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From Nobles to Knights Revival
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<blockquote data-quote="Shayuri" data-source="post: 6895633" data-attributes="member: 4936"><p>Hmm. This sheet I have doesn't have gear past the mundane stuff listed, and I don't remember what the rules for starting equipment were, as far as what costs what. Still, most of the hard part is done at least.</p><p></p><p><strong><span style="font-size: 12px">Whisper</span></strong></p><p><em>Neutral Human Mystic 8</em></p><p></p><p><strong>Str </strong>12</p><p><strong>Dex </strong>18 </p><p><strong>Con </strong>16 (+1 feat)</p><p><strong>Int </strong>20 (+1 racial, +2 level)</p><p><strong>Wis </strong>16</p><p><strong>Cha </strong>15 (+1 racial)</p><p></p><p><strong>HP </strong>7d8+32</p><p><strong>AC </strong>14 (10 + 4 dex)</p><p><strong>Prof Bonus</strong> +3</p><p><strong>Init </strong>+4</p><p></p><p><strong>Race </strong></p><p>Variant Human</p><p>+1 Int, +1 Cha</p><p>Size: Medium</p><p>Bonus Feat</p><p>Bonus skill prof</p><p></p><p><strong>Class </strong></p><p>Mystic</p><p>- Mystic Order: Awakened</p><p>** Mind Mastery (gain Mind Meld and Thought Spear)</p><p>** Awakened Expertise (Gain 2 skill prof, double prof bonus in one skill)</p><p>** Psionic Investigation (10 min concentration, gain info about one item and its past or embed scrying in object)</p><p>** Psychic Surge (spend focus to impose disad on target's save vs one of your powers)</p><p>** Potent Psionics (add Intmod to all psionic talent damage)</p><p>- Mystical Recovery (regain Intmod HP if psi points spent on Order discipline and current HP are 1/2 or less)</p><p>- Strength of Mind (Can switch Proficiency bonus from Wisdom to Str, Dex, Con or Cha with short or long rest)</p><p></p><p><strong>Proficiencies</strong></p><p>Armor: Light, Medium</p><p>Weapons: Simple</p><p>Tools: Dragonchess</p><p>Saves: Intelligence, Wisdom, Constitution</p><p></p><p><strong>Background</strong></p><p>Waterdhavian Noble</p><p>Kept in Style: While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you owe. This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income – the benefit is a line of credit, not an actual monetary reward.</p><p></p><p><strong>Skills</strong></p><p>Perception +6</p><p>Nature +8</p><p>Athletics +4</p><p>Stealth +7</p><p>? </p><p>History +8</p><p>Persuasion +5</p><p></p><p>Languages: Common, ?, ?</p><p></p><p>Feats</p><p>B - Resilient (Constitution)</p><p>4 - +2 Intelligence</p><p>8 - Mobility</p><p></p><p><strong>Psionics </strong>(Save DC 16)</p><p>Psi Points 44; Psi Limit 6</p><p>Talents</p><p>- Mind Meld (bonus action to telepathically communicate with one person within 120' and sight, no shared language needed)</p><p>- Night Eyes (darkvision 30 for 1 hour as action)</p><p>- Mind Thrust (5' psychic blast does 2d6+5 psy + 10' push, Int save for no damage/push)</p><p>- Thought Spear (120' psychic blast does 2d8+5 psy, int save for no damage)</p><p></p><p>Disciplines</p><p>- Third Eye</p><p>Focus: Blindsight 30'</p><p>Manifestation: Tremorsense 30', 1 min (1, C, bonus)</p><p>Manifestation: Adv on Wisdom checks, 1 min (1, C, bonus)</p><p>Manifestation: Truesight 30', 1 min (5, C, bonus)</p><p></p><p>- Conquering Mind </p><p>Focus: Gain proficiency in Deception, Intimidation, Performance, or Persuasion; choose each time focus is applied.</p><p>Manifestation: Exacting Query; Ask question as action, int save or answer truthfully (2)</p><p>Manifestation: Occluded Mind; As action one visible target within 120' will believe one statement for 5 min, int save (2)</p><p>Manifestation: Broken Will; As action one visible target within 120' is charmed until EOINT, can dictate action/move (2)</p><p></p><p>- Mind Vault </p><p>Focus: Gain proficiency in any one skill, weapon, shield, armor or tool; choose each time focus is applied</p><p>Manifestation: Borrow Expertise; Bonus action to gain adv on single skill check or saving throw before EONT (2)</p><p>Manifestation: Borrow Language; Action to gain full proficiency in one language for 8 hours (5)</p><p>Manifestation: Borrow Lore; Action to receive lore from DM about a named specific place, can learn secrets (7)</p><p></p><p>- Psionic Weapon </p><p>Focus: Charge weapon or unarmed w/psionic power; +1 hit/dmg and is magical</p><p>Manifestation: Ethereal Weapon; Next attack incurs Dex save instead of to-hit roll, does 1/2 damage on save (1, bonus)</p><p>Manifestation: Lethal Strike; Increase damage on a melee attack hit by 1d10 per psi point spent (1-5)</p><p>Manifestation: Augmented Weapon; Infuse nonmagic weapon with psionics, +3 to hit/dmg, magic, 10 min (5, C, bonus)</p><p></p><p>- Iron Durability</p><p>Focus: +1 AC</p><p>Manifestation: Psionic Recovery; As action spend up to 2 HD (2)</p><p>Manifestation: Iron Hide; As reaction gain +2 AC per psi point (1-3)</p><p></p><p><strong>Equipment</strong></p><p>Cash: 5000</p><p></p><p><strong>Weapons</strong></p><p>Light crossbow, +7 atk, 1d8+4 dmg, 80/320', loading, 5lbs, 25gp</p><p>Dagger, +7 atk, 1d4+4 dmg, thrown 20/60, 1lb, 2gp</p><p></p><p><strong>Armor </strong></p><p>Studded Leather, 12+dex, 13lbs, 45gp</p><p></p><p><strong>Gear</strong></p></blockquote><p></p>
