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Fudging the Numbers in 3ed - Forked from: Why do you keep playing 4e?
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<blockquote data-quote="nightwyrm" data-source="post: 4618811" data-attributes="member: 75542"><p>I find this to be my problem with monster modification/creation in 3.5 (let's not use the word fudging, it carries a connotation of emergency DM fiat at the gaming table). I don't have a good idea what stats or powers a CR X monster should have. The monster building process as given in the MM in 3.5 proceeds with monster type/class -> HD/level -> feats -> skills -> spells/special abilities -> items etc. CR is only assigned at the end by comparing your creation with other monsters in the MM, and if the resulting CR is not what you want, then you have to go back and make more modifications. This seems really backwards to me. </p><p></p><p>Sure, you can ignore those rules and just give your monster whatever numbers or abilities you want. Give your 1 HD orc 42 hps and have him be able to throw 2d6 fireballs. But wasn't one of the attraction of 3.5 the ability to build PCs and NPCs using the same rules. It wasn't suppose to be a bug, it was suppose to be a feature.</p><p></p><p>What I like about 4e is that it explicitly gives a table of the expected stats for a monster of a given level. How the monster gets to have those stats and powers are not really important. What's important is that they do what they're suppose to do when facing against the PCs.</p></blockquote><p></p>
[QUOTE="nightwyrm, post: 4618811, member: 75542"] I find this to be my problem with monster modification/creation in 3.5 (let's not use the word fudging, it carries a connotation of emergency DM fiat at the gaming table). I don't have a good idea what stats or powers a CR X monster should have. The monster building process as given in the MM in 3.5 proceeds with monster type/class -> HD/level -> feats -> skills -> spells/special abilities -> items etc. CR is only assigned at the end by comparing your creation with other monsters in the MM, and if the resulting CR is not what you want, then you have to go back and make more modifications. This seems really backwards to me. Sure, you can ignore those rules and just give your monster whatever numbers or abilities you want. Give your 1 HD orc 42 hps and have him be able to throw 2d6 fireballs. But wasn't one of the attraction of 3.5 the ability to build PCs and NPCs using the same rules. It wasn't suppose to be a bug, it was suppose to be a feature. What I like about 4e is that it explicitly gives a table of the expected stats for a monster of a given level. How the monster gets to have those stats and powers are not really important. What's important is that they do what they're suppose to do when facing against the PCs. [/QUOTE]
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