent: 15</strong></p><p> </p><p><strong>FEATS:</strong> Attack Specialization: Electrical Control Array (1), Dodge Focus (5), Improved Initiative (1), Quick Change (1), Uncanny Dodge, Precise Shot (2), Elusive Target, Evasion (2), Move-By-Attack, Attractive (1), Interpose, Contacts, Well-Informed, Equiptment (1) </p><p><strong>PP Spent: 20 </strong> </p><p> </p><p>Equiptment (5 points) : Phone-Sized PortaGadget (4) (Phone, Laptop, Video Camera, Audio Recorder, w/external monitor/keyboard), Multitool(1)</p><p> </p><p><strong>POWERS: </strong></p><p></p><p><strong>Electrical Control Array:</strong> 20pp+8pp (APs) = 28pp</p><p></p><p><strong>Electrical Control (Blast) 10</strong> Full Power Drawback, Homing </p><p><em>Manefests as a pistol</em></p><p>(10ranks*2base-1fullpower+1homing = 20pp)</p><p></p><p><strong>Mind Control 10</strong> (Extra: Conscious, Flaw: Range: Ranged) w/Homing and Full Power </p><p><em>Manefests as an arc of electricity between him and the target that must hit to be effective.</em></p><p>(10ranks*(2base+1conscious-1ranged)-1 full power+1 homing = 20pp)</p><p></p><p><strong>Disintegrate 10</strong> (Modifiers: Full Round, Unreliable (5-times method w/1hour mental excercises to recover. If he runs out of uses, the entire array goes down)) w/ Extras/Flaws Full Power and Homing</p><p>((base4-1full round-1unreliable)*10ranks+1homing-1fullpower = 20pp)</p><p><em>Manefests as a rocket launcher</em></p><p></p><p><strong>Strike 10</strong> (Extras: Penetrating and Incurable and Full Power)</p><p><em>Manefests as a melee weapon, usually a combat knife if he is doing lethal damage or a baton if he is doing non-lethal damage</em></p><p>(10ranks*(1base+1penetrating-1full power+1incurable = 20pp)</p><p></p><p><strong>Animate Objects (Mechanical)</strong> 10 (10ranks*2base = 20pp)</p><p><em>Manefests as an advanced-looking PDA that connects by firing a cable into the device (attack roll required)</em></p><p></p><p><strong>Blast 10 w/ Autofire 1 and Full Action</strong>, Full Power, Homing </p><p><em>Manefests as a machine gun</em></p><p>(5ranks*(2base+1autofire-1full round)-1full power+1homing = 20pp)</p><p></p><p><strong>Datalink/Charm Computer/Whatever We Call It 10</strong></p><p><em>Manefests as an advanced-looking PDA that connects by firing a cable into the device (attack roll required)</em></p><p>(10ranks*(2base+1conscious-1ranged)-1 full power+1 homing = 20pp)</p><p></p><p><strong>Teleport 9 </strong> (Extras: Accurate, Medium(wiring)) w/Easy and Turnabout </p><p><em>Manefests by transforming briefly into a bolt of lightning shooting into the medium, than another bolt coming out of the medium at the destination to the spot he is to appear</em></p><p>(9*(2base-1medium+1accurate)+1Easy+1Turnabout=20pp)</p><p></p><p><strong> Blast 10 </strong> (Modifiers: Area 1: Explosion, Full round) w/Full Power and Ricochet. (10*(2base+1area-1full round)-1full power+1ricochet)</p><p><em>Manefests as hand grenade</em></p><p></p><p><strong>End Electrical Control Array</strong></p><p></p><p><strong>Force Field (Impervious) 8</strong>, Selective (8ranks*(1base+1impervious)+1selective = 17pp)</p><p></p><p><strong>Enhanced Dexterity 2 </strong>(2pp)</p><p></p><p><strong>Enhanced Constitution 2</strong> (2pp)</p><p></p><p><strong>Flight 1</strong> (2pp)</p><p><em>Manefests as a jet-pack, with the bottom glowing with electrical energy like certain space-ship engines</em></p><p></p><p><strong>Concealment 3: Normal Sight & Hearing (5pp) </strong> Full Power (Cannot become just invis or just silenced)</p><p>(3base*3ranks-1fullpower=5pp)</p><p><em>When invisible, the other abilities' visual manefestations are also invisible</em></p><p></p><p></p><p></p><p><strong>Impervious Toughness 5</strong> (5pp)</p><p></p><p><strong>Super-Senses (Radio) 1 </strong>(1pp)</p><p></p><p><strong>Communication(Radio) 1 </strong> (1pp)</p><p></p><p><strong>Super-Senses (Darkvision) 1 </strong> (2pp)</p><p></p><p><strong>Super-Senses (Danger Sense) 1 </strong>(1pp)</p><p></p><p><strong>PP Spent: 66</strong></p><p> </p><p><strong>SAVES: </strong> </p><p></p><p>Toughness 13 (13 flat-footed, Impervious 