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<blockquote data-quote="Jeff Wilder" data-source="post: 5110130" data-attributes="member: 5122"><p>Why is it a bad thing if they do?</p><p></p><p>I haven't had a situation in a long, long time in which I needed to alter a die roll to respond to the emergency, though.</p><p></p><p>(Just in case it's not clear, I am talking about altering the outcome of the outcome-resolution system we'd already chosen to use for our game. I'm not talking about the role-playing aspect of the game ... I think it's a <em>good</em> thing if a GM comes up with an in-game rationale for not taking a swing on a PC who is one hit from outright death, for instance.)</p><p></p><p>I'm genuinely interested, so if and when they come to mind, please share them here.</p><p></p><p>You probably did. I think it's a different base, though.</p><p></p><p>That's a good point. It's a matter of degree, but the difference isn't trivial, and I see that.</p><p></p><p>For the same reason I don't fudge the die results ... I believe it would lessen the players' enjoyment.</p><p></p><p>The San Andreas fault is one-quarter mile from the home I just bought. If there's an earthquake, I am gonna be <em>so pissed off</em>!</p><p></p><p>As far as i can tell, in your calculations you didn't account for just how many "three roll groupings" there are in a typical game session.</p><p></p><p>You did show awareness of the fact that any given roll doesn't have to be extraordinary in some objective way, just extraordinary in a situation. (E.g., if I need to roll a 7 to hit a BBEG, it's extraordinary if I missed him six times in a row. It really doesn't matter if I miss him six times in a row all with natural 1s.)</p><p></p><p>But you say fudging is rare for you, and that statement is good enough for me.</p><p></p><p>How does the atheism quote go? "I contend that we are both atheists. I just believe in one fewer god than you do."</p><p></p><p>My contention is that there are ways of handling the exceptions that don't have the potential to do so much damage to the social contract between GM and players.</p><p></p><p>That social contract doesn't exist for some groups. Some players don't care whether the GM alters the die rolls. My players do, I do (as a player), and in my experience most players -- or at least very many -- do. And I think that the possibility of harming the social contract -- whether it's explicit or not -- is the primary reason that GMs that alter die rolls do so secretly.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 5110130, member: 5122"] Why is it a bad thing if they do? I haven't had a situation in a long, long time in which I needed to alter a die roll to respond to the emergency, though. (Just in case it's not clear, I am talking about altering the outcome of the outcome-resolution system we'd already chosen to use for our game. I'm not talking about the role-playing aspect of the game ... I think it's a [I]good[/I] thing if a GM comes up with an in-game rationale for not taking a swing on a PC who is one hit from outright death, for instance.) I'm genuinely interested, so if and when they come to mind, please share them here. You probably did. I think it's a different base, though. That's a good point. It's a matter of degree, but the difference isn't trivial, and I see that. For the same reason I don't fudge the die results ... I believe it would lessen the players' enjoyment. The San Andreas fault is one-quarter mile from the home I just bought. If there's an earthquake, I am gonna be [I]so pissed off[/I]! As far as i can tell, in your calculations you didn't account for just how many "three roll groupings" there are in a typical game session. You did show awareness of the fact that any given roll doesn't have to be extraordinary in some objective way, just extraordinary in a situation. (E.g., if I need to roll a 7 to hit a BBEG, it's extraordinary if I missed him six times in a row. It really doesn't matter if I miss him six times in a row all with natural 1s.) But you say fudging is rare for you, and that statement is good enough for me. How does the atheism quote go? "I contend that we are both atheists. I just believe in one fewer god than you do." My contention is that there are ways of handling the exceptions that don't have the potential to do so much damage to the social contract between GM and players. That social contract doesn't exist for some groups. Some players don't care whether the GM alters the die rolls. My players do, I do (as a player), and in my experience most players -- or at least very many -- do. And I think that the possibility of harming the social contract -- whether it's explicit or not -- is the primary reason that GMs that alter die rolls do so secretly. [/QUOTE]
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