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From the Ashes (Updated 11/04/2008)
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<blockquote data-quote="ThirdWizard" data-source="post: 4298650" data-attributes="member: 12037"><p>I decided to start the game off quick. We began with the PCs on their way to the small fort town of Rinthorp, a mining community that had not been heard from in over a week, their last ore shipment missed. The Greth Traders Guild, a consortium of traders, miners, and others involved in the area, wanted to know what was going on there, so they offered a reward of 80 gold pieces up front and 80 more on return for information on what might have happened in Rinthorp.</p><p></p><p>About four days into the journey the PCs were assaulted by none other than goblins! Nasty little buggers, too. There were four of them, two sharpshooters who stood on a hill making it more difficult to reach them, a spear wielding and javelin throwing goblin who harried them, and another one with a short sword who snuck around behind them to attack the less defended members. Quinn and Korvun split up, Quinn concentrating on the spear-wielder while Korvun went after the flanking goblin who was attacking Aladra and Tordek. The sharpshooters went unscathed until the other two were down, as the meleers protected their less front line people, so when they finally got around to the ranged attackers, one of them escaped.</p><p></p><p>Moving on, they didn't seem to worried about that escaped goblin getting friends. A foolish mistake. As they proceeded on the unkempt wagon trail, they were not ready for the second wave. A war cry echoed over the mountain behind them, getting their attention, and they saw two half-orcs leading four more goblins up the trail behind them, charging. Then in front of them two hobgoblins, one armed with a flail and the other with a bow, came out from behind some rocks along with three more goblins, one with a crossbow - the sneaky guy who got away before - and the others with spears and javelins.</p><p></p><p>This was a hard fought battle! The goblins to the rear all went immediately for Alandra, surrounding her while the half-orcs descended on the cleric. The archer repeatedly shot at Quinn, trying to fell him, while the flail wielder began to close and the other goblins threw their javelins and shot their crossbows at him. They put top priority in saving the ranger, and Quinn, in a great moment, cleaved down every one of her flankers at once and turned back to the flail-wielding hobgoblin. Korvun kept his attention on the half-orcs, one of which Tordek hit with a powerful prayer that sent him running away in fear. Alandra decided those half-orcs looked dangerous and were way too close to her so she let loose arrows at the one Korvun had engaged in battle.</p><p></p><p>Then the half-orc engaged Korvun in conversation! No one expected that, but he said he would turn on his hobgoblin masters if the price was right. Korvun, however, would have none of that, and he refused to work with a half-orc, especially one who was waylaying travelers on the roads. He might have even had something to do with the events in Rinthorp. The odds were stacked against the group of PCs, but he would not waver in his beliefs, and he responded with a heavy blow to the half-orc with his falchion. The orc turned to him in pure rage, and told him he would die for daring turn him down.</p><p></p><p>While this was going on, Quinn was not looking good. The archer was doing a number on him, and he was having trouble penetrating the flail-wielder's armor to get a good hit on him. Turning on the goblins, he took one of them down after a few well-placed slices with his halberd while the others finished off one of the half-orcs behind him, everyone pulling into a tight formation so that no one could be flanked. After one of the half-orcs went down, the returning one, who had been scared away by the magic of Tordek, attacked Korvun with a frenzy of blows, his eyes wild and his swings crazed.</p><p></p><p>At this point, they weren't sure they were going to make it out of this without someone dying, but some morale boosting words from Korvun and some well placed divine intervention from Tordek kept Quinn on his legs fighting. Thanks to a barrage of arrows from Alandra and some devistating blows from Korvun, the last half-orc fell beside his brother in arms. The rear guard could finally turn their attention back to the hobgoblins and two remaining goblins. Korvun immediately came to Quinn's aid, teamwork between the two getting them a flanking position on the flail-wielder, while Alandra dropped the javelin tossing goblin when he moved over to attack her. A concerted attack against the hobgoblin then dropped him, and they turned to the archer and sharpshooter, who couldn't stand up to the frontal assault of the four PCs. The sharpshooter tried to flee again, but couldn't escape and was dropped by a blast of holy radiance from Tordek.</p><p></p><p>Examining the dead creatures, Alandra was able to place them as Bloodrock Clan goblins, and Korvun recognized the name and said that Bloodrock were native to the area just north of here and gave a short history lesson on the clan. Overall it was nothing exceptional, but it might be indicative of movement of that clan.</p><p></p><p>After this battle, the PCs were tired, hurt, and did not want to continue onward. The battle had taken a lot of out of them, but they made camp and set watch, just up the wagon trail from where the battle had taken place, leaving the fallen where they lay.</p><p></p><p>OOC Comments:</p><p>[sblock]The battles went very smoothly and were a blast to play. There were lots of enemies, and it really let every PC shine - repeatedly. There were a lot of moments where the players really thought things were about to go south and could have, but they managed to figure something out. For example, when the goblin cutters surrounded the ranger, that could have been very bad for her, but the fighter's player was able to move in, do a cleave to kill two of them, use an action point, then do another cleave to finish off the other two! Okay, some good rolling helped them.</p><p></p><p>This game was a lot better than the brief one I played with the pregens from the DDXP months ago. Playing a character who you created is infinitely more fun than playing a pregenerated character. We also had the full rules, so we were able to look up a few things when we weren't sure about them. For example, is Armor Class a Defense? Yes it is! And so forth. Luckily we didn't have to look up many things and when we did, the index was a big help in that regard. I was very consciously sure not to just put ideas down because I thought they were overpowered. I went by the rules and everything worked out smoothly.</p><p></p><p>So, I started the game out with combat to get everyone's attention quick (an old DM trick). And now that everyone's attention was rapt from the adrenaline rush of imminent danger, I eased back on the throttle as they made their way to Rinthorp.