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<blockquote data-quote="Cadfan" data-source="post: 5109998" data-attributes="member: 40961"><p>Well, I notice the game starting to suck, look around for a way to stop the suck without fudging, and if the game continues to suck and I can't find a way to make it stop, I fudge.</p><p></p><p>That handles... 90% of the cases where I fudge? And I don't even fudge that often, so exceptions to this are quite rare.</p><p></p><p>I'm more likely to ad lib a monster power or ability than fudge if I need a fight to be more exciting. For instance, I recently ran a fight where one of the enemies could transport a player to a pocket dimension for a short period of time, removing him from the fight. The fight was starting to get dull, and the monster was going to die, so I figured I'd end on a high note. I had the monster use its pocket dimension attack again on the weakest party member, then instead of making a second attack, he transported himself to the pocket dimension to fight his victim mana a mano.</p><p></p><p>This wasn't officially part of the monster's powers, but it was awesome. It not only made the party genuinely worried they'd lose a character, but another character with a lot of teleportation powers wanted to use his arcane skills to travel after the two disappeared combatants. I let him roll arcana, had him take nominal damage from dimensional tearing during an impromptu teleport, and threw him into the pocket dimension as well. It was actually really great.</p><p></p><p>I guess... I'm just highly skeptical of the idea that this is rocket science in some way, and I'm really, really skeptical of the idea that there's some innate feature of reality that makes randomized results better than my own judgment in all possible cases.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 5109998, member: 40961"] Well, I notice the game starting to suck, look around for a way to stop the suck without fudging, and if the game continues to suck and I can't find a way to make it stop, I fudge. That handles... 90% of the cases where I fudge? And I don't even fudge that often, so exceptions to this are quite rare. I'm more likely to ad lib a monster power or ability than fudge if I need a fight to be more exciting. For instance, I recently ran a fight where one of the enemies could transport a player to a pocket dimension for a short period of time, removing him from the fight. The fight was starting to get dull, and the monster was going to die, so I figured I'd end on a high note. I had the monster use its pocket dimension attack again on the weakest party member, then instead of making a second attack, he transported himself to the pocket dimension to fight his victim mana a mano. This wasn't officially part of the monster's powers, but it was awesome. It not only made the party genuinely worried they'd lose a character, but another character with a lot of teleportation powers wanted to use his arcane skills to travel after the two disappeared combatants. I let him roll arcana, had him take nominal damage from dimensional tearing during an impromptu teleport, and threw him into the pocket dimension as well. It was actually really great. I guess... I'm just highly skeptical of the idea that this is rocket science in some way, and I'm really, really skeptical of the idea that there's some innate feature of reality that makes randomized results better than my own judgment in all possible cases. [/QUOTE]
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