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From the mind of the Lonely of Providence, fear the Great Old One and Outer God (template)
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<blockquote data-quote="Beefermatic" data-source="post: 8649787" data-attributes="member: 6670757"><p>I think this Helioedes, if used as a obtainable ability, as by the Sunstruck Transcendental Ability, would need to be boosted to an Omnific Ability for this as is to be the Helioedes Template.</p><p></p><p>If these abilites Overlap and don't stack with what a Transcendent being already gets its less overpowered but as a basic template to just take via the Sunstruck ability, it's way too strong. I'll explain.</p><p></p><p>For 1, if it gets an upgraded version of Transmortality for free for taking a different Transcendental Ability, obviously that's grossly unbalanced for gameplay. Especially since you need a chain of abilities prior to taking Transmortality.</p><p></p><p>Since you asked earlier, I'll give you my assessment of what I think should be done to make it as a template usable and somewhat balanced. In terms of power to feat/ Ability allocation.</p><p></p><p>1) it's immune to everything, it can't just be immune to every form of attack. Immunity to ability drain, ability damage, polymorphing, disease, poison, Mind affecting and death effects I think is more than enough and makes sense for a Lovecraftian Old one type template. Wholesale immunity to everything, every status effect, that's far too strong.</p><p></p><p>2) +400 Natural AC makes no sense. That's 2 1/2 times Orichalcum Body's bonus and Orichalcum Body's only thing is it's strength and defense, I make Neutronium Body a Transcendental Ability and this is reaching to that level of power but with none of the drawbacks and many more abilities walking it back to say +75 is more than enough, but tell me your thoughts. If you think it should be more lmk.</p><p></p><p>3) Superluminal Speed, again why would it get another Transcendental Ability for free bundled in with the cost of a Transcendental Ability? This is too strong, granting the Supersonic Cosmic Ability would still grant a x10 stacking bonus to their preexisting speed. With starflight already, why do they need this and how is it balanced?</p><p></p><p>4) Eternal Return, this is the same as the free transcendental abilities as stated above, it gets an upgraded version of Transmortality for free, it's unbalanced and unusable. Even getting the equivalent of 6 Cosmic Abilities would be considered strong, look at the Atomic Effect Cosmic Ability compared to other cosmic abilities in that similar vein for reference. Though I like the concept of this, for a template stacked onto a Transcendent being, their preexisting powers make this very strong and borderline impossible to negate for even timelord level threats.</p><p></p><p>5) Interdimensional, see above, free Transcendent Abilities are overpowered for a Trascendental level template, compare it to the Amidah, Prime, or Orichalcum Body for reference. In order for it to be a usable ability, it needs to be in line with other abilities of it's tier otherwise it's an "I win" button.</p><p></p><p>6) Death Throes, I think this is unnecessary as it will already have death Throes from any Portfolio is has, moreover this is a Neutronium Golem ability, just giving this to it for free seems too strong and cheapens the Neutronium Golem's specialness. Otherwise just make it less powerful, an Omnific or high Transcendental threats Starquake ability should be a Transcendental Ability in and of itself.</p><p></p><p>7) Portfolios, the portfolios give them just flatly waaaay too much power, double portfolios stack all the way up to First One Levels of power and as such it would gain 2 to 4 whole portfolios of abilities, this by itself especially with no drawbacks is entirely too strong. As no being without Transcendence that is to say a Demiurge or above can generally take Transcendental Abilities, just getting a bunch of free powers gives them entirely too much as it stacks with the already huge amount of abilities they gain from their basic divine progression</p><p></p><p>8) Transcendental Abilities, does it really need additional Transcendental Abilities for free? For the cost of a single Transcendental Ability? For the Monster variant you presented above I get it, if it's a replacement for divinity it makes sense, but for a God who already has a massive amount of divine abilities, literally hundreds potentially at this point. Why wouldn't everyone just take this and recoup their losses and gain a bunch of new powers immediately?</p><p></p><p>9) ability scores: I think 96 to all scores is too much, if it's stacking with a God's preexisting powers, I think 96 to some makes sense but to all scores makes it far outclass the Amidah which it's supposed to be peers with. My personal opinion, roughly speaking, 96 Str, 48 Dex, 96 Con, 36 Int, 36 Wis and 48 Cha is more than enough with all it's other existing powers.</p><p></p><p>These are what need to be walked back down to Cosmic levels to be considered a viable Transcendental level template. Ultimately, it's your creation, but that's my feedback.</p><p></p><p>As I said, I love the concept and will use it in my campaigns, but as is, I'll mainly use the Helioedes as the monster variant or replacement for divinity or however you want to define it above, but not as a template for the Sunstruck Ability. For that I'll definitely make it more in line with the above stated criteria to make it not just entirely game breakingly overpowered, I'll trade out the Transcendental Abilities with Cosmic versions and nix the free portfolios and free Transcendental Abilities. Primarily. But may walk back other aspects as well, I love the visual of it though, quite literally a Shub Niggurath ill begotten spawn of the stars type monster, terrifying.</p><p></p><p> Otherwise, this is by a large large margin the most powerful template in the game that I've seen that I'd consider using in a campaign, I think it is pretty impressive, and very creative. I'm going to use it for the main bbeg in my current campaign. Vlitra.