[QUOTE="Shayuri, post: 6895633, member: 4936"] Hmm. This sheet I have doesn't have gear past the mundane stuff listed, and I don't remember what the rules for starting equipment were, as far as what costs what. Still, most of the hard part is done at least. [B][SIZE=3]Whisper[/SIZE][/B] [I]Neutral Human Mystic 8[/I] [B]Str [/B]12 [B]Dex [/B]18 [B]Con [/B]16 (+1 feat) [B]Int [/B]20 (+1 racial, +2 level) [B]Wis [/B]16 [B]Cha [/B]15 (+1 racial) [B]HP [/B]7d8+32 [B]AC [/B]14 (10 + 4 dex) [B]Prof Bonus[/B] +3 [B]Init [/B]+4 [B]Race [/B] Variant Human +1 Int, +1 Cha Size: Medium Bonus Feat Bonus skill prof [B]Class [/B] Mystic - Mystic Order: Awakened ** Mind Mastery (gain Mind Meld and Thought Spear) ** Awakened Expertise (Gain 2 skill prof, double prof bonus in one skill) ** Psionic Investigation (10 min concentration, gain info about one item and its past or embed scrying in object) ** Psychic Surge (spend focus to impose disad on target's save vs one of your powers) ** Potent Psionics (add Intmod to all psionic talent damage) - Mystical Recovery (regain Intmod HP if psi points spent on Order discipline and current HP are 1/2 or less) - Strength of Mind (Can switch Proficiency bonus from Wisdom to Str, Dex, Con or Cha with short or long rest) [B]Proficiencies[/B] Armor: Light, Medium Weapons: Simple Tools: Dragonchess Saves: Intelligence, Wisdom, Constitution [b]Background[/b] Waterdhavian Noble Kept in Style: While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you owe. This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income – the benefit is a line of credit, not an actual monetary reward. [B]Skills[/B] Perception +6 Nature +8 Athletics +4 Stealth +7 ? History +8 Persuasion +5 Languages: Common, ?, ? Feats B - Resilient (Constitution) 4 - +2 Intelligence 8 - Mobility [B]Psionics [/B](Save DC 16) Psi Points 44; Psi Limit 6 Talents - Mind Meld (bonus action to telepathically communicate with one person within 120' and sight, no shared language needed) - Night Eyes (darkvision 30 for 1 hour as action) - Mind Thrust (5' psychic blast does 2d6+5 psy + 10' push, Int save for no damage/push) - Thought Spear (120' psychic blast does 2d8+5 psy, int save for no damage) Disciplines - Third Eye Focus: Blindsight 30' Manifestation: Tremorsense 30', 1 min (1, C, bonus) Manifestation: Adv on Wisdom checks, 1 min (1, C, bonus) Manifestation: Truesight 30', 1 min (5, C, bonus) - Conquering Mind Focus: Gain proficiency in Deception, Intimidation, Performance, or Persuasion; choose each time focus is applied. Manifestation: Exacting Query; Ask question as action, int save or answer truthfully (2) Manifestation: Occluded Mind; As action one visible target within 120' will believe one statement for 5 min, int save (2) Manifestation: Broken Will; As action one visible target within 120' is charmed until EOINT, can dictate action/move (2) - Mind Vault Focus: Gain proficiency in any one skill, weapon, shield, armor or tool; choose each time focus is applied Manifestation: Borrow Expertise; Bonus action to gain adv on single skill check or saving throw before EONT (2) Manifestation: Borrow Language; Action to gain full proficiency in one language for 8 hours (5) Manifestation: Borrow Lore; Action to receive lore from DM about a named specific place, can learn secrets (7) - Psionic Weapon Focus: Charge weapon or unarmed w/psionic power; +1 hit/dmg and is magical Manifestation: Ethereal Weapon; Next attack incurs Dex save instead of to-hit roll, does 1/2 damage on save (1, bonus) Manifestation: Lethal Strike; Increase damage on a melee attack hit by 1d10 per psi point spent (1-5) Manifestation: Augmented Weapon; Infuse nonmagic weapon with psionics, +3 to hit/dmg, magic, 10 min (5, C, bonus) - Iron Durability Focus: +1 AC Manifestation: Psionic Recovery; As action spend up to 2 HD (2) Manifestation: Iron Hide; As reaction gain +2 AC per psi point (1-3) [B]Equipment[/B] Cash: 5000 [B]Weapons[/B] Light crossbow, +7 atk, 1d8+4 dmg, 80/320', loading, 5lbs, 25gp Dagger, +7 atk, 1d4+4 dmg, thrown 20/60, 1lb, 2gp [B]Armor [/B] Studded Leather, 12+dex, 13lbs, 45gp [B]Gear[/B] [/QUOTE]
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