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Freeform magic variants?
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<blockquote data-quote="RangerWickett" data-source="post: 2492630" data-attributes="member: 63"><p>Available at <a href="http://www.rpgnow.com/product_info.php?products_id=2699&SRC=EnWorld" target="_blank">RPGNow</a> and <a href="http://www.drivethrurpg.com/catalog/product_info.php?cPath=266&products_id=2554&affiliate_id=31188" target="_blank">Drive-Thru RPG</a>, <em>Elements of Magic - Revised Edition</em> is a build-your-own-spells magic system designed to let you create the style of magic you desire. The rules are setting neutral, so with just a few flavor tweaks they can fit any style of magic.</p><p></p><p>The basis of the system is that spellcasters have a caster level bonus, sort of like a base attack bonus. There are three basic classes in the system - the mage, mageknight, and taskmage - and the expansion book <em>Lyceian Arcana</em> provides several new, more flavorful classes, plus conversions of core rules spellcasting classes. Caster level bonus from all classes stack.</p><p></p><p>Your caster level determines how much MP you have and how many 'spell lists' you know. A spell list is a combination of an action type (Abjure, Charm, Compel, Create, Evoke, Heal, Illusion, Infuse, Move, Summon, and Transform) and an object type (depending on the action type, it might be a creature type, an elemental type, or an alignment). If you know a spell list (examples include: Abjure Evil, Charm Ooze, Evoke Lava, Illusion Shadow, Move Space), you can create any sort of spell of that type, limited only by your level and how much MP you have. The book has a detailed list of options for each spell list, and the more powerful the effect, the higher the MP cost.</p><p></p><p>If you have any questions, feel free to ask.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2492630, member: 63"] Available at [url=http://www.rpgnow.com/product_info.php?products_id=2699&SRC=EnWorld]RPGNow[/url] and [url=http://www.drivethrurpg.com/catalog/product_info.php?cPath=266&products_id=2554&affiliate_id=31188]Drive-Thru RPG[/url], [i]Elements of Magic - Revised Edition[/i] is a build-your-own-spells magic system designed to let you create the style of magic you desire. The rules are setting neutral, so with just a few flavor tweaks they can fit any style of magic. The basis of the system is that spellcasters have a caster level bonus, sort of like a base attack bonus. There are three basic classes in the system - the mage, mageknight, and taskmage - and the expansion book [i]Lyceian Arcana[/i] provides several new, more flavorful classes, plus conversions of core rules spellcasting classes. Caster level bonus from all classes stack. Your caster level determines how much MP you have and how many 'spell lists' you know. A spell list is a combination of an action type (Abjure, Charm, Compel, Create, Evoke, Heal, Illusion, Infuse, Move, Summon, and Transform) and an object type (depending on the action type, it might be a creature type, an elemental type, or an alignment). If you know a spell list (examples include: Abjure Evil, Charm Ooze, Evoke Lava, Illusion Shadow, Move Space), you can create any sort of spell of that type, limited only by your level and how much MP you have. The book has a detailed list of options for each spell list, and the more powerful the effect, the higher the MP cost. If you have any questions, feel free to ask. [/QUOTE]
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