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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 1801708" data-attributes="member: 20345"><p>Belisha stays where she is for now, keeping the animals calm and watching the situation develop.</p><p></p><p>Slyfen, seeing that the situation is not as he first thought, reveals himself and moves forward to join his companions. He’s no fool, however, and takes up a position behind a tree, the better to defend himself.</p><p></p><p>The redcaps, still about 60 feet away, note his presence.</p><p></p><p>Hardin and Eolan both try to reason with the creatures. But it becomes clear that they are not interested in talking—only in driving you off. They sneer and spit as the cleric and knight have their say.</p><p></p><p>They reply, <span style="color: red">"Get out, GET OUT, <strong><span style="font-size: 12px">GET OUT!!!</span></strong>"</span> and attack!</p><p></p><p><span style="font-size: 12px"><strong>Round 1</strong></span></p><p></p><p>The redcaps quickly swing and release. As the bullets leave their slings, you note that they glow with an eerie greenish-blue magical energy. Both bullets slam into Eolan’s chest with MUCH more force than he expected. Several of his ribs are cracked, and he begins to bleed internally. The bullets fall into the snow at his Orlan’s feet, having lost their magical glow.</p><p></p><p>The redcaps cackle with wicked glee, then grab their scythes, preparing to move.</p><p></p><p></p><p></p><p><em>OOC Notes:</em></p><p><em></em></p><p><em>Eolan</em></p><p><em>Diplomacy check</em></p><p><em>To change attitude from hostile, rushed</em></p><p><em>DC 20, die result 17 + 1 – 10 = 8</em></p><p><em></em></p><p><em>Initiative order</em></p><p><em>Redcaps 19 + 5 = 24</em></p><p><em>Belisha 17 + 2 = 19</em></p><p><em>Slyfen 9 + 7 = 16</em></p><p><em>Eolan 9 + 5 = 14 higher mod</em></p><p><em>Rufus 11 + 3 = 14 (currently performing Guard [Belisha])</em></p><p><em>Hardin 4 – 1 = 3</em></p><p><em></em></p><p><em>Round 1</em></p><p><em></em></p><p><em>Redcap1</em></p><p><em>Sling over 1 range increment hits (Eolan FF AC 17, Atk roll 17 + 4 – 2 = 19)</em></p><p><em>8 hp damage (Dmg roll [1d6+3] 5 + 3 = 8 hp)</em></p><p><em></em><strong>Eolan reduced to 19 hp</strong><em></em></p><p><em>Eolan stays in saddle automatically (DC 5)</em></p><p><em>Picks up scythe as move action</em></p><p><em></em></p><p><em>Redcap2</em></p><p><em>Sling over 1 range increment hits (Eolan FF AC 17, Atk roll 18 + 4 – 2 = 20)</em></p><p><em>7 hp damage (Dmg roll [1d6+3] 4 + 3 = 7 hp)</em></p><p><em></em><strong>Eolan reduced to 12 hp</strong><em></em></p><p><em>Eolan stays in saddle automatically (DC 5)</em></p><p><em>Picks up scythe as move action</em></p><p><em></em></p><p><em>Player actions for round 1, please.</em></p><p></p><p>Minor spoilers follow (drag over to view):</p><p>[spoiler]These are redcaps from MM3. They have the Special Attacks eldritch stone (giving them the high attack and damage stats for the slings) and powerful build (allowing them to use Medium weapons without penalty).[/spoiler]</p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 1801708, member: 20345"] Belisha stays where she is for now, keeping the animals calm and watching the situation develop. Slyfen, seeing that the situation is not as he first thought, reveals himself and moves forward to join his companions. He’s no fool, however, and takes up a position behind a tree, the better to defend himself. The redcaps, still about 60 feet away, note his presence. Hardin and Eolan both try to reason with the creatures. But it becomes clear that they are not interested in talking—only in driving you off. They sneer and spit as the cleric and knight have their say. They reply, [color=red]"Get out, GET OUT, [b][size=3]GET OUT!!![/size][/b][size=3][/size]"[/color] and attack! [size=3][b]Round 1[/b][/size] The redcaps quickly swing and release. As the bullets leave their slings, you note that they glow with an eerie greenish-blue magical energy. Both bullets slam into Eolan’s chest with MUCH more force than he expected. Several of his ribs are cracked, and he begins to bleed internally. The bullets fall into the snow at his Orlan’s feet, having lost their magical glow. The redcaps cackle with wicked glee, then grab their scythes, preparing to move. [i]OOC Notes: Eolan Diplomacy check To change attitude from hostile, rushed DC 20, die result 17 + 1 – 10 = 8 Initiative order Redcaps 19 + 5 = 24 Belisha 17 + 2 = 19 Slyfen 9 + 7 = 16 Eolan 9 + 5 = 14 higher mod Rufus 11 + 3 = 14 (currently performing Guard [Belisha]) Hardin 4 – 1 = 3 Round 1 Redcap1 Sling over 1 range increment hits (Eolan FF AC 17, Atk roll 17 + 4 – 2 = 19) 8 hp damage (Dmg roll [1d6+3] 5 + 3 = 8 hp) [/i][b]Eolan reduced to 19 hp[/b][i] Eolan stays in saddle automatically (DC 5) Picks up scythe as move action Redcap2 Sling over 1 range increment hits (Eolan FF AC 17, Atk roll 18 + 4 – 2 = 20) 7 hp damage (Dmg roll [1d6+3] 4 + 3 = 7 hp) [/i][b]Eolan reduced to 12 hp[/b][i] Eolan stays in saddle automatically (DC 5) Picks up scythe as move action Player actions for round 1, please.[/i] Minor spoilers follow (drag over to view): [spoiler]These are redcaps from MM3. They have the Special Attacks eldritch stone (giving them the high attack and damage stats for the slings) and powerful build (allowing them to use Medium weapons without penalty).[/spoiler] [/QUOTE]
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