13)</p><p>Fortitude 10 (5pp)</p><p>Reflex 9 (6pp)</p><p>Will 10 (8pp) </p><p><strong>PP Spent: 19</strong></p><p> </p><p><strong>COMBAT:</strong></p><p></p><p>Base Attk: +8 (16pp)</p><p>Base Defense: +2 (4pp)</p><p>Initiative: +8</p><p></p><p>Typical Attack: +10 (7+2Attack Spec)</p><p>Typical Damage: +10</p><p>Special Effects (Homing, Area, whatever) vary</p><p><strong>PP Spent 20 </strong></p><p></p><p><strong>Drawbacks:</strong></p><p></p><p>Most powers do not function properly or at all under water, or where electricity cannot be easily controlled -3</p><p>Blast Powers do not work where fire cannot burn-1</p><p>Minor Weakness: Rubber/Especially-Nonconductive-Fantasy-Materials Weaponry -1</p><p>Minor Weakness: Water-based attacks -1</p><p></p><p><strong>PP Spent: -6 </strong></p><p> </p><p><strong>PP Spent 16abilities+20feats+15skills+66powers+19saves+20combat-6drawbacks = 150pp</strong></p><p> </p><p><strong>Complications:</strong></p><p></p><p>Secret Identity -- Though it is classified, the DoD knows who he really is. So do a number of his former coworkers (and possibly old enemies?), some of whom moved on to less honorable professions after their program got cut.</p><p>Enemy -- Corporal Atom, who still works for the military, resents Surge's inadvertant role in ruining his career.</p><p>Enemy -- the mob boss who tormented his neighborhood turned on his associates and is in witness protection in Iowa. Surge knows where he lives, and is sometimes haunted with the desire for veangence.</p><p></p><p>Now everything can be explained by electricity/magnetism and light and sound waves. I ditched TK, simplified the hand grenade thing to a regular full round action area blast, ditched telepathy (though I got communication to make the radio waves power two way), ditched ressurrection, and ditched aura. What else should I do?</p><p></p><p>Oh, if you dont buy the "Easy Mutation" thing, perhaps some or all of the non-electrical powers can be technological implants instead, which take advantage of his "power source" and his ability to interface intuitively with machines. For instance, ocular implants, internal radio, etc.</p><p></p><p>He is more super-soldier than tech, relying primarily on his weapon powers, but his other abilities are mostly for bypassing security systems, interrogating prisoners, sneaking into places, etc.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 3520327, member: 1213"] [B]Sergio Paretti, aka Power Surge, Mutant Super-Soldier PL: 10 (150 pp)[/B] [B]ABILITIES:[/B] STR: 10 (0) DEX: 16 (+3/+2) CON: 20 (+5/+4) INT: 10 (0) WIS: 14 (+2) CHA: 10 (0) [B]PP Spent: 16[/B] [B]SKILLS:[/B] Bluff 10 (+10) Concentration 10 (+12) Diplomacy 10 (+10) Drive (+3) Escape Artist (+3) Gather Info 10 (+10) Notice 10 (+10) Pilot 1 (+4) Sense Motive 8 (+10) Survival (+2) Swim 1 (+1) [B]PP Spent: 15[/B] [B]FEATS:[/B] Attack Specialization: Electrical Control Array (1), Dodge Focus (5), Improved Initiative (1), Quick Change (1), Uncanny Dodge, Precise Shot (2), Elusive Target, Evasion (2), Move-By-Attack, Attractive (1), Interpose, Contacts, Well-Informed, Equiptment (1) [B]PP Spent: 20 [/B] Equiptment (5 points) : Phone-Sized PortaGadget (4) (Phone, Laptop, Video Camera, Audio Recorder, w/external monitor/keyboard), Multitool(1) [B]POWERS: [/B] [B]Electrical Control Array:[/B] 20pp+8pp (APs) = 28pp [B]Electrical Control (Blast) 10[/B] Full Power Drawback, Homing [I]Manefests as a pistol[/I] (10ranks*2base-1fullpower+1homing = 20pp) [B]Mind Control 10[/B] (Extra: Conscious, Flaw: Range: Ranged) w/Homing and Full Power [I]Manefests as an arc of electricity between him and the target that must hit to be effective.