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Freelancer: The High Seas OOC
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<blockquote data-quote="Corlon" data-source="post: 792315" data-attributes="member: 6905"><p>as long as you pretty much know the rules wilphe, I'd be glad to help you play, if you have AOL instant messanger or email you can ask me about certain rules and stuff.</p><p></p><p>Drow...I don't think they'd be appropriate, I don't think you'll be fighting them, but being them wouldn't really work. I don't really want anyone to be a freak, half ogres from savage species are fine, but I don't want any really weird monsters. You can ask me about some, but you're always safe with being a PHB race.</p><p></p><p>At the beginning of the first adventure, you're working as mercenaries, for whatever reason.</p><p></p><p>I'll put up a character thread in the rogue's gallery.</p><p></p><p>to some up what characters get:</p><p>5 levels</p><p>9,000gp (no boats, magical items are X2 cost, except for healing potions)</p><p>Average hp (max at first level, for average after that, divide hit die by 2 and add .5 [d6 is 3.5, d12 is 6.5, etc.])</p><p>36 point buy</p><p>Proffession (sailor) (lets you do everything with a boat including command it) as a class skill (unless for some reason your character is never on a boat*)</p><p>Profession (siege engineer) (lets you do stuff with siege weapons) as a class skill (unless for some reason your character is never on a boat*)</p><p>Craft (boatmaking) (lets you repair boats, repair sails, make boats, etc.) as a class skill (unless for some reason your character is never on a boat*)</p><p>Swim as a class skill (unless for some reason you character stays away from water for some strange reason*)</p><p></p><p>*If you don't want these skills, ask me about a storyline and such you can switch these skills for other skills.</p><p></p><p>Basics on islands:</p><p>Kazad Enkilu: Island of mainly dwarves. Main exports are various metals and minerals. Big mining industry, not many crops or food producers.</p><p>Shire (how original): Island of mainly halflings. Main exports are various foods and drinks. Big farming industry, not many war machines or weapons or metal.</p><p>Kando: Island of mainly Humans. Exports many finished items, very little raw materials or farming. Big textile and blacksmith industry.</p><p></p><p>These are basics, I haven't posted the violent islands or the elven island and such, but I'll keep updating either on this post or other posts.</p><p></p><p>Did I forget anything?</p></blockquote><p></p>
[QUOTE="Corlon, post: 792315, member: 6905"] as long as you pretty much know the rules wilphe, I'd be glad to help you play, if you have AOL instant messanger or email you can ask me about certain rules and stuff. Drow...I don't think they'd be appropriate, I don't think you'll be fighting them, but being them wouldn't really work. I don't really want anyone to be a freak, half ogres from savage species are fine, but I don't want any really weird monsters. You can ask me about some, but you're always safe with being a PHB race. At the beginning of the first adventure, you're working as mercenaries, for whatever reason. I'll put up a character thread in the rogue's gallery. to some up what characters get: 5 levels 9,000gp (no boats, magical items are X2 cost, except for healing potions) Average hp (max at first level, for average after that, divide hit die by 2 and add .5 [d6 is 3.5, d12 is 6.5, etc.]) 36 point buy Proffession (sailor) (lets you do everything with a boat including command it) as a class skill (unless for some reason your character is never on a boat*) Profession (siege engineer) (lets you do stuff with siege weapons) as a class skill (unless for some reason your character is never on a boat*) Craft (boatmaking) (lets you repair boats, repair sails, make boats, etc.) as a class skill (unless for some reason your character is never on a boat*) Swim as a class skill (unless for some reason you character stays away from water for some strange reason*) *If you don't want these skills, ask me about a storyline and such you can switch these skills for other skills. Basics on islands: Kazad Enkilu: Island of mainly dwarves. Main exports are various metals and minerals. Big mining industry, not many crops or food producers. Shire (how original): Island of mainly halflings. Main exports are various foods and drinks. Big farming industry, not many war machines or weapons or metal. Kando: Island of mainly Humans. Exports many finished items, very little raw materials or farming. Big textile and blacksmith industry. These are basics, I haven't posted the violent islands or the elven island and such, but I'll keep updating either on this post or other posts. Did I forget anything? [/QUOTE]
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