</p><p></p><p>If you want, I'll post Vitra once it's complete. I think it'll be pretty OP. <img class="smilie smilie--emoji" loading="lazy" alt="😈" title="Smiling face with horns :smiling_imp:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" data-shortname=":smiling_imp:" /></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8649787, member: 6670757"] I think this Helioedes, if used as a obtainable ability, as by the Sunstruck Transcendental Ability, would need to be boosted to an Omnific Ability for this as is to be the Helioedes Template. If these abilites Overlap and don't stack with what a Transcendent being already gets its less overpowered but as a basic template to just take via the Sunstruck ability, it's way too strong. I'll explain. For 1, if it gets an upgraded version of Transmortality for free for taking a different Transcendental Ability, obviously that's grossly unbalanced for gameplay. Especially since you need a chain of abilities prior to taking Transmortality. Since you asked earlier, I'll give you my assessment of what I think should be done to make it as a template usable and somewhat balanced. In terms of power to feat/ Ability allocation. 1) it's immune to everything, it can't just be immune to every form of attack. Immunity to ability drain, ability damage, polymorphing, disease, poison, Mind affecting and death effects I think is more than enough and makes sense for a Lovecraftian Old one type template. Wholesale immunity to everything, every status effect, that's far too strong. 2) +400 Natural AC makes no sense. That's 2 1/2 times Orichalcum Body's bonus and Orichalcum Body's only thing is it's strength and defense, I make Neutronium Body a Transcendental Ability and this is reaching to that level of power but with none of the drawbacks and many more abilities walking it back to say +75 is more than enough, but tell me your thoughts. If you think it should be more lmk. 3) Superluminal Speed, again why would it get another Transcendental Ability for free bundled in with the cost of a Transcendental Ability? This is too strong, granting the Supersonic Cosmic Ability would still grant a x10 stacking bonus to their preexisting speed. With starflight already, why do they need this and how is it balanced? 4) Eternal Return, this is the same as the free transcendental abilities as stated above, it gets an upgraded version of Transmortality for free, it's unbalanced and unusable. Even getting the equivalent of 6 Cosmic Abilities would be considered strong, look at the Atomic Effect Cosmic Ability compared to other cosmic abilities in that similar vein for reference. Though I like the concept of this, for a template stacked onto a Transcendent being, their preexisting powers make this very strong and borderline impossible to negate for even timelord level threats. 5) Interdimensional, see above, free Transcendent Abilities are overpowered for a Trascendental level template, compare it to the Amidah, Prime, or Orichalcum Body for reference. In order for it to be a usable ability, it needs to be in line with other abilities of it's tier otherwise it's an "I win" button. 6) Death Throes, I think this is unnecessary as it will already have death Throes from any Portfolio is has, moreover this is a Neutronium Golem ability, just giving this to it for free seems too strong and cheapens the Neutronium Golem's specialness. Otherwise just make it less powerful, an Omnific or high Transcendental threats Starquake ability should be a Transcendental Ability in and of itself. 7) Portfolios, the portfolios give them just flatly waaaay too much power, double portfolios stack all the way up to First One Levels of power and as such it would gain 2 to 4 whole portfolios of abilities, this by itself especially with no drawbacks is entirely too strong. As no being without Transcendence that is to say a Demiurge or above can generally take Transcendental Abilities, just getting a bunch of free powers gives them entirely too much as it stacks with the already huge amount of abilities they gain from their basic divine progression 8) Transcendental Abilities, does it really need additional Transcendental Abilities for free? For the cost of a single Transcendental Ability? For the Monster variant you presented above I get it, if it's a replacement for divinity it makes sense, but for a God who already has a massive amount of divine abilities, literally hundreds potentially at this point. Why wouldn't everyone just take this and recoup their losses and gain a bunch of new powers immediately? 9) ability scores: I think 96 to all scores is too much, if it's stacking with a God's preexisting powers, I think 96 to some makes sense but to all scores makes it far outclass the Amidah which it's supposed to be peers with. My personal opinion, roughly speaking, 96 Str, 48 Dex, 96 Con, 36 Int, 36 Wis and 48 Cha is more than enough with all it's other existing powers. These are what need to be walked back down to Cosmic levels to be considered a viable Transcendental level template. Ultimately, it's your creation, but that's my feedback. As I said, I love the concept and will use it in my campaigns, but as is, I'll mainly use the Helioedes as the monster variant or replacement for divinity or however you want to define it above, but not as a template for the Sunstruck Ability. For that I'll definitely make it more in line with the above stated criteria to make it not just entirely game breakingly overpowered, I'll trade out the Transcendental Abilities with Cosmic versions and nix the free portfolios and free Transcendental Abilities. Primarily. But may walk back other aspects as well, I love the visual of it though, quite literally a Shub Niggurath ill begotten spawn of the stars type monster, terrifying. Otherwise, this is by a large large margin the most powerful template in the game that I've seen that I'd consider using in a campaign, I think it is pretty impressive, and very creative. I'm going to use it for the main bbeg in my current campaign. Vlitra. If you want, I'll post Vitra once it's complete. I think it'll be pretty OP. 😈 [/QUOTE]
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From the mind of the Lonely of Providence, fear the Great Old One and Outer God (template)
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