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General Tabletop Discussion
*TTRPGs General
Freeform magic variants?
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<blockquote data-quote="Dav" data-source="post: 2492296" data-attributes="member: 33476"><p>Malhavoc Press's <em>Iron Heroes</em> introduces a cool variant magic system. It can be free-form in that the spellcaster himself can choose the different parameters of the spell. Some don't like the system, though, and the author himself admitted that there were issues with it. It's at least a springboard for ideas, though, especially since I don't know anything about Iron Kingdoms.</p><p></p><p>Atlas Games's <em>Ars Magica</em> has an interesting spell mechanic, but I admit to having barely no knowledge of it, other than that it seemed cool from other players' discussions.</p><p></p><p>Another possibility is to rid yourself of magic as you know it and replace it with incantations and rituals, similar as found in (I think) d20 Modern's <em>Urban Arcana</em> or in Wizards of the Coast's <em>Unearthed Arcana</em>. Malhavoc has a book in their Arcana Unearthed/Evolved line called <em>Mystic Secrets</em> which has some nice rituals and rites. This opens up the possibility of "magic" to characters that normally don't have access to 'em.</p><p></p><p>Of course, I'm probably betraying my total lack of knowledge of Iron Kingdoms right now. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Oh well.</p></blockquote><p></p>
[QUOTE="Dav, post: 2492296, member: 33476"] Malhavoc Press's [i]Iron Heroes[/i] introduces a cool variant magic system. It can be free-form in that the spellcaster himself can choose the different parameters of the spell. Some don't like the system, though, and the author himself admitted that there were issues with it. It's at least a springboard for ideas, though, especially since I don't know anything about Iron Kingdoms. Atlas Games's [i]Ars Magica[/i] has an interesting spell mechanic, but I admit to having barely no knowledge of it, other than that it seemed cool from other players' discussions. Another possibility is to rid yourself of magic as you know it and replace it with incantations and rituals, similar as found in (I think) d20 Modern's [i]Urban Arcana[/i] or in Wizards of the Coast's [i]Unearthed Arcana[/i]. Malhavoc has a book in their Arcana Unearthed/Evolved line called [i]Mystic Secrets[/i] which has some nice rituals and rites. This opens up the possibility of "magic" to characters that normally don't have access to 'em. Of course, I'm probably betraying my total lack of knowledge of Iron Kingdoms right now. :) Oh well. [/QUOTE]
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