[/I] (10ranks*(2base+1conscious-1ranged)-1 full power+1 homing = 20pp) [B]Disintegrate 10[/B] (Modifiers: Full Round, Unreliable (5-times method w/1hour mental excercises to recover. If he runs out of uses, the entire array goes down)) w/ Extras/Flaws Full Power and Homing ((base4-1full round-1unreliable)*10ranks+1homing-1fullpower = 20pp) [i]Manefests as a rocket launcher[/i] [B]Strike 10[/B] (Extras: Penetrating and Incurable and Full Power) [I]Manefests as a melee weapon, usually a combat knife if he is doing lethal damage or a baton if he is doing non-lethal damage[/I] (10ranks*(1base+1penetrating-1full power+1incurable = 20pp) [B]Animate Objects (Mechanical)[/B] 10 (10ranks*2base = 20pp) [I]Manefests as an advanced-looking PDA that connects by firing a cable into the device (attack roll required)[/I] [B]Blast 10 w/ Autofire 1 and Full Action[/B], Full Power, Homing [I]Manefests as a machine gun[/I] (5ranks*(2base+1autofire-1full round)-1full power+1homing = 20pp) [B]Datalink/Charm Computer/Whatever We Call It 10[/B] [I]Manefests as an advanced-looking PDA that connects by firing a cable into the device (attack roll required)[/I] (10ranks*(2base+1conscious-1ranged)-1 full power+1 homing = 20pp) [B]Teleport 9 [/B] (Extras: Accurate, Medium(wiring)) w/Easy and Turnabout [I]Manefests by transforming briefly into a bolt of lightning shooting into the medium, than another bolt coming out of the medium at the destination to the spot he is to appear[/I] (9*(2base-1medium+1accurate)+1Easy+1Turnabout=20pp) [B] Blast 10 [/B] (Modifiers: Area 1: Explosion, Full round) w/Full Power and Ricochet. (10*(2base+1area-1full round)-1full power+1ricochet) [i]Manefests as hand grenade[/I] [b]End Electrical Control Array[/b] [B]Force Field (Impervious) 8[/B], Selective (8ranks*(1base+1impervious)+1selective = 17pp) [B]Enhanced Dexterity 2 [/B](2pp) [B]Enhanced Constitution 2[/B] (2pp) [B]Flight 1[/B] (2pp) [I]Manefests as a jet-pack, with the bottom glowing with electrical energy like certain space-ship engines[/I] [B]Concealment 3: Normal Sight & Hearing (5pp) [/B] Full Power (Cannot become just invis or just silenced) (3base*3ranks-1fullpower=5pp) [I]When invisible, the other abilities' visual manefestations are also invisible[/I] [B]Impervious Toughness 5[/B] (5pp) [B]Super-Senses (Radio) 1 [/B](1pp) [B]Communication(Radio) 1 [/B] (1pp) [B]Super-Senses (Darkvision) 1 [/B] (2pp) [B]Super-Senses (Danger Sense) 1 [/B](1pp) [B]PP Spent: 66[/B] [B]SAVES: [/B] Toughness 13 (13 flat-footed, Impervious 13) Fortitude 10 (5pp) Reflex 9 (6pp) Will 10 (8pp) [B]PP Spent: 19[/B] [B]COMBAT:[/B] Base Attk: +8 (16pp) Base Defense: +2 (4pp) Initiative: +8 Typical Attack: +10 (7+2Attack Spec) Typical Damage: +10 Special Effects (Homing, Area, whatever) vary [B]PP Spent 20 [/B] [B]Drawbacks:[/B] Most powers do not function properly or at all under water, or where electricity cannot be easily controlled -3 Blast Powers do not work where fire cannot burn-1 Minor Weakness: Rubber/Especially-Nonconductive-Fantasy-Materials Weaponry -1 Minor Weakness: Water-based attacks -1 [B]PP Spent: -6 [/B] [B]PP Spent 16abilities+20feats+15skills+66powers+19saves+20combat-6drawbacks = 150pp[/B] [B]Complications:[/B] Secret Identity -- Though it is classified, the DoD knows who he really is. So do a number of his former coworkers (and possibly old enemies?), some of whom moved on to less honorable professions after their program got cut. Enemy -- Corporal Atom, who still works for the military, resents Surge's inadvertant role in ruining his career. Enemy -- the mob boss who tormented his neighborhood turned on his associates and is in witness protection in Iowa. Surge knows where he lives, and is sometimes haunted with the desire for veangence. Now everything can be explained by electricity/magnetism and light and sound waves. I ditched TK, simplified the hand grenade thing to a regular full round action area blast, ditched telepathy (though I got communication to make the radio waves power two way), ditched ressurrection, and ditched aura. What else should I do? Oh, if you dont buy the "Easy Mutation" thing, perhaps some or all of the non-electrical powers can be technological implants instead, which take advantage of his "power source" and his ability to interface intuitively with machines. For instance, ocular implants, internal radio, etc. He is more super-soldier than tech, relying primarily on his weapon powers, but his other abilities are mostly for bypassing security systems, interrogating prisoners, sneaking into places, etc. [/QUOTE]
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