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From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes
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<blockquote data-quote="aramis erak" data-source="post: 9307006" data-attributes="member: 6779310"><p>My preference is for unified core mechanic with adaptation. Example being Year Zero Engine or 2d20.</p><p></p><p>I've seen several modes of universals</p><ol> <li data-xf-list-type="ol">Adapted core. The core mechanics get altered for the setting, and each setting is a standalone game with shared mechanics (GDW House System, older BRP)</li> <li data-xf-list-type="ol">Included Core: the core mechanics don't get altered, but may be extended, each setting is a standalone game with the core mechanics bound in (Rolemaster/Spacemaster)</li> <li data-xf-list-type="ol">Core plus Setting Books: core mechanics are a standalone product, settings are in separate books, and may include some modifications/extensions, but don't change core mechanics (GURPS, Hero, EABA)</li> <li data-xf-list-type="ol">Core toolset plus setting books: the core rules are not intended to be a coherent system, but a set of tools which various settings use. (CORPS, Cortex Prime) </li> <li data-xf-list-type="ol">Toolset adapted core settings book (Fuzion, FUDGE, Cortex Plus, Cortex Classic, 2d20). Each book uses a subset of the core to make a standalone semi-bespoke game.</li> </ol><p></p><p>My preference is adapted core or toolset adapted Core. I prefer not to have to memorize patches...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9307006, member: 6779310"] My preference is for unified core mechanic with adaptation. Example being Year Zero Engine or 2d20. I've seen several modes of universals [LIST=1] [*]Adapted core. The core mechanics get altered for the setting, and each setting is a standalone game with shared mechanics (GDW House System, older BRP) [*]Included Core: the core mechanics don't get altered, but may be extended, each setting is a standalone game with the core mechanics bound in (Rolemaster/Spacemaster) [*]Core plus Setting Books: core mechanics are a standalone product, settings are in separate books, and may include some modifications/extensions, but don't change core mechanics (GURPS, Hero, EABA) [*]Core toolset plus setting books: the core rules are not intended to be a coherent system, but a set of tools which various settings use. (CORPS, Cortex Prime) [*]Toolset adapted core settings book (Fuzion, FUDGE, Cortex Plus, Cortex Classic, 2d20). Each book uses a subset of the core to make a standalone semi-bespoke game. [/LIST] My preference is adapted core or toolset adapted Core. I prefer not to have to memorize patches... [/QUOTE]
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From Bespoke to Universal: Let's Talk About TTRPG Systems and Themes
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