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Freeform magic variants?
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<blockquote data-quote="typo" data-source="post: 2492282" data-attributes="member: 24433"><p>I'm going to be running an Iron Kingdoms game starting up in a month or so, and I've been cobbling together a few variant systems to make it feel less D&Dish. One thing I'm especially looking to overhaul is the spellcasting system, as I just don't feel that the D&D spellbook is very "at home" in the IK setting.</p><p></p><p>So I'm looking for good alternate spellcasting systems I could use in my game to give my players something new to chew on. I'm particularly interested in systems that use a more "freeform" approach rather than spell lists and slots. The only one I really know of is in the Black Company book. I intend to check that one out, but I'm looking for any recommendations of magic variants that might be worth checking out to help make the magic in my game more unique.</p></blockquote><p></p>
[QUOTE="typo, post: 2492282, member: 24433"] I'm going to be running an Iron Kingdoms game starting up in a month or so, and I've been cobbling together a few variant systems to make it feel less D&Dish. One thing I'm especially looking to overhaul is the spellcasting system, as I just don't feel that the D&D spellbook is very "at home" in the IK setting. So I'm looking for good alternate spellcasting systems I could use in my game to give my players something new to chew on. I'm particularly interested in systems that use a more "freeform" approach rather than spell lists and slots. The only one I really know of is in the Black Company book. I intend to check that one out, but I'm looking for any recommendations of magic variants that might be worth checking out to help make the magic in my game more unique. [/QUOTE]
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