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Fudging is not your friend
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<blockquote data-quote="Li Shenron" data-source="post: 6027260" data-attributes="member: 1465"><p>Uhm... does this really help? I mean, of course it helps at least generally because if they see a clearly high roll or a clearly low roll then the result kind of matches the expectations from the numbers on the dice. Furthermore, for effects e.g. damage, the result actually IS the numbers on the dice.</p><p></p><p>But I would expect at least some negative side effects to rolling everything openly when it comes to success/failure rolls, e.g. attack rolls and saving throws.</p><p></p><p>One side effect is that some players will get distracted by the possibility of figuring out the modifier. E.g. you roll a 15 and declare a hit, then roll a 14 and declare a miss, hence the modifier can be easily figured out. I strongly believe that this information is almost always useless to the players, but the problem lies in the fact that the possibility of knowing it causes a distraction. If they don't see the number, all that matters is the result: does it hit or not? So they're not going to waste their thinking on figuring out the modifiers.</p><p></p><p>Another complication is that the game is full of temporary bonuses, from spells and either abilities. If you roll 15 twice, but the first is a hit and the second is a miss or viceversa (because of some effect that was temporary) it may raise suspicions from some player. This could be a good thing if there really was a temporary effect and the player uses this information for some tactical choice with an in-game explanation: perhaps her wizard PC had a hunch that the enemy turned on some magic item and now she tries to launch a Dispel Magic. But if there wasn't a temporary effect and the DM just made an honest mistake, some players may get upset. You can say that in this case rolling hidden helps making occasional mistakes part of the random process by hiding them.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6027260, member: 1465"] Uhm... does this really help? I mean, of course it helps at least generally because if they see a clearly high roll or a clearly low roll then the result kind of matches the expectations from the numbers on the dice. Furthermore, for effects e.g. damage, the result actually IS the numbers on the dice. But I would expect at least some negative side effects to rolling everything openly when it comes to success/failure rolls, e.g. attack rolls and saving throws. One side effect is that some players will get distracted by the possibility of figuring out the modifier. E.g. you roll a 15 and declare a hit, then roll a 14 and declare a miss, hence the modifier can be easily figured out. I strongly believe that this information is almost always useless to the players, but the problem lies in the fact that the possibility of knowing it causes a distraction. If they don't see the number, all that matters is the result: does it hit or not? So they're not going to waste their thinking on figuring out the modifiers. Another complication is that the game is full of temporary bonuses, from spells and either abilities. If you roll 15 twice, but the first is a hit and the second is a miss or viceversa (because of some effect that was temporary) it may raise suspicions from some player. This could be a good thing if there really was a temporary effect and the player uses this information for some tactical choice with an in-game explanation: perhaps her wizard PC had a hunch that the enemy turned on some magic item and now she tries to launch a Dispel Magic. But if there wasn't a temporary effect and the DM just made an honest mistake, some players may get upset. You can say that in this case rolling hidden helps making occasional mistakes part of the random process by hiding them. [/QUOTE]
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