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From Dogs to Dragons: Kobold Evolution
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<blockquote data-quote="Hussar" data-source="post: 7739506" data-attributes="member: 22779"><p>Well, there are a number of ways to do this.</p><p></p><p>One, is simply rearming the kobolds. Don't give them spears, with 1 attack per round. No, you give them darts, with 3/round per kobold. Sure, you're not doing much damage per dart, but, 5 kobolds get 15 attacks per round. When the characters we're talking about only have around 50 (ish) HP each, and let's not forget, no 2nd or 3rd level healing spells (didn't exist in the game), whittling down the party works well.</p><p></p><p>Add in poison on the darts and you just made kobolds absolutely lethal (most poisons were save or die, 15 SOD attacks per round and you're dropping PC's like flies.</p><p></p><p>Or, oil. Burning oil did splash damage. In large doses, even if you miss, you're still dealing 5-10 points of damage per PC per round. </p><p></p><p>Remember, we're willing to let our kobolds die in droves. There's always more. </p><p></p><p>Simply re-arming your monsters in 1e can make an enormous difference. Screw spears and swords. Nope, we're going with darts and bows. </p><p></p><p>And, then, on top of that, you start creating dungeons that favor the kobolds for terrain - lots of cover, high ground, that sort of thing. Pit traps all over the place. Yeah, I can see how you can do this pretty easily in AD&D.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7739506, member: 22779"] Well, there are a number of ways to do this. One, is simply rearming the kobolds. Don't give them spears, with 1 attack per round. No, you give them darts, with 3/round per kobold. Sure, you're not doing much damage per dart, but, 5 kobolds get 15 attacks per round. When the characters we're talking about only have around 50 (ish) HP each, and let's not forget, no 2nd or 3rd level healing spells (didn't exist in the game), whittling down the party works well. Add in poison on the darts and you just made kobolds absolutely lethal (most poisons were save or die, 15 SOD attacks per round and you're dropping PC's like flies. Or, oil. Burning oil did splash damage. In large doses, even if you miss, you're still dealing 5-10 points of damage per PC per round. Remember, we're willing to let our kobolds die in droves. There's always more. Simply re-arming your monsters in 1e can make an enormous difference. Screw spears and swords. Nope, we're going with darts and bows. And, then, on top of that, you start creating dungeons that favor the kobolds for terrain - lots of cover, high ground, that sort of thing. Pit traps all over the place. Yeah, I can see how you can do this pretty easily in AD&D. [/QUOTE]
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