</p><p>[/sblock]</p><p></p><p>Next time: The PCs arrive at Rinthorp!</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 4298650, member: 12037"] I decided to start the game off quick. We began with the PCs on their way to the small fort town of Rinthorp, a mining community that had not been heard from in over a week, their last ore shipment missed. The Greth Traders Guild, a consortium of traders, miners, and others involved in the area, wanted to know what was going on there, so they offered a reward of 80 gold pieces up front and 80 more on return for information on what might have happened in Rinthorp. About four days into the journey the PCs were assaulted by none other than goblins! Nasty little buggers, too. There were four of them, two sharpshooters who stood on a hill making it more difficult to reach them, a spear wielding and javelin throwing goblin who harried them, and another one with a short sword who snuck around behind them to attack the less defended members. Quinn and Korvun split up, Quinn concentrating on the spear-wielder while Korvun went after the flanking goblin who was attacking Aladra and Tordek. The sharpshooters went unscathed until the other two were down, as the meleers protected their less front line people, so when they finally got around to the ranged attackers, one of them escaped. Moving on, they didn't seem to worried about that escaped goblin getting friends. A foolish mistake. As they proceeded on the unkempt wagon trail, they were not ready for the second wave. A war cry echoed over the mountain behind them, getting their attention, and they saw two half-orcs leading four more goblins up the trail behind them, charging. Then in front of them two hobgoblins, one armed with a flail and the other with a bow, came out from behind some rocks along with three more goblins, one with a crossbow - the sneaky guy who got away before - and the others with spears and javelins. This was a hard fought battle! The goblins to the rear all went immediately for Alandra, surrounding her while the half-orcs descended on the cleric. The archer repeatedly shot at Quinn, trying to fell him, while the flail wielder began to close and the other goblins threw their javelins and shot their crossbows at him. They put top priority in saving the ranger, and Quinn, in a great moment, cleaved down every one of her flankers at once and turned back to the flail-wielding hobgoblin. Korvun kept his attention on the half-orcs, one of which Tordek hit with a powerful prayer that sent him running away in fear. Alandra decided those half-orcs looked dangerous and were way too close to her so she let loose arrows at the one Korvun had engaged in battle. Then the half-orc engaged Korvun in conversation! No one expected that, but he said he would turn on his hobgoblin masters if the price was right. Korvun, however, would have none of that, and he refused to work with a half-orc, especially one who was waylaying travelers on the roads. He might have even had something to do with the events in Rinthorp. The odds were stacked against the group of PCs, but he would not waver in his beliefs, and he responded with a heavy blow to the half-orc with his falchion. The orc turned to him in pure rage, and told him he would die for daring turn him down. While this was going on, Quinn was not looking good. The archer was doing a number on him, and he was having trouble penetrating the flail-wielder's armor to get a good hit on him. Turning on the goblins, he took one of them down after a few well-placed slices with his halberd while the others finished off one of the half-orcs behind him, everyone pulling into a tight formation so that no one could be flanked. After one of the half-orcs went down, the returning one, who had been scared away by the magic of Tordek, attacked Korvun with a frenzy of blows, his eyes wild and his swings crazed. At this point, they weren't sure they were going to make it out of this without someone dying, but some morale boosting words from Korvun and some well placed divine intervention from Tordek kept Quinn on his legs fighting. Thanks to a barrage of arrows from Alandra and some devistating blows from Korvun, the last half-orc fell beside his brother in arms. The rear guard could finally turn their attention back to the hobgoblins and two remaining goblins. Korvun immediately came to Quinn's aid, teamwork between the two getting them a flanking position on the flail-wielder, while Alandra dropped the javelin tossing goblin when he moved over to attack her. A concerted attack against the hobgoblin then dropped him, and they turned to the archer and sharpshooter, who couldn't stand up to the frontal assault of the four PCs. The sharpshooter tried to flee again, but couldn't escape and was dropped by a blast of holy radiance from Tordek. Examining the dead creatures, Alandra was able to place them as Bloodrock Clan goblins, and Korvun recognized the name and said that Bloodrock were native to the area just north of here and gave a short history lesson on the clan. Overall it was nothing exceptional, but it might be indicative of movement of that clan. After this battle, the PCs were tired, hurt, and did not want to continue onward. The battle had taken a lot of out of them, but they made camp and set watch, just up the wagon trail from where the battle had taken place, leaving the fallen where they lay. OOC Comments: [sblock]The battles went very smoothly and were a blast to play. There were lots of enemies, and it really let every PC shine - repeatedly. There were a lot of moments where the players really thought things were about to go south and could have, but they managed to figure something out. For example, when the goblin cutters surrounded the ranger, that could have been very bad for her, but the fighter's player was able to move in, do a cleave to kill two of them, use an action point, then do another cleave to finish off the other two! Okay, some good rolling helped them. This game was a lot better than the brief one I played with the pregens from the DDXP months ago. Playing a character who you created is infinitely more fun than playing a pregenerated character. We also had the full rules, so we were able to look up a few things when we weren't sure about them. For example, is Armor Class a Defense? Yes it is! And so forth. Luckily we didn't have to look up many things and when we did, the index was a big help in that regard. I was very consciously sure not to just put ideas down because I thought they were overpowered. I went by the rules and everything worked out smoothly. So, I started the game out with combat to get everyone's attention quick (an old DM trick). And now that everyone's attention was rapt from the adrenaline rush of imminent danger, I eased back on the throttle as they made their way to Rinthorp. [/sblock] Next time: The PCs arrive at Rinthorp! [/QUOTE]
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