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Fudging is not your friend
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<blockquote data-quote="Elf Witch" data-source="post: 6029925" data-attributes="member: 9037"><p>So basically you are saying that those of us do fudge don't have a clue about what we are talking about that we are weak DMs?</p><p></p><p>I have a real issue with people who can't acknowledge that their experiences may not be universal.</p><p></p><p></p><p>I fudge if I think it is in the best interest of the game. I don't do it to protect my plot because while I have an idea what is going on in the world the PCs have all the power to change it and just have my world react to what the PCs do. </p><p></p><p>I don't do it to stop the PCs from winning and don't often do it to stop the PCs from losing. In my current campaign I think I have fudged twice maybe three times to give a PC a chance to live and this campaign has been running since 2008. And in two of those times there were reasons. Like not having a player lose two characters back to back. I still hurt him and he had to spend action points to save himself. I just didn't choose to kill him outright.</p><p></p><p>I really think anyone using the term cheating or lying is really in the wrong. If your players know upfront that you may fudge then you are not cheating and as DM it is only lying if you say you don't do it but you do.</p><p></p><p>I had a conversation about this at my son birthday dinner. He is a gamer and so are all of his freinds. I was surprised to hear one of his friends say that as a DM I didn't have the right to change monsters to fit my game better that the fact that sentient creatures in my game get to choose their alignment the same as PCs so a silver dragon maybe be evil and a red dragon may not be is a form of cheating. </p><p></p><p>He also felt that if you introduce a plot hook about something bad being planned for the world and the PCs chose not to do anything about it but something else instead and you let the plot unfold where the bad thing happens that is rail roading. That is such a foreign way to play to me I like a living breathing organic world where while the story is the PCs the world does not revolve around them things happen off stage. </p><p></p><p>That is also the style of game I prefer to play in as well. In one of my favorite campaigns we didn't manage to stop an apocalypse we missed some clues had some encounters where we lost so that BBEG won the war. That changed our game to instead of trying to stop it but now trying to fix it. I ceertainly didn't see this has any kind of rail roading as a matter of fact I see it as the opposite.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6029925, member: 9037"] So basically you are saying that those of us do fudge don't have a clue about what we are talking about that we are weak DMs? I have a real issue with people who can't acknowledge that their experiences may not be universal. I fudge if I think it is in the best interest of the game. I don't do it to protect my plot because while I have an idea what is going on in the world the PCs have all the power to change it and just have my world react to what the PCs do. I don't do it to stop the PCs from winning and don't often do it to stop the PCs from losing. In my current campaign I think I have fudged twice maybe three times to give a PC a chance to live and this campaign has been running since 2008. And in two of those times there were reasons. Like not having a player lose two characters back to back. I still hurt him and he had to spend action points to save himself. I just didn't choose to kill him outright. I really think anyone using the term cheating or lying is really in the wrong. If your players know upfront that you may fudge then you are not cheating and as DM it is only lying if you say you don't do it but you do. I had a conversation about this at my son birthday dinner. He is a gamer and so are all of his freinds. I was surprised to hear one of his friends say that as a DM I didn't have the right to change monsters to fit my game better that the fact that sentient creatures in my game get to choose their alignment the same as PCs so a silver dragon maybe be evil and a red dragon may not be is a form of cheating. He also felt that if you introduce a plot hook about something bad being planned for the world and the PCs chose not to do anything about it but something else instead and you let the plot unfold where the bad thing happens that is rail roading. That is such a foreign way to play to me I like a living breathing organic world where while the story is the PCs the world does not revolve around them things happen off stage. That is also the style of game I prefer to play in as well. In one of my favorite campaigns we didn't manage to stop an apocalypse we missed some clues had some encounters where we lost so that BBEG won the war. That changed our game to instead of trying to stop it but now trying to fix it. I ceertainly didn't see this has any kind of rail roading as a matter of fact I see it as the opposite. [/QUOTE]
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