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<blockquote data-quote="DorkForge" data-source="post: 8699448" data-attributes="member: 7033277"><p>Whilst I'm sure that does a good showing of Greyhawk, I just don't see how that exact thing couldn't happen in any number of fantasy settings. Which is my point, there's literally nothing stopping these kind of story beats happening in a place like FR (I'm not attached to the realms, it's just serving as the generic fantasy setting). Like dealing with someone that isn't 'good' that's entirely story dependent and just takes the adventure saying they're there, but if you want an actual example from the WotC realms, I'm running dragonheist right now as an evil campaign. I didn't even have to adjust the game for a faction, the game presents the Zhentarim as an option by default. </p><p></p><p>Ultimately the in depth parts of FR and GH that matter for these things don't matter to new players, if it's the 'tone' that sets it apart that tone can be imposed on any setting via the adventure you're running. Only fans of those settings will know, appreciate and actual care that certain things are inherent to the setting. </p><p></p><p>Whereas other settings offer actual differences in style of play and play options, which is really what people (IMO) want from settings nowadays.</p></blockquote><p></p>
[QUOTE="DorkForge, post: 8699448, member: 7033277"] Whilst I'm sure that does a good showing of Greyhawk, I just don't see how that exact thing couldn't happen in any number of fantasy settings. Which is my point, there's literally nothing stopping these kind of story beats happening in a place like FR (I'm not attached to the realms, it's just serving as the generic fantasy setting). Like dealing with someone that isn't 'good' that's entirely story dependent and just takes the adventure saying they're there, but if you want an actual example from the WotC realms, I'm running dragonheist right now as an evil campaign. I didn't even have to adjust the game for a faction, the game presents the Zhentarim as an option by default. Ultimately the in depth parts of FR and GH that matter for these things don't matter to new players, if it's the 'tone' that sets it apart that tone can be imposed on any setting via the adventure you're running. Only fans of those settings will know, appreciate and actual care that certain things are inherent to the setting. Whereas other settings offer actual differences in style of play and play options, which is really what people (IMO) want from settings nowadays. [/QUOTE]
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