Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
From Dogs to Dragons: Kobold Evolution
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7739527" data-attributes="member: 22779"><p>Going back to the whole "Tucker's Kobolds" thing, I think the game has somewhat had a disservice done to it with the early modules. Things like Caves of Chaos or Slaver's Stockade, that sort of thing. They present a home for the humanoids, who, while perhaps not as smart as a smart human, certainly aren't stupid either, that is laughably defended.</p><p></p><p>When you stop and think about it, probably the most dangerous lair to head down into would be a humanoid lair. Sure, a dragon's lair is dangerous, because it's a bloody dragon. But, a humanoid lair, presuming that this group of humanoids has inhabited the lair for some time, years or possibly even generations, would be an unbelievable death trap. These are very violent, very aggressive creatures that are also very intelligent (at least, far more intelligent than any animal). There should be ballista traps and kill zones all over the place. Hidden entrances and hidey holes everywhere. </p><p></p><p>If you spin it around, and handed players a group of kobolds and a lair and told them to defend that lair, imagine the inch by inch death trap that the players would turn it into. But, outside of a couple of pit traps and whatnot, most humanoid lairs are just a cave with little to no thought given to defense. </p><p></p><p>I think the next campaign I run, I'm going to give this a spin. Tell the players that I'm going to defend positions to the best of my ability, no holds barred. I think it would make a really memorable campaign.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7739527, member: 22779"] Going back to the whole "Tucker's Kobolds" thing, I think the game has somewhat had a disservice done to it with the early modules. Things like Caves of Chaos or Slaver's Stockade, that sort of thing. They present a home for the humanoids, who, while perhaps not as smart as a smart human, certainly aren't stupid either, that is laughably defended. When you stop and think about it, probably the most dangerous lair to head down into would be a humanoid lair. Sure, a dragon's lair is dangerous, because it's a bloody dragon. But, a humanoid lair, presuming that this group of humanoids has inhabited the lair for some time, years or possibly even generations, would be an unbelievable death trap. These are very violent, very aggressive creatures that are also very intelligent (at least, far more intelligent than any animal). There should be ballista traps and kill zones all over the place. Hidden entrances and hidey holes everywhere. If you spin it around, and handed players a group of kobolds and a lair and told them to defend that lair, imagine the inch by inch death trap that the players would turn it into. But, outside of a couple of pit traps and whatnot, most humanoid lairs are just a cave with little to no thought given to defense. I think the next campaign I run, I'm going to give this a spin. Tell the players that I'm going to defend positions to the best of my ability, no holds barred. I think it would make a really memorable campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
From Dogs to Dragons: Kobold Evolution
Top