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Fudging is not your friend
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<blockquote data-quote="Elf Witch" data-source="post: 6031139" data-attributes="member: 9037"><p>The kid is a 30 year old adult who according to him loves role playing and according to my son he just a big baby if anything does not go his way. </p><p></p><p>So who knows.</p><p></p><p> I get what you are saying though that is not quite what we were talking about. What you describe is a player DM disconnect the Dm wants one style say more heroic and the players want to just kill things and loot. </p><p></p><p>What we were talking about is a game where the players say they want to be heroic and are doing heroic things but either because they missed clues or made a bad decision something bad happens. He is saying that the PCs should never lose that way ever that it is unfair not fun. That the DM should make sure it does not happen. But on the other hand he hates any kind of fudging.</p><p></p><p></p><p>I am always upfront with my players on what style of game I am running. I don't always come out and say the dragons or monsters may not be like they are in the book. I do give the players the ability to find out this information for themselves. One reason I do it is that I got tired of players playing their characters with information that their PCs couldn't possibly have. </p><p></p><p>My players have told me they like it because it makes the game interesting again and new like it was when you first started playing and didn't know why that troll wouldn't stay down and you had to figure it out for yourselves.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6031139, member: 9037"] The kid is a 30 year old adult who according to him loves role playing and according to my son he just a big baby if anything does not go his way. So who knows. I get what you are saying though that is not quite what we were talking about. What you describe is a player DM disconnect the Dm wants one style say more heroic and the players want to just kill things and loot. What we were talking about is a game where the players say they want to be heroic and are doing heroic things but either because they missed clues or made a bad decision something bad happens. He is saying that the PCs should never lose that way ever that it is unfair not fun. That the DM should make sure it does not happen. But on the other hand he hates any kind of fudging. I am always upfront with my players on what style of game I am running. I don't always come out and say the dragons or monsters may not be like they are in the book. I do give the players the ability to find out this information for themselves. One reason I do it is that I got tired of players playing their characters with information that their PCs couldn't possibly have. My players have told me they like it because it makes the game interesting again and new like it was when you first started playing and didn't know why that troll wouldn't stay down and you had to figure it out for yourselves. [/QUOTE]
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