Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fudging for fun and profit.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dykstrav" data-source="post: 5104790" data-attributes="member: 40522"><p>Rarely.</p><p></p><p>My DMing style is a bit old-school, so I'm a big proponent of "let the dice fall where they may." As both a player and as a DM, I feel that the DM should be an impartial arbiter of success and failure. A big reason that I play D&D is the sense of challenge--the more challenging, the better. A DM that fudges rolls so that my character can succeed reduces my enjoyment of the game because they remove the penalties for failure, and thus any meaning that my choices may have. If I succeed most of the time, then my character choices matter less. I'd rather stumble through a battle with kobolds by the skin of my teeth than defeat an ancient dragon or a demon lord because the DM fudges rolls for me.</p><p></p><p>I feel that you demonstrate play skill by being prepared to fail from time to time. Sure, sometimes a characters gets totally screwed and succeeds on an attack once or twice per encounter. There are also times where they all get lucky and manage to bloody elites or solos in the first round. The first situation creates tension and the second delight. Both are extremes and tend to elicit reactions from my players.</p><p></p><p>On the other hand, I'm also not going to be bossed around by $0.70 of plastic. As the DM, I retain narrative control of the game. When it's clear that the dice haven't given me the most fun result, I'm willing to fudge behind the screen.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5104790, member: 40522"] Rarely. My DMing style is a bit old-school, so I'm a big proponent of "let the dice fall where they may." As both a player and as a DM, I feel that the DM should be an impartial arbiter of success and failure. A big reason that I play D&D is the sense of challenge--the more challenging, the better. A DM that fudges rolls so that my character can succeed reduces my enjoyment of the game because they remove the penalties for failure, and thus any meaning that my choices may have. If I succeed most of the time, then my character choices matter less. I'd rather stumble through a battle with kobolds by the skin of my teeth than defeat an ancient dragon or a demon lord because the DM fudges rolls for me. I feel that you demonstrate play skill by being prepared to fail from time to time. Sure, sometimes a characters gets totally screwed and succeeds on an attack once or twice per encounter. There are also times where they all get lucky and manage to bloody elites or solos in the first round. The first situation creates tension and the second delight. Both are extremes and tend to elicit reactions from my players. On the other hand, I'm also not going to be bossed around by $0.70 of plastic. As the DM, I retain narrative control of the game. When it's clear that the dice haven't given me the most fun result, I'm willing to fudge behind the screen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fudging for fun and profit.
Top