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Fudging is not your friend
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<blockquote data-quote="Hussar" data-source="post: 6032509" data-attributes="member: 22779"><p>Ok, I admit I read the first three or four pages and skipped ahead, so, if this has been dealt with, sorry.</p><p></p><p>I don't fudge very much. What fudging I do tends to be on the side of perhaps "forgetting" a bonus or ignoring a possible combination that might be a tad too nasty for the encounter. Sure, the baddies still beat on the PC's, but, maybe this round they don't focus fire on the mage. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> That sort of thing. Sub-par tactics.</p><p></p><p>OTOH, I have zero problems handing "fudging" power to the players as a character resource. Action points or bennies or what have you. Let the players affect the flow of the game as they will within limited, pre-set parameters. To me, this is the better way of dealing with it. The players get a new toy to play with, as a DM, I don't have to feel like I'm giving freebies and, since it's a resource, the players have to make important decisions about when and where to spend those resources.</p><p></p><p>How do other people feel about player "fudging"? ((Putting that in quotes since it's not really heavy duty fudging since it's a limited resource.))</p></blockquote><p></p>
[QUOTE="Hussar, post: 6032509, member: 22779"] Ok, I admit I read the first three or four pages and skipped ahead, so, if this has been dealt with, sorry. I don't fudge very much. What fudging I do tends to be on the side of perhaps "forgetting" a bonus or ignoring a possible combination that might be a tad too nasty for the encounter. Sure, the baddies still beat on the PC's, but, maybe this round they don't focus fire on the mage. :D That sort of thing. Sub-par tactics. OTOH, I have zero problems handing "fudging" power to the players as a character resource. Action points or bennies or what have you. Let the players affect the flow of the game as they will within limited, pre-set parameters. To me, this is the better way of dealing with it. The players get a new toy to play with, as a DM, I don't have to feel like I'm giving freebies and, since it's a resource, the players have to make important decisions about when and where to spend those resources. How do other people feel about player "fudging"? ((Putting that in quotes since it's not really heavy duty fudging since it's a limited resource.)) [/QUOTE]
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