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D&D Older Editions
From Forgotten Realms to Red Steel: Here's That Full D&D Setting Sales Chart
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<blockquote data-quote="Jer" data-source="post: 8699965" data-attributes="member: 19857"><p>I think those rules were meant to be aspirational. As in "some day your character will have enough money and power to stop mucking around in holes in the ground grubbing for gold and be a king". The Conan arc. I also suspect that they were aspirational for Gygax in the sense that he probably had every intention at one point of writing those rules eventually, but then the "mucking around in holes in the ground grubbing for gold" game got to be so popular and lucrative that he focused on expanding that until the brand got so lucrative that he ran off to California to do the TSR Entertainment thing.</p><p></p><p>Like another project that Gygax abandoned and wasn't able to complete (<em>cough</em> Temple of Elemental Evil) Frank Mentzer came in and provided the rules that had been promised and he put them into the Companion Set. But by that point AD&D and D&D had divided into separate game lines, the Companion rules were tied to the "perceived as for kids (at least in the US)" D&D side of the game, and so AD&D players mostly just didn't know that they existed - and those who did know they existed thought of them more as the endgame of a game they didn't play.</p></blockquote><p></p>
[QUOTE="Jer, post: 8699965, member: 19857"] I think those rules were meant to be aspirational. As in "some day your character will have enough money and power to stop mucking around in holes in the ground grubbing for gold and be a king". The Conan arc. I also suspect that they were aspirational for Gygax in the sense that he probably had every intention at one point of writing those rules eventually, but then the "mucking around in holes in the ground grubbing for gold" game got to be so popular and lucrative that he focused on expanding that until the brand got so lucrative that he ran off to California to do the TSR Entertainment thing. Like another project that Gygax abandoned and wasn't able to complete ([I]cough[/I] Temple of Elemental Evil) Frank Mentzer came in and provided the rules that had been promised and he put them into the Companion Set. But by that point AD&D and D&D had divided into separate game lines, the Companion rules were tied to the "perceived as for kids (at least in the US)" D&D side of the game, and so AD&D players mostly just didn't know that they existed - and those who did know they existed thought of them more as the endgame of a game they didn't play. [/QUOTE]
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