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<blockquote data-quote="thickets" data-source="post: 4276463" data-attributes="member: 2527"><p><strong>Session 2</strong></p><p></p><p>While on the ship The Yellow Whore a few nights ago, it was Mister Barbicane who suggested the group should celebrate the end of the long voyage at The Broken Mug tavern. However, once in port and on the wharf, and separated from the rest of the party, Greymane and Tariq forget the name of said tavern. Greymane hears someone calling out for help from Harrimast the god of pirates, and he sees a poor wounded sod clinging to a wharf post trying not to drown or die from loss of blood. Greymane pulls him out and he introduces himself as Ersatz. He pledges his allegiance to Greymane and the church of Harrimast and Greymane heals his wounds. He tells the cleric and the ninja that if they need anything he'll be around, and takes his leave. The two adventurers are then approached by a slippery teen urching by the name of Ratcatcher ("it's my job, but it's not what I do, if you catch my meaning") who offers to take them to the closest tavern, The Rusty Hook. Eventually after some misdirection they do end up at The Rusty Hook and get pleasantly drunk waiting for their friends, who never come.</p><p></p><p>DAY TWO:</p><p></p><p>The next morning, they go inn-hopping in search of the rest of the group. They find a message left by Mister Barbicane reading:</p><p></p><p>"If you get this message in time, meet us at The Temple of the God of Knowledge after breakfast."</p><p></p><p>The two men head into the temple district where they find John Smith, Lucky and Shimsin being led by Egil to the house of Lucius in the northern part of town known as Drac's End. Egil admits them with Lucius' spare key and the group searches. They find a display case that is empty, but looks and smells relatively new compared to the other contents of the basement (shelves, etc). In a hidden compartment they find Lucius' diary. (see handout B)</p><p></p><p>The group heads back to the Temple to meet with Thuron and Milos. They don't get past Milos, who more or less gives them the runaround, but does offer a few more hints. Afterwards, Greymane creates a distraction while the rogue, monk and ninja go back down to the lower levels to do some snooping around, trying to find Thuron or the mysterious books hinted at in their clues. All they end up doing is raising the alarm but after trouncing the one and only actual guard that they encounter they beat a hasty retreat, leaving the temple on alert and in confusion.</p><p></p><p>The party decides to squat in Lucius home so they break in and do another proper look 'round, finding Lucius' "To Do" list (see clues). This leads them to Capt Scarbelly back on the docks. They don't get past the gangplank guards but Greymane curries favour with them by blessing their boat, The Bloody Vengeance. The ninja watches the boat for a while but eventually returns to The Broken Mug to meet up with Greymane, Lucky and John Smith. The monk follows some of the Nubian pirates as they leave the Bloody Vengeance. As the ninja returns to the Broken Mug he notices some suspicious looking characters surrounding the place.</p></blockquote><p></p>
[QUOTE="thickets, post: 4276463, member: 2527"] [b]Session 2[/b] While on the ship The Yellow Whore a few nights ago, it was Mister Barbicane who suggested the group should celebrate the end of the long voyage at The Broken Mug tavern. However, once in port and on the wharf, and separated from the rest of the party, Greymane and Tariq forget the name of said tavern. Greymane hears someone calling out for help from Harrimast the god of pirates, and he sees a poor wounded sod clinging to a wharf post trying not to drown or die from loss of blood. Greymane pulls him out and he introduces himself as Ersatz. He pledges his allegiance to Greymane and the church of Harrimast and Greymane heals his wounds. He tells the cleric and the ninja that if they need anything he'll be around, and takes his leave. The two adventurers are then approached by a slippery teen urching by the name of Ratcatcher ("it's my job, but it's not what I do, if you catch my meaning") who offers to take them to the closest tavern, The Rusty Hook. Eventually after some misdirection they do end up at The Rusty Hook and get pleasantly drunk waiting for their friends, who never come. DAY TWO: The next morning, they go inn-hopping in search of the rest of the group. They find a message left by Mister Barbicane reading: "If you get this message in time, meet us at The Temple of the God of Knowledge after breakfast." The two men head into the temple district where they find John Smith, Lucky and Shimsin being led by Egil to the house of Lucius in the northern part of town known as Drac's End. Egil admits them with Lucius' spare key and the group searches. They find a display case that is empty, but looks and smells relatively new compared to the other contents of the basement (shelves, etc). In a hidden compartment they find Lucius' diary. (see handout B) The group heads back to the Temple to meet with Thuron and Milos. They don't get past Milos, who more or less gives them the runaround, but does offer a few more hints. Afterwards, Greymane creates a distraction while the rogue, monk and ninja go back down to the lower levels to do some snooping around, trying to find Thuron or the mysterious books hinted at in their clues. All they end up doing is raising the alarm but after trouncing the one and only actual guard that they encounter they beat a hasty retreat, leaving the temple on alert and in confusion. The party decides to squat in Lucius home so they break in and do another proper look 'round, finding Lucius' "To Do" list (see clues). This leads them to Capt Scarbelly back on the docks. They don't get past the gangplank guards but Greymane curries favour with them by blessing their boat, The Bloody Vengeance. The ninja watches the boat for a while but eventually returns to The Broken Mug to meet up with Greymane, Lucky and John Smith. The monk follows some of the Nubian pirates as they leave the Bloody Vengeance. As the ninja returns to the Broken Mug he notices some suspicious looking characters surrounding the place. [/QUOTE]
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