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From Dogs to Dragons: Kobold Evolution
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<blockquote data-quote="pemerton" data-source="post: 7739531" data-attributes="member: 42582"><p>Another amusing option vs Tucker's kobolds: the 7/8 F/MU memorises a shrink, a fireball and two dimension doors. (A potion of diminution or polymorph will do as well as a shrink spell. A wand of fireballs, or wand of fire, or necklace of missiles, will do as well as a fireball spell.)</p><p></p><p>Drink a potion of fire resistance. Then become small. Then teleport into the heart of the kobold lair. Then cast fireball, which - in AD&D - spreads out to fill lots of space, including all the narrow (hence low-volume) passages full of kobolds. Of course the PC is at ground zero, but that's what the potion is for: it grants +4 to the save and reduces all damage by -2 per die, so the max damage from a 6-dice fireball is 24, and the average 9 (or 12, if the GM rules minimum of one point per die), with a saving throw for half damage on 6+ (before any other bonuses eg from magic armour or DEX). The average hp for this PC (before CON) are 28.75.</p><p></p><p>Having survived the fireball, the PC teleports out.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7739531, member: 42582"] Another amusing option vs Tucker's kobolds: the 7/8 F/MU memorises a shrink, a fireball and two dimension doors. (A potion of diminution or polymorph will do as well as a shrink spell. A wand of fireballs, or wand of fire, or necklace of missiles, will do as well as a fireball spell.) Drink a potion of fire resistance. Then become small. Then teleport into the heart of the kobold lair. Then cast fireball, which - in AD&D - spreads out to fill lots of space, including all the narrow (hence low-volume) passages full of kobolds. Of course the PC is at ground zero, but that's what the potion is for: it grants +4 to the save and reduces all damage by -2 per die, so the max damage from a 6-dice fireball is 24, and the average 9 (or 12, if the GM rules minimum of one point per die), with a saving throw for half damage on 6+ (before any other bonuses eg from magic armour or DEX). The average hp for this PC (before CON) are 28.75. Having survived the fireball, the PC teleports out. [/QUOTE]
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